My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Mega Minion Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Mega Minion Balloon Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Heal Spirit Balloon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Balloon
Giant Snowball
Spear Goblins Mega Minion Balloon Princess
Zap
Spear Goblins Balloon Princess
Barbarian Barrel
Spear Goblins Knight Heal Spirit Princess Electro Wizard
The Log
Spear Goblins Heal Spirit Princess
Earthquake
Spear Goblins
Arrows
Spear Goblins Heal Spirit Princess
Royal Delivery
Spear Goblins Knight Heal Spirit Mega Minion Balloon Princess Electro Wizard
Fireball
Mega Minion Balloon Princess Electro Wizard
Poison
Spear Goblins Mega Minion Balloon Princess Electro Wizard
Lightning
Knight Mega Minion Balloon Electro Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Heal Spirit Mega Minion Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Spear Goblins The Log Knight Mega Minion Princess Electro Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Spear Goblins The Log Knight

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Heal Spirit Balloon Princess
Knight
Spear Goblins Mega Minion Balloon Princess Heal Spirit The Log Electro Wizard
Heal Spirit
Balloon Spear Goblins Knight Mega Minion
Mega Minion
Knight Heal Spirit Balloon
Balloon
Knight Heal Spirit Spear Goblins Mega Minion The Log Princess Electro Wizard
The Log
Knight Balloon Princess
Princess
Knight Spear Goblins Balloon The Log
Electro Wizard
Knight Balloon

Defense Synergies 4 9

Spear Goblins
Knight Mega Minion The Log Electro Wizard
Knight
Spear Goblins Mega Minion Princess Electro Wizard The Log
Heal Spirit
Mega Minion
Knight Spear Goblins The Log Princess Electro Wizard
Balloon
The Log
Spear Goblins Knight Mega Minion Princess Electro Wizard
Princess
Knight Mega Minion The Log
Electro Wizard
Knight Spear Goblins Mega Minion The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Mega Minion The Log Electro Wizard
Knight Mega Minion The Log Electro Wizard
Knight Mega Minion Electro Wizard
Knight Mega Minion Electro Wizard
The Log Princess
The Log Spear Goblins Mega Minion Electro Wizard
Mega Minion Electro Wizard Spear Goblins Princess
The Log Electro Wizard
Princess
Knight Spear Goblins Electro Wizard
Electro Wizard Spear Goblins Knight Mega Minion The Log Princess
Mega Minion Spear Goblins Princess Electro Wizard
Knight The Log Electro Wizard
Mega Minion The Log Princess Electro Wizard
Knight Electro Wizard
The Log Electro Wizard
Knight Electro Wizard
Spear Goblins Knight Mega Minion The Log Electro Wizard
The Log Spear Goblins Knight Mega Minion Princess Electro Wizard
Electro Wizard
Spear Goblins Knight The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Electro Wizard
Electro Wizard Knight Mega Minion The Log
Spear Goblins Knight The Log Electro Wizard
Knight The Log Electro Wizard
Knight
Princess Electro Wizard
Spear Goblins Knight Mega Minion Electro Wizard
Knight
Electro Wizard Spear Goblins Knight Mega Minion The Log
Mega Minion
Knight Mega Minion
The Log Electro Wizard
Knight
Princess
Electro Wizard Spear Goblins Knight Mega Minion The Log
Mega Minion The Log Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight The Log
The Log Princess Electro Wizard
The Log
Knight The Log
The Log
Spear Goblins Mega Minion Princess
The Log Princess
The Log Princess
The Log
Electro Wizard
Knight The Log Princess Electro Wizard
Princess
Knight The Log Princess
Princess
Princess The Log
Spear Goblins The Log Princess
The Log Princess
Mega Minion The Log Princess Electro Wizard
The Log Princess
The Log
Princess
The Log
The Log
The Log Princess
Mega Minion
The Log Princess Electro Wizard
The Log Princess
The Log
Princess Electro Wizard
Electro Wizard Mega Minion
Mega Minion
The Log
Princess Electro Wizard
The Log Princess
Electro Wizard Spear Goblins Princess
Mega Minion Princess Electro Wizard
The Log
Knight Mega Minion Princess Electro Wizard
The Log Princess
Mega Minion
The Log Princess Electro Wizard
Princess Electro Wizard
The Log Princess Electro Wizard

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