My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Ghost Bandit Fisherman Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Royal Ghost Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Bandit Fisherman Inferno Dragon
Giant Snowball
Miner Fisherman Inferno Dragon
Zap
Bandit Fisherman Inferno Dragon
Barbarian Barrel
Royal Ghost Bandit Electro Wizard
The Log
Bandit Fisherman
Earthquake
Arrows
Royal Delivery
Miner Royal Ghost Bandit Fisherman Electro Wizard Inferno Dragon
Fireball
Bandit Fisherman Electro Wizard Inferno Dragon
Poison
Fisherman Electro Wizard
Lightning
Bandit Fisherman Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Royal Ghost Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Miner Royal Ghost Bandit Fisherman Electro Wizard Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Miner Royal Ghost Bandit

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

The Log
Miner Bandit Fisherman Mega Knight
Miner
The Log Royal Ghost Bandit Electro Wizard Inferno Dragon Mega Knight
Royal Ghost
Miner Bandit Fisherman Electro Wizard Mega Knight
Bandit
The Log Miner Royal Ghost Electro Wizard Mega Knight
Fisherman
The Log Royal Ghost Mega Knight
Electro Wizard
Miner Royal Ghost Bandit Mega Knight
Inferno Dragon
Mega Knight Miner
Mega Knight
Inferno Dragon The Log Miner Royal Ghost Bandit Fisherman Electro Wizard

Defense Synergies 0 17

The Log
Miner Royal Ghost Bandit Fisherman Electro Wizard Inferno Dragon Mega Knight
Miner
The Log Mega Knight
Royal Ghost
The Log Electro Wizard Mega Knight
Bandit
The Log Fisherman Electro Wizard Mega Knight
Fisherman
The Log Bandit Mega Knight
Electro Wizard
The Log Royal Ghost Bandit Inferno Dragon Mega Knight
Inferno Dragon
The Log Electro Wizard Mega Knight
Mega Knight
The Log Miner Royal Ghost Bandit Fisherman Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
Inferno Dragon The Log Bandit Fisherman Electro Wizard Mega Knight
Fisherman Mega Knight Bandit Electro Wizard Inferno Dragon
Inferno Dragon Bandit Fisherman Electro Wizard Mega Knight
The Log Mega Knight
The Log Royal Ghost Bandit Electro Wizard Mega Knight
Electro Wizard Inferno Dragon
The Log Bandit Electro Wizard Mega Knight
Inferno Dragon Fisherman
Miner Royal Ghost Bandit Fisherman Electro Wizard Mega Knight
Electro Wizard The Log Royal Ghost Bandit Fisherman Mega Knight
Inferno Dragon Electro Wizard
Mega Knight The Log Bandit Electro Wizard
Mega Knight The Log Royal Ghost Electro Wizard
Inferno Dragon Bandit Electro Wizard Mega Knight
The Log Bandit Fisherman Electro Wizard Inferno Dragon Mega Knight
Mega Knight Fisherman Electro Wizard
Mega Knight The Log Royal Ghost Bandit Fisherman Electro Wizard
The Log Royal Ghost Bandit Fisherman Electro Wizard Inferno Dragon Mega Knight
Fisherman Electro Wizard Inferno Dragon
Royal Ghost Mega Knight The Log Bandit Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Royal Ghost Bandit Fisherman Electro Wizard
Bandit Electro Wizard The Log Miner Royal Ghost Fisherman Inferno Dragon Mega Knight
Bandit Mega Knight The Log Fisherman Electro Wizard
Mega Knight The Log Bandit Fisherman Electro Wizard
Bandit Fisherman Inferno Dragon Mega Knight
Electro Wizard
Bandit Electro Wizard
Mega Knight Fisherman Inferno Dragon
Electro Wizard Mega Knight The Log Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight The Log Electro Wizard
Mega Knight Bandit
Mega Knight
Electro Wizard The Log Fisherman Inferno Dragon
Mega Knight The Log Royal Ghost Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost Bandit
The Log Miner Royal Ghost Bandit Fisherman Electro Wizard
The Log Miner Bandit
The Log
The Log Mega Knight
The Log
The Log
The Log Miner Bandit Fisherman
Fisherman Electro Wizard
Miner The Log Bandit Fisherman Electro Wizard
The Log Miner Bandit Fisherman
Bandit Fisherman
The Log Fisherman
The Log Bandit
The Log Bandit Mega Knight
Fisherman
The Log Bandit Fisherman Electro Wizard Mega Knight
The Log Miner Mega Knight
The Log Mega Knight
The Log Fisherman
The Log
The Log Mega Knight
Fisherman Inferno Dragon
The Log Miner Royal Ghost Bandit Fisherman Electro Wizard
The Log Miner Bandit Fisherman Mega Knight
Miner The Log Bandit Fisherman
Electro Wizard
Electro Wizard
The Log Miner Bandit Mega Knight
Electro Wizard
Mega Knight
The Log
Electro Wizard Bandit
Electro Wizard
The Log
Miner Electro Wizard Mega Knight
The Log
Mega Knight
The Log Electro Wizard
Electro Wizard
The Log Miner Royal Ghost Bandit Electro Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: