My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Fire Spirit Barbarians Mega Minion Guards
Zap
Fire Spirit Guards X-Bow
Barbarian Barrel
Fire Spirit Barbarians Guards X-Bow
The Log
Fire Spirit Barbarians Guards X-Bow
Earthquake
Barbarians Guards X-Bow
Arrows
Fire Spirit Guards
Royal Delivery
Fire Spirit Barbarians Mega Minion Guards
Fireball
Barbarians Mega Minion X-Bow
Poison
Barbarians Mega Minion Guards X-Bow
Lightning
Mega Minion X-Bow
Rocket
Barbarians X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Mega Minion Guards Fireball Barbarians Lightning X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Mega Minion Guards

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mega Minion X-Bow
Barbarians
Mega Minion
Fire Spirit Fireball X-Bow
Fireball
X-Bow Mega Minion The Log
Guards
X-Bow The Log
Lightning
X-Bow
Fireball The Log Fire Spirit Mega Minion Guards
The Log
X-Bow Fireball Guards

Defense Synergies 3 7

Fire Spirit
The Log
Barbarians
Mega Minion
Guards X-Bow The Log
Fireball
X-Bow The Log
Guards
Mega Minion X-Bow The Log
Lightning
The Log
X-Bow
Fireball The Log Mega Minion Guards
The Log
Fireball X-Bow Fire Spirit Mega Minion Guards Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mega Minion Fireball X-Bow The Log
Barbarians Mega Minion X-Bow The Log
Barbarians Fire Spirit Mega Minion Lightning
Barbarians Mega Minion Guards
Lightning Barbarians Fireball X-Bow The Log
Fireball The Log Fire Spirit Mega Minion Guards X-Bow
Mega Minion Lightning Fire Spirit Fireball X-Bow
Lightning Barbarians Fireball X-Bow The Log
Barbarians X-Bow
Guards Fire Spirit Barbarians
Barbarians Guards Mega Minion Fireball X-Bow The Log
Mega Minion Fireball
Barbarians Fire Spirit Fireball Guards Lightning X-Bow The Log
Fire Spirit Fireball Barbarians Mega Minion Guards X-Bow The Log
Barbarians X-Bow
Barbarians Fireball Lightning X-Bow The Log
Barbarians Fireball X-Bow
Fire Spirit Fireball Barbarians Mega Minion Guards X-Bow The Log
The Log Fire Spirit Barbarians Mega Minion Fireball Guards
Barbarians
Fire Spirit Barbarians Fireball Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Fireball X-Bow
Fireball Mega Minion Lightning X-Bow The Log
Barbarians Guards Lightning The Log
Guards Lightning Barbarians Fireball X-Bow The Log
Barbarians Guards
Fire Spirit Fireball
Guards Barbarians Mega Minion Fireball Lightning
Barbarians
Lightning Barbarians Mega Minion Fireball X-Bow The Log
Barbarians Mega Minion Guards
Barbarians Mega Minion Guards
Lightning Barbarians Fireball Guards The Log
Barbarians Lightning Fireball Guards
Barbarians Fireball
Barbarians Guards Mega Minion Fireball Lightning X-Bow The Log
Barbarians Mega Minion Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Guards X-Bow The Log
Fireball X-Bow The Log
Lightning Fireball X-Bow The Log
Lightning Barbarians Fireball Guards The Log
Fireball Fire Spirit The Log
Fireball Fire Spirit Mega Minion
Fire Spirit The Log
Fireball X-Bow The Log Fire Spirit Lightning
Fireball The Log Lightning X-Bow
Lightning Fire Spirit Fireball Guards X-Bow
Lightning Fireball X-Bow The Log
Fireball Lightning Fire Spirit
Lightning Fire Spirit Fireball The Log
Lightning Fireball X-Bow
Lightning Fireball X-Bow The Log
Lightning X-Bow Fireball The Log
Lightning Fireball X-Bow The Log
Lightning Fireball
Lightning
Lightning Fire Spirit Mega Minion Fireball X-Bow The Log
Lightning Fire Spirit Fireball X-Bow The Log
Lightning Fireball X-Bow The Log
Lightning Fireball
Lightning X-Bow The Log
Lightning Barbarians Fireball X-Bow The Log
The Log Fire Spirit Fireball
Mega Minion
Fireball X-Bow The Log Lightning
Fireball Lightning X-Bow The Log
Fireball Lightning X-Bow The Log
Lightning Fire Spirit Fireball X-Bow
Lightning Mega Minion Fireball Guards
Lightning Mega Minion Fireball
Lightning Fireball X-Bow The Log
Lightning Fireball
Fireball Lightning The Log
Lightning Fire Spirit Barbarians Fireball Guards X-Bow
Fireball Lightning Fire Spirit Mega Minion
The Log Fireball
Fireball Lightning Mega Minion
The Log Fireball Lightning
Lightning Fireball
Mega Minion
Fireball Guards Lightning The Log
Fireball Lightning
Lightning Fireball X-Bow The Log

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