My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Miner
Giant Snowball
Goblin Gang Miner
Zap
Goblin Gang
Barbarian Barrel
Knight Goblin Gang Valkyrie Wizard Electro Wizard
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Valkyrie Wizard Miner Electro Wizard
Fireball
Goblin Gang Wizard Electro Wizard
Poison
Goblin Gang Wizard Electro Wizard
Lightning
Knight Valkyrie Wizard Electro Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Tornado Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Tornado Miner Valkyrie Electro Wizard Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Gang Tornado

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Wizard The Log Miner Electro Wizard
Goblin Gang
Knight Miner Valkyrie
Valkyrie
Goblin Gang Wizard Tornado Electro Wizard
Wizard
Tornado Knight Valkyrie Miner
Tornado
Wizard Valkyrie The Log
The Log
Knight Tornado Miner
Miner
Goblin Gang Knight Wizard The Log Electro Wizard
Electro Wizard
Knight Valkyrie Miner

Defense Synergies 3 17

Knight
Goblin Gang Electro Wizard Wizard Tornado The Log
Goblin Gang
Knight Valkyrie The Log Miner Electro Wizard
Valkyrie
Goblin Gang Wizard Tornado The Log Electro Wizard
Wizard
Tornado Knight Valkyrie The Log Electro Wizard
Tornado
Wizard Knight Valkyrie The Log Electro Wizard
The Log
Knight Goblin Gang Valkyrie Wizard Tornado Miner Electro Wizard
Miner
Goblin Gang The Log
Electro Wizard
Knight Goblin Gang Valkyrie Wizard Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard The Log Electro Wizard
Knight Goblin Gang Valkyrie The Log Electro Wizard
Goblin Gang Tornado Knight Valkyrie Electro Wizard
Knight Goblin Gang Valkyrie Electro Wizard
Valkyrie Tornado The Log
Goblin Gang Tornado The Log Valkyrie Electro Wizard
Tornado Electro Wizard Goblin Gang Wizard
Valkyrie The Log Electro Wizard
Goblin Gang Tornado
Knight Goblin Gang Tornado Valkyrie Miner Electro Wizard
Goblin Gang Valkyrie Electro Wizard Knight Wizard Tornado The Log
Goblin Gang Wizard Tornado Electro Wizard
Knight Goblin Gang Valkyrie Wizard The Log Electro Wizard
Valkyrie Wizard Goblin Gang Tornado The Log Electro Wizard
Knight Goblin Gang Electro Wizard
Tornado Goblin Gang The Log Electro Wizard
Wizard Knight Goblin Gang Valkyrie Tornado Electro Wizard
Knight Goblin Gang Valkyrie Wizard Tornado The Log Electro Wizard
Valkyrie Wizard Tornado The Log Knight Electro Wizard
Tornado Electro Wizard
Goblin Gang Valkyrie Wizard Knight The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Electro Wizard
Electro Wizard Knight Goblin Gang Valkyrie Wizard The Log Miner
Goblin Gang Knight Valkyrie The Log Electro Wizard
Goblin Gang Valkyrie Knight Tornado The Log Electro Wizard
Knight Goblin Gang Valkyrie
Wizard Goblin Gang Tornado Electro Wizard
Goblin Gang Knight Valkyrie Electro Wizard
Knight Valkyrie
Electro Wizard Knight Valkyrie Tornado The Log
Goblin Gang
Knight Valkyrie
Valkyrie Tornado The Log Electro Wizard
Knight Goblin Gang Valkyrie Wizard
Wizard Valkyrie
Goblin Gang Electro Wizard Knight Valkyrie Tornado The Log
Valkyrie Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie The Log
Tornado The Log Miner Electro Wizard
The Log Miner
Knight Valkyrie The Log
Wizard Valkyrie The Log
Wizard Tornado
Wizard Tornado The Log
The Log Wizard Tornado
The Log Miner Wizard Tornado
Goblin Gang Tornado Electro Wizard
Miner Knight Valkyrie Wizard Tornado The Log Electro Wizard
Wizard Tornado
Knight The Log Miner
The Log
Wizard The Log
Wizard The Log
Tornado
Wizard The Log Electro Wizard
Valkyrie Wizard Tornado The Log Miner
The Log
Wizard Tornado
Tornado The Log
The Log
Tornado The Log Valkyrie Wizard
The Log Miner Wizard Tornado Electro Wizard
Wizard Tornado The Log Miner
Miner Tornado The Log
Wizard Tornado Electro Wizard
Electro Wizard Wizard
Wizard The Log Miner
Electro Wizard
Wizard The Log
Electro Wizard Goblin Gang
Wizard Tornado Electro Wizard
The Log
Miner Knight Goblin Gang Valkyrie Wizard Electro Wizard
The Log Wizard
Tornado
Goblin Gang Tornado The Log Electro Wizard
Tornado Electro Wizard
Tornado The Log Miner Electro Wizard

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