My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Golem Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions
Giant Snowball
Archers Minions
Zap
Archers Minions
Barbarian Barrel
Archers Wizard Ice Wizard
The Log
Archers Mini P.E.K.K.A
Earthquake
Archers
Arrows
Archers Minions
Royal Delivery
Archers Minions Mini P.E.K.K.A Wizard Ice Wizard
Fireball
Archers Minions Wizard Ice Wizard
Poison
Archers Minions Wizard Ice Wizard
Lightning
Mini P.E.K.K.A Wizard Ice Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Golem Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Minions Ice Wizard Mini P.E.K.K.A Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Minions

Attack Synergies 0 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Archers Minions Mini P.E.K.K.A Golem The Log Ice Wizard
Archers
Zap Mini P.E.K.K.A Golem
Minions
Zap Mini P.E.K.K.A Golem
Mini P.E.K.K.A
Zap Archers Minions Wizard Golem The Log Ice Wizard
Wizard
Mini P.E.K.K.A Golem
Golem
Zap Archers Minions Mini P.E.K.K.A Wizard The Log Ice Wizard
The Log
Zap Mini P.E.K.K.A Golem
Ice Wizard
Zap Mini P.E.K.K.A Golem

Defense Synergies 2 15

Zap
Mini P.E.K.K.A Archers Minions The Log Ice Wizard
Archers
Zap Minions Mini P.E.K.K.A The Log Ice Wizard
Minions
Zap Archers The Log Ice Wizard
Mini P.E.K.K.A
Zap The Log Archers Wizard Ice Wizard
Wizard
Mini P.E.K.K.A The Log Ice Wizard
Golem
The Log
Mini P.E.K.K.A Zap Archers Minions Wizard Ice Wizard
Ice Wizard
Zap Archers Minions Mini P.E.K.K.A Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard The Log
Mini P.E.K.K.A Zap Minions The Log Ice Wizard
Mini P.E.K.K.A Archers Minions Ice Wizard
Mini P.E.K.K.A Minions Ice Wizard
Mini P.E.K.K.A The Log
The Log Zap Archers Minions Ice Wizard
Minions Zap Archers Wizard Ice Wizard
Zap The Log
Mini P.E.K.K.A Minions Ice Wizard
Archers Mini P.E.K.K.A Ice Wizard
Archers Minions Ice Wizard Zap Wizard The Log
Minions Zap Archers Wizard Ice Wizard
Mini P.E.K.K.A Zap Minions Wizard The Log Ice Wizard
Wizard Zap Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Zap Mini P.E.K.K.A The Log
Wizard Minions Mini P.E.K.K.A
Zap Archers Minions Wizard The Log Ice Wizard
Zap Wizard The Log Archers Minions Ice Wizard
Mini P.E.K.K.A
Wizard Archers Minions Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers
Zap Archers Mini P.E.K.K.A Wizard The Log
Zap Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A Zap The Log
Mini P.E.K.K.A
Wizard Zap Archers Minions Ice Wizard
Mini P.E.K.K.A Archers Minions Ice Wizard
Mini P.E.K.K.A
Zap Minions Mini P.E.K.K.A The Log
Minions Mini P.E.K.K.A
Zap The Log
Mini P.E.K.K.A Wizard
Wizard Archers
Zap Archers Minions Mini P.E.K.K.A The Log
Minions Zap Archers Mini P.E.K.K.A Wizard The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Ice Wizard
The Log
The Log
Wizard Zap The Log
Wizard Zap Minions Ice Wizard
Archers Wizard The Log
The Log Zap Wizard Ice Wizard
The Log Zap Wizard
Minions Mini P.E.K.K.A
Zap Wizard The Log
Zap Archers Wizard
The Log
Minions
Zap The Log
Zap Wizard The Log
Wizard The Log
Minions Mini P.E.K.K.A
Zap Archers Mini P.E.K.K.A Wizard The Log
Zap Wizard The Log
Minions The Log
Wizard
The Log
Zap The Log
Zap The Log Wizard Ice Wizard
The Log Zap Wizard Ice Wizard
Zap Wizard The Log
Zap The Log
Zap Archers Wizard Ice Wizard
Zap Minions Wizard
Mini P.E.K.K.A
Zap Wizard The Log
Zap
Wizard The Log
Zap Archers Minions
Zap Archers Wizard Ice Wizard
The Log
Mini P.E.K.K.A Wizard
The Log Zap Wizard
Zap
Zap Minions The Log
Zap
Zap The Log

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