My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Goblin Barrel Prince Giant Skeleton
Giant Snowball
Spear Goblins Minions Goblin Barrel
Zap
Spear Goblins Minions Goblin Barrel Prince
Barbarian Barrel
Spear Goblins Bomb Tower Goblin Barrel Giant Skeleton
The Log
Spear Goblins Goblin Barrel Prince Giant Skeleton
Earthquake
Spear Goblins Bomb Tower Goblin Barrel
Arrows
Spear Goblins Minions Goblin Barrel
Royal Delivery
Spear Goblins Minions Goblin Barrel Prince Giant Skeleton
Fireball
Minions Bomb Tower Goblin Barrel
Poison
Spear Goblins Minions Bomb Tower
Lightning
Bomb Tower Prince
Rocket
Bomb Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Arrows Minions Goblin Barrel Bomb Tower Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Arrows Minions

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Prince Giant Skeleton
Arrows
Goblin Barrel Prince Giant Skeleton
Minions
Prince Giant Skeleton
Bomb Tower
Goblin Barrel
Spear Goblins Prince Arrows Giant Skeleton
Prince
Goblin Barrel Spear Goblins Arrows Minions The Log
Giant Skeleton
Spear Goblins Arrows Minions Goblin Barrel The Log
The Log
Prince Giant Skeleton

Defense Synergies 2 13

Spear Goblins
Arrows Minions Bomb Tower Prince Giant Skeleton The Log
Arrows
Spear Goblins Bomb Tower Prince Giant Skeleton
Minions
Spear Goblins Prince Giant Skeleton The Log
Bomb Tower
The Log Spear Goblins Arrows
Goblin Barrel
Prince
The Log Spear Goblins Arrows Minions
Giant Skeleton
Spear Goblins Arrows Minions The Log
The Log
Bomb Tower Prince Spear Goblins Minions Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions The Log
Bomb Tower Minions Prince The Log
Bomb Tower Prince Minions Giant Skeleton
Bomb Tower Prince Minions
Arrows Bomb Tower Prince Giant Skeleton The Log
Arrows The Log Spear Goblins Minions Bomb Tower
Minions Spear Goblins Arrows Bomb Tower
Arrows Bomb Tower Giant Skeleton The Log
Minions Bomb Tower Prince
Spear Goblins Prince Giant Skeleton
Minions Spear Goblins Arrows Bomb Tower Giant Skeleton The Log
Arrows Minions Spear Goblins
Bomb Tower Prince Minions Giant Skeleton The Log
Bomb Tower Arrows Minions Prince The Log
Bomb Tower Prince
Bomb Tower Prince The Log
Bomb Tower Arrows Minions Prince
Arrows Bomb Tower Spear Goblins Minions Prince The Log
Arrows Bomb Tower The Log Spear Goblins Minions Giant Skeleton
Bomb Tower Prince
Spear Goblins Arrows Minions Bomb Tower Prince Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Prince Giant Skeleton
Arrows Bomb Tower Prince The Log
Giant Skeleton Spear Goblins Minions Bomb Tower Prince The Log
Prince Giant Skeleton The Log
Giant Skeleton Prince
Arrows Minions Bomb Tower
Prince Spear Goblins Minions Bomb Tower Giant Skeleton
Giant Skeleton Bomb Tower Prince
Giant Skeleton Spear Goblins Minions Bomb Tower Prince The Log
Minions Bomb Tower Prince Giant Skeleton
Arrows Prince Giant Skeleton The Log
Prince Giant Skeleton Bomb Tower
Bomb Tower
Spear Goblins Minions Bomb Tower Prince Giant Skeleton The Log
Arrows Minions Bomb Tower Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton The Log
Arrows The Log
Arrows Giant Skeleton The Log
Arrows Prince Giant Skeleton The Log
Arrows The Log
Arrows Spear Goblins Minions
Arrows The Log
Arrows The Log
Arrows The Log
Minions Prince
Arrows Prince The Log
Arrows
The Log
Arrows Minions
Arrows Prince The Log
Spear Goblins Arrows The Log
Arrows The Log
Arrows
Minions
Arrows Prince The Log
Arrows The Log
Minions Prince Giant Skeleton The Log
Arrows
Prince The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Prince The Log
Arrows The Log
Arrows
Minions
Arrows The Log
Arrows
Prince Giant Skeleton
Arrows The Log
Spear Goblins Minions Prince
Arrows
Arrows The Log
Prince
Arrows The Log
Arrows Giant Skeleton
Prince
Minions Giant Skeleton The Log
Prince Giant Skeleton The Log

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