My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Goblin Gang Hog Rider Goblin Barrel Lumberjack
Zap
Goblin Gang Goblin Barrel
Barbarian Barrel
Goblin Gang Goblin Barrel Executioner Electro Wizard Lumberjack
The Log
Goblin Gang Hog Rider Goblin Barrel Lumberjack
Earthquake
Goblin Gang Hog Rider Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Hog Rider Goblin Barrel Executioner Electro Wizard Lumberjack
Fireball
Goblin Gang Hog Rider Goblin Barrel Executioner Electro Wizard Lumberjack
Poison
Goblin Gang Executioner Electro Wizard
Lightning
Executioner Electro Wizard Lumberjack
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Goblin Barrel Fireball Hog Rider Electro Wizard Lumberjack Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Goblin Barrel Fireball

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Goblin Barrel
Fireball
Hog Rider The Log Electro Wizard
Hog Rider
Goblin Gang Fireball The Log Goblin Barrel Executioner Electro Wizard Lumberjack
Goblin Barrel
Goblin Gang Hog Rider Lumberjack
Executioner
Hog Rider The Log
The Log
Hog Rider Fireball Executioner Lumberjack
Electro Wizard
Fireball Hog Rider Lumberjack
Lumberjack
Hog Rider Goblin Barrel The Log Electro Wizard

Defense Synergies 1 10

Goblin Gang
The Log Electro Wizard Lumberjack
Fireball
The Log Electro Wizard Lumberjack
Hog Rider
Goblin Barrel
Executioner
The Log Lumberjack
The Log
Fireball Goblin Gang Executioner Electro Wizard Lumberjack
Electro Wizard
Goblin Gang Fireball The Log Lumberjack
Lumberjack
Goblin Gang Fireball Executioner The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner The Log Electro Wizard
Lumberjack Goblin Gang Executioner The Log Electro Wizard
Goblin Gang Lumberjack Executioner Electro Wizard
Lumberjack Goblin Gang Electro Wizard
Fireball The Log Lumberjack
Goblin Gang Fireball The Log Executioner Electro Wizard Lumberjack
Electro Wizard Goblin Gang Fireball Executioner
Fireball The Log Electro Wizard
Goblin Gang Lumberjack
Goblin Gang Electro Wizard Lumberjack
Goblin Gang Executioner Electro Wizard Fireball The Log Lumberjack
Executioner Goblin Gang Fireball Electro Wizard
Lumberjack Goblin Gang Fireball The Log Electro Wizard
Fireball Executioner Goblin Gang The Log Electro Wizard Lumberjack
Goblin Gang Electro Wizard Lumberjack
Goblin Gang Fireball The Log Electro Wizard Lumberjack
Goblin Gang Fireball Executioner Electro Wizard Lumberjack
Fireball Goblin Gang Executioner The Log Electro Wizard Lumberjack
Executioner The Log Fireball Electro Wizard Lumberjack
Electro Wizard Lumberjack
Goblin Gang Fireball Executioner The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Fireball Electro Wizard
Fireball Electro Wizard Goblin Gang Executioner The Log Lumberjack
Goblin Gang Lumberjack The Log Electro Wizard
Goblin Gang Lumberjack Fireball The Log Electro Wizard
Goblin Gang Executioner Lumberjack
Fireball Executioner Goblin Gang Electro Wizard
Goblin Gang Fireball Electro Wizard Lumberjack
Lumberjack
Electro Wizard Fireball The Log
Goblin Gang
Lumberjack
Fireball The Log Electro Wizard
Goblin Gang Fireball Executioner Lumberjack
Fireball Executioner
Goblin Gang Electro Wizard Fireball Executioner The Log Lumberjack
Executioner Fireball The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Executioner The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball Executioner The Log
Fireball Executioner
Executioner The Log
Fireball The Log Executioner
Fireball The Log
Goblin Gang Fireball Electro Wizard Lumberjack
Fireball The Log Electro Wizard
Fireball Executioner
Fireball Executioner The Log
Fireball
Fireball The Log
Fireball Executioner The Log
Fireball Executioner The Log
Fireball
Fireball Executioner The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Executioner
Fireball The Log Executioner Electro Wizard
Fireball The Log
Fireball The Log
Fireball Executioner Electro Wizard
Electro Wizard Fireball
Fireball
Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Goblin Gang Fireball
Fireball Executioner Electro Wizard
The Log Fireball
Fireball Goblin Gang Executioner Electro Wizard Lumberjack
The Log Fireball Executioner
Fireball
Executioner
Goblin Gang Fireball The Log Electro Wizard
Fireball Executioner Electro Wizard
Fireball Executioner The Log Electro Wizard

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