My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Musketeer Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Goblin Gang Royal Giant
Giant Snowball
Bomber Minions Goblin Gang Musketeer Baby Dragon
Zap
Bomber Minions Goblin Gang Royal Giant
Barbarian Barrel
Bomber Goblin Gang Musketeer
The Log
Bomber Goblin Gang Royal Giant Musketeer
Earthquake
Bomber Goblin Gang
Arrows
Bomber Minions Goblin Gang
Royal Delivery
Bomber Minions Goblin Gang Musketeer Baby Dragon
Fireball
Bomber Minions Goblin Gang Musketeer Baby Dragon
Poison
Bomber Minions Goblin Gang Musketeer
Lightning
Musketeer Baby Dragon
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Rocket Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Minions Goblin Gang Musketeer Baby Dragon Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Minions Goblin Gang

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Minions Baby Dragon
Minions
Royal Giant Bomber Baby Dragon
Goblin Gang
Royal Giant Baby Dragon
Royal Giant
Bomber Minions Goblin Gang Musketeer Rocket Baby Dragon The Log
Musketeer
Royal Giant Baby Dragon The Log
Rocket
Royal Giant
Baby Dragon
Bomber Minions Goblin Gang Royal Giant Musketeer
The Log
Royal Giant Musketeer

Defense Synergies 2 8

Bomber
The Log
Minions
Musketeer Baby Dragon The Log
Goblin Gang
Musketeer The Log
Royal Giant
Musketeer
Goblin Gang The Log Minions Baby Dragon
Rocket
The Log
Baby Dragon
Minions Musketeer The Log
The Log
Musketeer Bomber Minions Goblin Gang Rocket Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Minions Musketeer Baby Dragon The Log
Bomber Minions Goblin Gang Musketeer The Log
Goblin Gang Rocket Bomber Minions Musketeer
Bomber Minions Goblin Gang Musketeer
Bomber Rocket The Log
Goblin Gang The Log Bomber Minions Musketeer Baby Dragon
Minions Musketeer Rocket Goblin Gang Baby Dragon
Rocket Musketeer Baby Dragon The Log
Minions Goblin Gang Musketeer
Goblin Gang Bomber Musketeer
Minions Goblin Gang Bomber Musketeer Baby Dragon The Log
Minions Musketeer Goblin Gang Baby Dragon
Bomber Minions Goblin Gang Musketeer Rocket The Log
Bomber Rocket Minions Goblin Gang Baby Dragon The Log
Goblin Gang
Rocket Goblin Gang The Log
Bomber Minions Goblin Gang Musketeer
Bomber Minions Goblin Gang Musketeer Baby Dragon The Log
Baby Dragon The Log Bomber Minions Musketeer
Musketeer
Bomber Goblin Gang Minions Musketeer Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Bomber Goblin Gang Musketeer Rocket Baby Dragon The Log
Goblin Gang Minions Musketeer Rocket The Log
Goblin Gang Rocket Musketeer The Log
Goblin Gang Musketeer
Rocket Minions Goblin Gang Musketeer Baby Dragon
Goblin Gang Rocket Minions Musketeer
Rocket Minions Baby Dragon The Log
Goblin Gang Musketeer
Minions Musketeer
Rocket The Log
Rocket Goblin Gang
Bomber Musketeer Baby Dragon
Goblin Gang Bomber Minions Musketeer Rocket Baby Dragon The Log
Minions Bomber Musketeer Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Rocket Baby Dragon The Log
Musketeer Baby Dragon The Log
Rocket Baby Dragon The Log
Musketeer Rocket The Log
Bomber Rocket Baby Dragon The Log
Minions Musketeer Rocket Baby Dragon
Bomber Musketeer Baby Dragon The Log
The Log Baby Dragon
The Log
Rocket Minions Goblin Gang Musketeer
Rocket Musketeer The Log
Musketeer Rocket Baby Dragon
Rocket Musketeer Baby Dragon The Log
Minions Musketeer Rocket Baby Dragon
Musketeer Baby Dragon The Log
Rocket Bomber Musketeer Baby Dragon The Log
Musketeer Rocket Baby Dragon The Log
Rocket
Bomber Minions Rocket
Rocket Bomber Musketeer Baby Dragon The Log
Rocket Bomber Baby Dragon The Log
Rocket Minions Musketeer Baby Dragon The Log
Rocket
Rocket Musketeer The Log
Rocket Musketeer Baby Dragon The Log
The Log Bomber Baby Dragon
The Log Musketeer Baby Dragon
Musketeer Baby Dragon The Log
Rocket Musketeer Baby Dragon The Log
Musketeer Baby Dragon
Rocket Minions Musketeer
Bomber Musketeer Rocket The Log
Rocket
Rocket The Log
Minions Goblin Gang Musketeer Rocket
Rocket Musketeer Baby Dragon
The Log
Goblin Gang Musketeer Rocket Baby Dragon
The Log Bomber Musketeer Baby Dragon
Rocket
Musketeer
Minions Goblin Gang Musketeer Rocket Baby Dragon The Log
Musketeer Rocket
Musketeer Rocket Baby Dragon The Log

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