My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Electro Wizard Inferno Dragon Night Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Inferno Dragon Night Witch Lava Hound
Giant Snowball
Clone Baby Dragon Inferno Dragon Night Witch Lava Hound
Zap
Clone Inferno Dragon Night Witch Lava Hound
Barbarian Barrel
Clone Electro Wizard Night Witch
The Log
Clone
Earthquake
Clone
Arrows
Clone Night Witch Lava Hound
Royal Delivery
Clone Baby Dragon Electro Wizard Inferno Dragon Night Witch Lava Hound
Fireball
Clone Baby Dragon Electro Wizard Inferno Dragon Night Witch Lava Hound
Poison
Clone Electro Wizard Night Witch Lava Hound
Lightning
Baby Dragon Electro Wizard Inferno Dragon Night Witch
Rocket
Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Baby Dragon Inferno Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Clone Fireball Baby Dragon Electro Wizard Inferno Dragon Night Witch Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Clone Fireball Baby Dragon

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Lava Hound Baby Dragon The Log Electro Wizard
Clone
Night Witch Lava Hound Baby Dragon Electro Wizard Inferno Dragon
Baby Dragon
Lava Hound Fireball Clone Electro Wizard Inferno Dragon
The Log
Fireball
Electro Wizard
Fireball Clone Baby Dragon
Inferno Dragon
Lava Hound Clone Baby Dragon
Night Witch
Clone Lava Hound
Lava Hound
Fireball Clone Baby Dragon Inferno Dragon Night Witch

Defense Synergies 1 8

Fireball
The Log Electro Wizard
Clone
Baby Dragon
The Log Inferno Dragon
The Log
Fireball Baby Dragon Electro Wizard Inferno Dragon Night Witch
Electro Wizard
Fireball The Log Inferno Dragon Night Witch
Inferno Dragon
Baby Dragon The Log Electro Wizard
Night Witch
The Log Electro Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon The Log Electro Wizard
Inferno Dragon The Log Electro Wizard Night Witch
Electro Wizard Inferno Dragon Night Witch
Inferno Dragon Night Witch Electro Wizard
Fireball The Log
Fireball The Log Baby Dragon Electro Wizard Night Witch
Electro Wizard Inferno Dragon Fireball Baby Dragon Night Witch
Fireball Baby Dragon The Log Electro Wizard
Inferno Dragon Night Witch
Electro Wizard Night Witch
Electro Wizard Fireball Baby Dragon The Log Night Witch
Inferno Dragon Fireball Baby Dragon Electro Wizard Night Witch
Night Witch Fireball The Log Electro Wizard
Fireball Baby Dragon The Log Electro Wizard Night Witch
Inferno Dragon Electro Wizard
Fireball The Log Electro Wizard Inferno Dragon
Fireball Electro Wizard Night Witch
Fireball Baby Dragon The Log Electro Wizard Night Witch
Baby Dragon The Log Fireball Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Fireball Baby Dragon The Log Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Electro Wizard
Fireball Electro Wizard Baby Dragon The Log Inferno Dragon
The Log Electro Wizard
Fireball The Log Electro Wizard Night Witch
Inferno Dragon Night Witch
Fireball Baby Dragon Electro Wizard
Fireball Electro Wizard Night Witch
Inferno Dragon
Electro Wizard Fireball Baby Dragon The Log Inferno Dragon
Inferno Dragon
Inferno Dragon
Fireball The Log Electro Wizard
Fireball Night Witch
Fireball Baby Dragon
Electro Wizard Fireball Baby Dragon The Log Inferno Dragon Night Witch
Fireball Baby Dragon The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon The Log
Fireball Baby Dragon The Log Electro Wizard
Fireball Baby Dragon The Log
Fireball The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon
Baby Dragon The Log
Fireball The Log Baby Dragon
Fireball The Log
Fireball Electro Wizard Night Witch
Fireball The Log Electro Wizard
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
Night Witch
Fireball Baby Dragon The Log Electro Wizard
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log Night Witch
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fireball Baby Dragon
Inferno Dragon
Fireball The Log Baby Dragon Electro Wizard
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon Electro Wizard Night Witch
Electro Wizard Fireball
Fireball Night Witch
Fireball The Log Night Witch
Fireball Electro Wizard
Fireball The Log
Electro Wizard Fireball Night Witch
Fireball Baby Dragon Electro Wizard
The Log Fireball
Fireball Baby Dragon Electro Wizard
The Log Fireball Baby Dragon
Fireball
Fireball Baby Dragon The Log Electro Wizard
Fireball Electro Wizard
Fireball Baby Dragon The Log Electro Wizard

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