My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats
Barbarian Barrel
Ice Wizard Magic Archer
The Log
Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Hog Rider Ice Wizard Magic Archer
Fireball
Hog Rider Ice Wizard Magic Archer
Poison
Bats Ice Wizard Magic Archer
Lightning
Mini P.E.K.K.A Ice Wizard Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Poison Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log Ice Wizard Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Poison Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Ice Wizard Mini P.E.K.K.A Hog Rider Poison Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Ice Wizard Mini P.E.K.K.A

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Hog Rider The Log Ice Wizard Magic Archer Mega Knight
Hog Rider
Bats The Log Mini P.E.K.K.A Poison Magic Archer Mega Knight
Poison
Hog Rider The Log Mega Knight
The Log
Hog Rider Mini P.E.K.K.A Poison Magic Archer Mega Knight
Ice Wizard
Mini P.E.K.K.A
Magic Archer
Mini P.E.K.K.A Hog Rider The Log Mega Knight
Mega Knight
Bats Mini P.E.K.K.A Hog Rider Poison The Log Magic Archer

Defense Synergies 1 14

Bats
Mini P.E.K.K.A The Log Ice Wizard Mega Knight
Mini P.E.K.K.A
The Log Bats Ice Wizard Magic Archer
Hog Rider
Poison
The Log Ice Wizard Mega Knight
The Log
Mini P.E.K.K.A Bats Poison Ice Wizard Magic Archer Mega Knight
Ice Wizard
Bats Mini P.E.K.K.A Poison The Log Mega Knight
Magic Archer
Mini P.E.K.K.A The Log Mega Knight
Mega Knight
Bats Poison The Log Ice Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Magic Archer
Mini P.E.K.K.A Bats The Log Ice Wizard Mega Knight
Mini P.E.K.K.A Mega Knight Bats Ice Wizard
Mini P.E.K.K.A Bats Ice Wizard Mega Knight
Mini P.E.K.K.A Poison The Log Mega Knight
The Log Bats Ice Wizard Magic Archer Mega Knight
Bats Poison Ice Wizard Magic Archer
Poison The Log Magic Archer Mega Knight
Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A Ice Wizard Mega Knight
Bats Poison Ice Wizard The Log Magic Archer Mega Knight
Bats Poison Ice Wizard Magic Archer
Mini P.E.K.K.A Mega Knight Bats The Log Ice Wizard
Mega Knight Bats Mini P.E.K.K.A Poison The Log Magic Archer
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A The Log Mega Knight
Mega Knight Bats Mini P.E.K.K.A Poison
Mega Knight Bats The Log Ice Wizard Magic Archer
Poison The Log Bats Ice Wizard Magic Archer Mega Knight
Mini P.E.K.K.A
Mega Knight Bats Mini P.E.K.K.A Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight
Poison Mini P.E.K.K.A The Log Magic Archer Mega Knight
Mega Knight Bats Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mega Knight Bats The Log
Mini P.E.K.K.A Mega Knight
Poison Bats Ice Wizard Magic Archer
Mini P.E.K.K.A Bats Ice Wizard
Mini P.E.K.K.A Mega Knight
Mega Knight Bats Mini P.E.K.K.A Poison The Log Magic Archer
Mega Knight Bats Mini P.E.K.K.A
Mega Knight Poison The Log
Mini P.E.K.K.A Mega Knight
Magic Archer Mega Knight
Bats Mini P.E.K.K.A Poison The Log Magic Archer
Bats Poison Mega Knight Mini P.E.K.K.A The Log Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer The Log
Poison The Log Ice Wizard Magic Archer
Poison The Log Magic Archer
Poison The Log
Poison The Log Magic Archer Mega Knight
Poison Bats Ice Wizard Magic Archer
Poison The Log Magic Archer
Poison The Log Ice Wizard Magic Archer
Poison The Log
Bats Mini P.E.K.K.A Poison
Poison The Log Magic Archer
Poison Magic Archer
Poison The Log Magic Archer
Poison Magic Archer
Poison The Log Magic Archer
Poison The Log Magic Archer
Magic Archer Poison The Log Mega Knight
Poison
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Poison The Log Magic Archer Mega Knight
Poison The Log Magic Archer Mega Knight
Poison The Log Magic Archer Mega Knight
Poison
The Log
Poison The Log
Poison The Log Ice Wizard Magic Archer Mega Knight
Poison The Log Ice Wizard Magic Archer
Poison The Log Magic Archer Mega Knight
Poison The Log Magic Archer
Poison Bats Ice Wizard Magic Archer
Bats Poison
Mini P.E.K.K.A
Poison The Log Magic Archer Mega Knight
Poison Magic Archer
Mega Knight
Poison The Log Magic Archer
Bats Magic Archer
Poison Ice Wizard Magic Archer
The Log
Poison Mini P.E.K.K.A Magic Archer Mega Knight
The Log Poison Magic Archer
Poison
Mega Knight
Bats Poison The Log Magic Archer
Bats Poison Magic Archer
Poison The Log Magic Archer Mega Knight

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