My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant
Giant Snowball
Minions Barbarians Musketeer
Zap
Minions
Barbarian Barrel
Barbarians Musketeer Wizard
The Log
Barbarians Musketeer
Earthquake
Barbarians
Arrows
Minions
Royal Delivery
Minions Barbarians Musketeer Wizard
Fireball
Minions Barbarians Musketeer Wizard
Poison
Minions Barbarians Musketeer Wizard
Lightning
Musketeer Wizard
Rocket
Barbarians Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Minions Fireball Musketeer Barbarians Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Minions Fireball

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Rage
Barbarians
Fireball
Giant The Log
Musketeer
Giant The Log
Giant
Minions Musketeer Rage Fireball Wizard The Log
Wizard
Giant Rage
Rage
Minions Giant Wizard
The Log
Fireball Musketeer Giant

Defense Synergies 2 4

Minions
Musketeer The Log
Barbarians
Fireball
The Log Musketeer
Musketeer
The Log Minions Fireball
Giant
Wizard
The Log
Rage
The Log
Fireball Musketeer Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Musketeer Wizard The Log
Barbarians Minions Musketeer The Log
Barbarians Minions Musketeer
Barbarians Minions Musketeer
Barbarians Fireball The Log
Fireball The Log Minions Musketeer
Minions Musketeer Fireball Wizard
Barbarians Fireball Musketeer The Log
Barbarians Minions Musketeer
Barbarians Musketeer
Minions Barbarians Fireball Musketeer Wizard The Log
Minions Musketeer Fireball Wizard
Barbarians Minions Fireball Musketeer Wizard The Log
Fireball Wizard Minions Barbarians The Log
Barbarians
Barbarians Fireball The Log
Barbarians Wizard Minions Fireball Musketeer
Fireball Minions Barbarians Musketeer Wizard The Log
Wizard The Log Minions Barbarians Fireball Musketeer
Barbarians Musketeer
Wizard Minions Barbarians Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball
Fireball Musketeer Wizard The Log
Barbarians Minions Musketeer The Log
Barbarians Fireball Musketeer The Log
Barbarians Musketeer
Fireball Wizard Minions Musketeer
Minions Barbarians Fireball Musketeer
Barbarians
Minions Barbarians Fireball The Log
Barbarians Musketeer
Minions Barbarians Musketeer
Barbarians Fireball The Log
Barbarians Fireball Wizard
Wizard Barbarians Fireball Musketeer
Barbarians Minions Fireball Musketeer The Log
Minions Barbarians Fireball Musketeer Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball The Log
Barbarians Fireball Musketeer The Log
Fireball Wizard The Log
Fireball Wizard Minions Musketeer
Musketeer Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Minions Fireball Musketeer
Fireball Musketeer Wizard The Log
Fireball Musketeer Wizard
Fireball Musketeer The Log
Minions Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer Wizard The Log
Fireball Musketeer Wizard The Log
Fireball
Minions
Fireball Musketeer Wizard The Log
Fireball Wizard The Log
Minions Fireball Musketeer The Log
Fireball Wizard
Musketeer The Log
Barbarians Fireball Musketeer The Log
The Log Fireball Wizard
Fireball The Log Musketeer Wizard
Fireball Musketeer Wizard The Log
Fireball Musketeer The Log
Fireball Musketeer Wizard
Minions Fireball Musketeer Wizard
Fireball
Fireball Musketeer Wizard The Log
Fireball
Fireball Wizard The Log
Minions Barbarians Fireball Musketeer
Fireball Musketeer Wizard
The Log Fireball
Fireball Musketeer Wizard
The Log Fireball Musketeer Wizard
Fireball
Musketeer
Minions Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log

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