My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit P.E.K.K.A Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Night Witch
Giant Snowball
Fire Spirit Miner Night Witch
Zap
Fire Spirit Night Witch
Barbarian Barrel
Fire Spirit Ice Spirit Electro Wizard Night Witch
The Log
Fire Spirit Ice Spirit
Earthquake
Arrows
Fire Spirit Ice Spirit Night Witch
Royal Delivery
Fire Spirit Ice Spirit P.E.K.K.A Miner Electro Wizard Night Witch
Fireball
Electro Wizard Night Witch
Poison
Electro Wizard Night Witch
Lightning
Electro Wizard Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Poison P.E.K.K.A Miner Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit The Log Miner Poison Electro Wizard Night Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit The Log Miner

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Miner
Ice Spirit
P.E.K.K.A Miner Night Witch
Poison
P.E.K.K.A Miner The Log Night Witch
P.E.K.K.A
Fire Spirit Ice Spirit Poison Electro Wizard The Log Night Witch
The Log
Poison P.E.K.K.A Miner
Miner
Fire Spirit Poison Ice Spirit The Log Electro Wizard
Electro Wizard
P.E.K.K.A Miner
Night Witch
Ice Spirit Poison P.E.K.K.A

Defense Synergies 1 17

Fire Spirit
Ice Spirit P.E.K.K.A The Log Electro Wizard
Ice Spirit
Fire Spirit Poison P.E.K.K.A The Log Miner Electro Wizard Night Witch
Poison
Ice Spirit The Log Electro Wizard
P.E.K.K.A
The Log Fire Spirit Ice Spirit Electro Wizard
The Log
P.E.K.K.A Fire Spirit Ice Spirit Poison Miner Electro Wizard Night Witch
Miner
Ice Spirit The Log
Electro Wizard
Fire Spirit Ice Spirit Poison P.E.K.K.A The Log Night Witch
Night Witch
Ice Spirit The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
P.E.K.K.A Ice Spirit The Log Electro Wizard Night Witch
P.E.K.K.A Fire Spirit Electro Wizard Night Witch
P.E.K.K.A Night Witch Electro Wizard
Poison P.E.K.K.A The Log
The Log Fire Spirit Electro Wizard Night Witch
Electro Wizard Fire Spirit Ice Spirit Poison Night Witch
Poison P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Night Witch
Fire Spirit Ice Spirit Miner Electro Wizard Night Witch
Poison Electro Wizard The Log Night Witch
Poison Electro Wizard Night Witch
P.E.K.K.A Night Witch Fire Spirit Ice Spirit The Log Electro Wizard
Fire Spirit Ice Spirit Poison P.E.K.K.A The Log Electro Wizard Night Witch
P.E.K.K.A Electro Wizard
Ice Spirit P.E.K.K.A The Log Electro Wizard
Poison P.E.K.K.A Electro Wizard Night Witch
Fire Spirit Ice Spirit The Log Electro Wizard Night Witch
Poison The Log Fire Spirit Ice Spirit Electro Wizard
P.E.K.K.A Electro Wizard
Fire Spirit Poison P.E.K.K.A The Log Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Electro Wizard
Poison Electro Wizard The Log Miner
P.E.K.K.A Ice Spirit The Log Electro Wizard
P.E.K.K.A The Log Electro Wizard Night Witch
P.E.K.K.A Night Witch
Fire Spirit Poison Ice Spirit Electro Wizard
P.E.K.K.A Electro Wizard Night Witch
P.E.K.K.A
P.E.K.K.A Electro Wizard Ice Spirit Poison The Log
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Poison The Log Electro Wizard
P.E.K.K.A Night Witch
Electro Wizard Ice Spirit Poison P.E.K.K.A The Log Night Witch
Poison P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison The Log Miner Electro Wizard
Poison The Log Miner
Poison The Log
Poison Fire Spirit The Log
Poison Fire Spirit Ice Spirit
Fire Spirit Poison The Log
Poison The Log Fire Spirit Ice Spirit
Poison The Log Miner
Fire Spirit Poison Electro Wizard Night Witch
Poison Miner The Log Electro Wizard
Poison Fire Spirit
Poison Fire Spirit The Log Miner
Poison
Poison The Log
Poison The Log
Poison The Log
Poison
Night Witch
Fire Spirit Poison The Log Electro Wizard
Fire Spirit Poison The Log Miner
Poison The Log Night Witch
Poison
The Log
Poison The Log
Poison The Log Fire Spirit Ice Spirit
Poison The Log Miner Electro Wizard
Poison The Log Miner
Poison Miner The Log
Poison Fire Spirit Electro Wizard Night Witch
Electro Wizard Ice Spirit Poison
Night Witch
Poison The Log Miner Night Witch
Ice Spirit Poison Electro Wizard
P.E.K.K.A
Poison The Log
Electro Wizard Fire Spirit Ice Spirit Night Witch
Poison Fire Spirit Electro Wizard
The Log
Poison Miner Electro Wizard
The Log Poison
Poison
P.E.K.K.A
Ice Spirit Poison The Log Electro Wizard
Poison Electro Wizard
Poison The Log Miner Electro Wizard

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