My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Skeleton Barrel Goblin Hut Hunter Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Skeleton Barrel Prince
Giant Snowball
Skeletons Bomber Skeleton Barrel Goblin Hut
Zap
Skeletons Bomber Skeleton Barrel Goblin Hut Prince
Barbarian Barrel
Skeletons Bomber Skeleton Barrel Goblin Hut Hunter
The Log
Skeletons Bomber Skeleton Barrel Goblin Hut Hunter Prince
Earthquake
Skeletons Bomber Goblin Hut
Arrows
Skeletons Bomber Skeleton Barrel Goblin Hut
Royal Delivery
Skeletons Bomber Skeleton Barrel Goblin Hut Hunter Prince
Fireball
Bomber Skeleton Barrel Goblin Hut Hunter
Poison
Bomber Skeleton Barrel Goblin Hut Hunter
Lightning
Goblin Hut Hunter Prince
Rocket
Goblin Hut Hunter Prince

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Hunter The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Prince Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber The Log Skeleton Barrel Hunter Goblin Hut Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber The Log Skeleton Barrel

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Skeleton Barrel Prince Mega Knight
Skeleton Barrel
Goblin Hut Bomber Prince Mega Knight
Goblin Hut
Skeleton Barrel Prince The Log Mega Knight
Hunter
Prince Mega Knight
Prince
Mega Knight Bomber Skeleton Barrel Goblin Hut Hunter The Log
The Log
Goblin Hut Prince Mega Knight
Mega Knight
Prince Bomber Skeleton Barrel Goblin Hut Hunter The Log

Defense Synergies 1 12

Skeletons
Bomber Goblin Hut Hunter Prince The Log
Bomber
Skeletons The Log
Skeleton Barrel
Mega Knight
Goblin Hut
Skeletons Hunter
Hunter
Skeletons Goblin Hut Prince The Log Mega Knight
Prince
The Log Skeletons Hunter
The Log
Prince Skeletons Bomber Hunter Mega Knight
Mega Knight
Skeleton Barrel Hunter The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Skeleton Barrel Goblin Hut The Log
Hunter Skeletons Bomber Goblin Hut Prince The Log Mega Knight
Goblin Hut Hunter Prince Mega Knight Skeletons Bomber
Goblin Hut Hunter Prince Skeletons Bomber Mega Knight
Bomber Prince The Log Mega Knight
The Log Skeletons Bomber Hunter Mega Knight
Hunter Goblin Hut
Skeleton Barrel The Log Mega Knight
Hunter Skeletons Goblin Hut Prince
Skeletons Bomber Hunter Prince Mega Knight
Skeletons Bomber Goblin Hut Hunter The Log Mega Knight
Hunter Goblin Hut
Goblin Hut Hunter Prince Mega Knight Skeletons Bomber The Log
Bomber Mega Knight Goblin Hut Hunter Prince The Log
Goblin Hut Hunter Prince Mega Knight
Goblin Hut Hunter Prince The Log Mega Knight
Mega Knight Skeletons Bomber Goblin Hut Hunter Prince
Mega Knight Bomber Goblin Hut Hunter Prince The Log
Hunter The Log Bomber Goblin Hut Mega Knight
Goblin Hut Hunter Prince
Bomber Mega Knight Hunter Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Goblin Hut Prince
Bomber Skeleton Barrel Hunter Prince The Log Mega Knight
Mega Knight Skeletons Goblin Hut Hunter Prince The Log
Hunter Prince Mega Knight The Log
Skeletons Goblin Hut Hunter Prince Mega Knight
Skeletons Skeleton Barrel Goblin Hut Hunter
Prince Skeletons Goblin Hut Hunter
Mega Knight Hunter Prince
Mega Knight Skeletons Goblin Hut Prince The Log
Skeletons Goblin Hut
Mega Knight Goblin Hut Hunter Prince
Mega Knight Prince The Log
Prince Mega Knight Skeletons Hunter
Bomber Mega Knight
Goblin Hut Skeletons Bomber Hunter Prince The Log
Mega Knight Bomber Goblin Hut Hunter The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel The Log
Skeleton Barrel The Log
Skeleton Barrel Goblin Hut The Log
Skeleton Barrel Prince The Log
Bomber The Log Mega Knight
Skeleton Barrel Hunter
Bomber The Log
The Log Skeleton Barrel Hunter
The Log Skeleton Barrel
Prince
Skeleton Barrel Prince The Log
Skeleton Barrel Goblin Hut Hunter The Log
Skeleton Barrel
Skeleton Barrel Goblin Hut Prince The Log
Bomber Skeleton Barrel Goblin Hut Hunter The Log
Skeleton Barrel Goblin Hut The Log Mega Knight
Bomber
Bomber Skeleton Barrel Hunter Prince The Log Mega Knight
Bomber Skeleton Barrel The Log Mega Knight
Prince The Log Mega Knight
Prince The Log
Skeleton Barrel The Log
The Log Bomber Hunter Mega Knight
The Log Skeleton Barrel Hunter
Skeleton Barrel Prince The Log Mega Knight
Skeleton Barrel The Log
Hunter
Skeleton Barrel Goblin Hut
Bomber Hunter The Log Mega Knight
Prince Mega Knight
The Log
Skeleton Barrel Goblin Hut Prince
Hunter
The Log
Hunter Prince Mega Knight
The Log Bomber Skeleton Barrel
Prince Mega Knight
The Log
Skeleton Barrel Prince The Log Mega Knight

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