My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Mega Minion Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Mega Minion Goblin Giant Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Army Bandit Inferno Dragon
Giant Snowball
Spear Goblins Mega Minion Skeleton Army Inferno Dragon
Zap
Spear Goblins Skeleton Army Goblin Giant Bandit Inferno Dragon
Barbarian Barrel
Spear Goblins Skeleton Army Bandit
The Log
Spear Goblins Skeleton Army Bandit
Earthquake
Spear Goblins Skeleton Army
Arrows
Spear Goblins Skeleton Army
Royal Delivery
Spear Goblins Mega Minion Skeleton Army Bandit Inferno Dragon
Fireball
Mega Minion Skeleton Army Bandit Inferno Dragon
Poison
Spear Goblins Mega Minion Skeleton Army
Lightning
Mega Minion Bandit Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mega Minion Rage Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Rage The Log Mega Minion Skeleton Army Bandit Inferno Dragon Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Rage The Log Mega Minion

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Giant Bandit Inferno Dragon
Mega Minion
Goblin Giant
Rage
Goblin Giant
Skeleton Army
Goblin Giant
Mega Minion Spear Goblins Rage The Log Bandit
The Log
Goblin Giant Bandit
Bandit
Spear Goblins Goblin Giant The Log
Inferno Dragon
Spear Goblins

Defense Synergies 0 15

Spear Goblins
Mega Minion Skeleton Army Goblin Giant The Log Bandit Inferno Dragon
Mega Minion
Spear Goblins Skeleton Army The Log Bandit
Rage
Skeleton Army
Spear Goblins Mega Minion The Log Bandit Inferno Dragon
Goblin Giant
Spear Goblins The Log
The Log
Spear Goblins Mega Minion Skeleton Army Goblin Giant Bandit Inferno Dragon
Bandit
Spear Goblins Mega Minion Skeleton Army The Log
Inferno Dragon
Spear Goblins Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Mega Minion Goblin Giant The Log
Skeleton Army Inferno Dragon Mega Minion The Log Bandit
Skeleton Army Mega Minion Bandit Inferno Dragon
Skeleton Army Inferno Dragon Mega Minion Bandit
Skeleton Army The Log
Skeleton Army The Log Spear Goblins Mega Minion Bandit
Mega Minion Inferno Dragon Spear Goblins
Goblin Giant The Log Bandit
Inferno Dragon Skeleton Army
Skeleton Army Spear Goblins Bandit
Skeleton Army Spear Goblins Mega Minion Goblin Giant The Log Bandit
Mega Minion Inferno Dragon Spear Goblins
Skeleton Army The Log Bandit
Skeleton Army Mega Minion The Log
Skeleton Army Inferno Dragon Bandit
Skeleton Army The Log Bandit Inferno Dragon
Skeleton Army
Spear Goblins Mega Minion Skeleton Army The Log Bandit
The Log Spear Goblins Mega Minion Bandit Inferno Dragon
Inferno Dragon
Skeleton Army Spear Goblins Goblin Giant The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Bandit
Bandit Mega Minion The Log Inferno Dragon
Skeleton Army Bandit Spear Goblins Goblin Giant The Log
Skeleton Army Goblin Giant The Log Bandit
Skeleton Army Goblin Giant Bandit Inferno Dragon
Goblin Giant
Skeleton Army Spear Goblins Mega Minion Goblin Giant Bandit
Skeleton Army Goblin Giant Inferno Dragon
Spear Goblins Mega Minion Skeleton Army The Log Bandit Inferno Dragon
Mega Minion Skeleton Army Goblin Giant Inferno Dragon
Inferno Dragon Mega Minion
Skeleton Army Goblin Giant The Log
Skeleton Army Goblin Giant Bandit
Skeleton Army
Skeleton Army Spear Goblins Mega Minion Goblin Giant The Log Inferno Dragon
Mega Minion The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
The Log Bandit
Goblin Giant The Log Bandit
The Log
The Log
Spear Goblins Mega Minion Goblin Giant
The Log
The Log
The Log Bandit
The Log Bandit
The Log Bandit
Bandit
The Log
Spear Goblins The Log Bandit
The Log Bandit
Mega Minion The Log Bandit
The Log
The Log
The Log
The Log
The Log
Mega Minion Inferno Dragon
The Log Bandit
The Log Bandit
The Log Bandit
Mega Minion
Mega Minion
The Log Bandit
The Log
Spear Goblins Skeleton Army Bandit
Mega Minion
The Log
Mega Minion
The Log
Mega Minion
The Log
Goblin Giant The Log Bandit

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