My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Bowler Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Inferno Dragon
Giant Snowball
Mega Minion Inferno Dragon
Zap
Royal Giant Inferno Dragon
Barbarian Barrel
The Log
Royal Giant Mini P.E.K.K.A
Earthquake
Arrows
Royal Delivery
Mega Minion Mini P.E.K.K.A Bowler Inferno Dragon
Fireball
Mega Minion Bowler Inferno Dragon
Poison
Mega Minion
Lightning
Mega Minion Mini P.E.K.K.A Bowler Inferno Dragon
Rocket
Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Mini P.E.K.K.A Bowler Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Mega Minion Mini P.E.K.K.A Inferno Dragon Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Arrows Mega Minion

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mega Minion Royal Giant Mini P.E.K.K.A Bowler The Log
Arrows
Zap Royal Giant Mega Minion Mini P.E.K.K.A Bowler
Royal Giant
Arrows Zap Mega Minion Bowler The Log
Mega Minion
Zap Arrows Royal Giant Bowler
Mini P.E.K.K.A
Zap Arrows Bowler The Log
Bowler
Zap Arrows Royal Giant Mega Minion Mini P.E.K.K.A The Log
The Log
Zap Royal Giant Mini P.E.K.K.A Bowler
Inferno Dragon

Defense Synergies 4 10

Zap
Mega Minion Mini P.E.K.K.A Arrows Bowler The Log Inferno Dragon
Arrows
Zap Mega Minion Mini P.E.K.K.A Bowler
Royal Giant
Mega Minion
Zap Arrows The Log
Mini P.E.K.K.A
Zap The Log Arrows Bowler
Bowler
The Log Zap Arrows Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Bowler Zap Mega Minion Inferno Dragon
Inferno Dragon
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Mega Minion The Log
Mini P.E.K.K.A Inferno Dragon Zap Mega Minion The Log
Mini P.E.K.K.A Bowler Mega Minion Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Mega Minion Bowler
Arrows Mini P.E.K.K.A Bowler The Log
Arrows Bowler The Log Zap Mega Minion
Mega Minion Inferno Dragon Zap Arrows
Bowler Zap Arrows The Log
Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A Bowler
Zap Arrows Mega Minion Bowler The Log
Arrows Mega Minion Inferno Dragon Zap
Mini P.E.K.K.A Bowler Zap The Log
Bowler Zap Arrows Mega Minion Mini P.E.K.K.A The Log
Mini P.E.K.K.A Inferno Dragon
Zap Mini P.E.K.K.A Bowler The Log Inferno Dragon
Arrows Mini P.E.K.K.A Bowler
Arrows Zap Mega Minion Bowler The Log
Zap Arrows The Log Mega Minion Bowler Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Bowler Arrows Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Bowler
Zap Arrows Mega Minion Mini P.E.K.K.A Bowler The Log Inferno Dragon
Zap Mini P.E.K.K.A Bowler The Log
Mini P.E.K.K.A Bowler Zap The Log
Mini P.E.K.K.A Bowler Inferno Dragon
Arrows Zap
Mini P.E.K.K.A Mega Minion Bowler
Mini P.E.K.K.A Inferno Dragon
Zap Mega Minion Mini P.E.K.K.A The Log Inferno Dragon
Mega Minion Inferno Dragon
Inferno Dragon Mega Minion Mini P.E.K.K.A Bowler
Zap Arrows Bowler The Log
Mini P.E.K.K.A Bowler
Bowler
Zap Mega Minion Mini P.E.K.K.A Bowler The Log Inferno Dragon
Arrows Bowler Zap Mega Minion Mini P.E.K.K.A The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows Zap Bowler The Log
Arrows The Log
Arrows The Log
Zap Arrows Bowler The Log
Arrows Zap Mega Minion
Arrows Bowler The Log
Arrows The Log Zap Bowler
Arrows The Log Zap
Mini P.E.K.K.A Bowler
Zap Arrows Bowler The Log
Zap Arrows
Bowler The Log
Arrows
Zap Arrows The Log
Zap Arrows Bowler The Log
Arrows Bowler The Log
Arrows
Mini P.E.K.K.A
Zap Arrows Mega Minion Mini P.E.K.K.A Bowler The Log
Zap Arrows Bowler The Log
Bowler The Log
Arrows
Bowler The Log
Zap Arrows The Log
Zap Arrows The Log Bowler
Mega Minion Inferno Dragon
Arrows The Log Zap Bowler
Zap Arrows Bowler The Log
Zap Arrows The Log
Zap Arrows
Zap Mega Minion
Mega Minion Mini P.E.K.K.A Bowler
Zap Arrows The Log
Zap Arrows
Arrows Bowler The Log
Zap
Zap Arrows Mega Minion
Arrows The Log
Mega Minion Mini P.E.K.K.A Bowler
Arrows The Log Zap Bowler
Zap Arrows
Mega Minion
Zap Bowler The Log
Zap
Zap Bowler The Log

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