My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon Night Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Inferno Dragon Night Witch Ram Rider Sparky Mega Knight Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider Mega Knight Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Night Witch Ram Rider Sparky Lava Hound
Giant Snowball
Inferno Dragon Night Witch Ram Rider Lava Hound
Zap
Inferno Dragon Night Witch Ram Rider Sparky Lava Hound
Barbarian Barrel
Electro Wizard Night Witch Sparky
The Log
Ram Rider Sparky
Earthquake
Arrows
Night Witch Lava Hound
Royal Delivery
Electro Wizard Inferno Dragon Night Witch Ram Rider Sparky Lava Hound
Fireball
Electro Wizard Inferno Dragon Night Witch Ram Rider Sparky Lava Hound
Poison
Electro Wizard Night Witch Sparky Lava Hound
Lightning
Electro Wizard Inferno Dragon Night Witch Ram Rider Sparky
Rocket
Inferno Dragon Night Witch Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon Night Witch Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Electro Wizard Inferno Dragon Night Witch Ram Rider Sparky Mega Knight Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Electro Wizard Inferno Dragon Night Witch

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

The Log
Ram Rider Sparky Mega Knight
Electro Wizard
Ram Rider Sparky Mega Knight
Inferno Dragon
Mega Knight Lava Hound
Night Witch
Mega Knight Lava Hound
Ram Rider
The Log Electro Wizard Mega Knight
Sparky
The Log Electro Wizard
Mega Knight
Inferno Dragon The Log Electro Wizard Night Witch Ram Rider
Lava Hound
Inferno Dragon Night Witch

Defense Synergies 0 12

The Log
Electro Wizard Inferno Dragon Night Witch Ram Rider Sparky Mega Knight
Electro Wizard
The Log Inferno Dragon Night Witch Ram Rider Mega Knight
Inferno Dragon
The Log Electro Wizard Mega Knight
Night Witch
The Log Electro Wizard Mega Knight
Ram Rider
The Log Electro Wizard
Sparky
The Log
Mega Knight
The Log Electro Wizard Inferno Dragon Night Witch
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard Ram Rider Sparky
Inferno Dragon Sparky The Log Electro Wizard Night Witch Ram Rider Mega Knight
Ram Rider Sparky Mega Knight Electro Wizard Inferno Dragon Night Witch
Inferno Dragon Night Witch Sparky Electro Wizard Ram Rider Mega Knight
The Log Sparky Mega Knight
The Log Electro Wizard Night Witch Mega Knight
Electro Wizard Inferno Dragon Ram Rider Night Witch
The Log Electro Wizard Ram Rider Sparky Mega Knight
Inferno Dragon Sparky Night Witch
Electro Wizard Night Witch Sparky Mega Knight
Electro Wizard The Log Night Witch Ram Rider Mega Knight
Inferno Dragon Electro Wizard Night Witch Ram Rider
Night Witch Sparky Mega Knight The Log Electro Wizard Ram Rider
Sparky Mega Knight The Log Electro Wizard Night Witch
Inferno Dragon Sparky Electro Wizard Ram Rider Mega Knight
The Log Electro Wizard Inferno Dragon Ram Rider Sparky Mega Knight
Sparky Mega Knight Electro Wizard Night Witch
Mega Knight The Log Electro Wizard Night Witch Ram Rider
The Log Electro Wizard Inferno Dragon Ram Rider Mega Knight
Sparky Electro Wizard Inferno Dragon Ram Rider
Mega Knight The Log Electro Wizard Night Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Electro Wizard Sparky
Electro Wizard The Log Inferno Dragon Mega Knight
Mega Knight The Log Electro Wizard Ram Rider Sparky
Mega Knight The Log Electro Wizard Night Witch Ram Rider Sparky
Inferno Dragon Night Witch Ram Rider Sparky Mega Knight
Electro Wizard Ram Rider
Sparky Electro Wizard Night Witch Ram Rider
Mega Knight Inferno Dragon Sparky
Electro Wizard Mega Knight The Log Inferno Dragon Sparky
Inferno Dragon Sparky
Inferno Dragon Mega Knight Sparky
Mega Knight The Log Electro Wizard
Mega Knight Night Witch Ram Rider Sparky
Sparky Mega Knight
Electro Wizard Sparky The Log Inferno Dragon Night Witch
Mega Knight The Log Electro Wizard Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Sparky
The Log Electro Wizard Ram Rider
The Log Sparky
The Log Sparky
The Log Sparky Mega Knight
Ram Rider
The Log Sparky
The Log Ram Rider
The Log Ram Rider
Electro Wizard Night Witch Sparky
The Log Electro Wizard Ram Rider Sparky
The Log Sparky
The Log Sparky
The Log Sparky
The Log Sparky Mega Knight
Sparky
Night Witch Sparky
The Log Electro Wizard Sparky Mega Knight
The Log Mega Knight
The Log Night Witch Sparky Mega Knight
The Log Sparky
The Log
The Log Sparky Mega Knight
Inferno Dragon
The Log Electro Wizard Ram Rider Sparky
The Log Ram Rider Sparky Mega Knight
The Log Sparky
Electro Wizard Night Witch Sparky
Electro Wizard
Night Witch Sparky
The Log Night Witch Sparky Mega Knight
Electro Wizard Sparky
Sparky Mega Knight
The Log Sparky
Electro Wizard Night Witch
Electro Wizard Ram Rider
The Log
Electro Wizard Sparky Mega Knight
The Log
Sparky
Sparky Mega Knight
The Log Electro Wizard Sparky
Electro Wizard
The Log Electro Wizard Sparky Mega Knight

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