My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Dark Prince Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Barbarian Barrel Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Hog Rider Lumberjack
Zap
Dark Prince
Barbarian Barrel
Tesla Dark Prince Electro Wizard Lumberjack
The Log
Hog Rider Dark Prince Lumberjack
Earthquake
Tesla Hog Rider
Arrows
Royal Delivery
Hog Rider Dark Prince Electro Wizard Lumberjack
Fireball
Tesla Hog Rider Electro Wizard Lumberjack
Poison
Electro Wizard
Lightning
Tesla Dark Prince Electro Wizard Lumberjack
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel The Log Tesla Hog Rider Dark Prince Electro Wizard Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel The Log Tesla

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Barbarian Barrel Dark Prince The Log Lumberjack
Tesla
Hog Rider
Zap The Log Barbarian Barrel Dark Prince Electro Wizard Lumberjack
Barbarian Barrel
Zap Hog Rider Dark Prince Lumberjack
Dark Prince
Zap Hog Rider Barbarian Barrel Electro Wizard Lumberjack
The Log
Hog Rider Zap Lumberjack
Electro Wizard
Zap Hog Rider Dark Prince Lumberjack
Lumberjack
Zap Hog Rider Barbarian Barrel Dark Prince The Log Electro Wizard

Defense Synergies 2 16

Zap
Electro Wizard Tesla Barbarian Barrel Dark Prince The Log Lumberjack
Tesla
The Log Zap Barbarian Barrel Dark Prince Electro Wizard
Hog Rider
Barbarian Barrel
Zap Tesla Dark Prince Electro Wizard Lumberjack
Dark Prince
Zap Tesla Barbarian Barrel The Log Electro Wizard
The Log
Tesla Zap Dark Prince Electro Wizard Lumberjack
Electro Wizard
Zap Tesla Barbarian Barrel Dark Prince The Log Lumberjack
Lumberjack
Zap Barbarian Barrel The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Barbarian Barrel The Log Electro Wizard
Lumberjack Zap Tesla Dark Prince The Log Electro Wizard
Tesla Lumberjack Dark Prince Electro Wizard
Tesla Lumberjack Dark Prince Electro Wizard
Barbarian Barrel Dark Prince The Log Lumberjack
Barbarian Barrel The Log Zap Tesla Dark Prince Electro Wizard Lumberjack
Tesla Electro Wizard Zap
Zap Tesla Barbarian Barrel The Log Electro Wizard
Tesla Lumberjack
Tesla Barbarian Barrel Dark Prince Electro Wizard Lumberjack
Electro Wizard Zap Tesla Barbarian Barrel Dark Prince The Log Lumberjack
Tesla Zap Electro Wizard
Tesla Lumberjack Zap Dark Prince The Log Electro Wizard
Zap Tesla Barbarian Barrel Dark Prince The Log Electro Wizard Lumberjack
Tesla Electro Wizard Lumberjack
Zap Tesla The Log Electro Wizard Lumberjack
Tesla Dark Prince Electro Wizard Lumberjack
Tesla Zap Barbarian Barrel Dark Prince The Log Electro Wizard Lumberjack
Zap Barbarian Barrel The Log Tesla Dark Prince Electro Wizard Lumberjack
Tesla Electro Wizard Lumberjack
Dark Prince Tesla Barbarian Barrel The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Tesla Barbarian Barrel Dark Prince Electro Wizard
Electro Wizard Zap Tesla Barbarian Barrel The Log Lumberjack
Lumberjack Zap Dark Prince The Log Electro Wizard
Dark Prince Lumberjack Zap Tesla Barbarian Barrel The Log Electro Wizard
Tesla Dark Prince Lumberjack
Zap Tesla Electro Wizard
Dark Prince Tesla Electro Wizard Lumberjack
Tesla Dark Prince Lumberjack
Zap Electro Wizard Barbarian Barrel Dark Prince The Log
Tesla
Tesla Dark Prince Lumberjack
Zap Dark Prince The Log Electro Wizard
Dark Prince Tesla Lumberjack
Tesla
Tesla Electro Wizard Zap Barbarian Barrel Dark Prince The Log Lumberjack
Zap Tesla Barbarian Barrel Dark Prince The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel The Log
Zap Barbarian Barrel The Log Electro Wizard
Barbarian Barrel The Log
Barbarian Barrel Dark Prince The Log
Zap Barbarian Barrel Dark Prince The Log
Zap
The Log
The Log Zap Barbarian Barrel
The Log Zap
Electro Wizard Lumberjack
Zap Barbarian Barrel Dark Prince The Log Electro Wizard
Zap
Barbarian Barrel The Log
Barbarian Barrel
Zap Barbarian Barrel The Log
Zap Barbarian Barrel The Log
Barbarian Barrel The Log
Barbarian Barrel
Zap Barbarian Barrel Dark Prince The Log Electro Wizard
Zap Barbarian Barrel The Log
The Log
The Log
Zap Barbarian Barrel The Log
Zap The Log Barbarian Barrel Dark Prince
The Log Zap Barbarian Barrel Electro Wizard
Zap The Log
Zap Barbarian Barrel The Log
Zap Electro Wizard
Zap Electro Wizard
Zap The Log
Zap Electro Wizard
The Log
Zap Electro Wizard Barbarian Barrel Dark Prince
Zap Electro Wizard
The Log Barbarian Barrel
Dark Prince Electro Wizard Lumberjack
The Log Zap
Zap
Dark Prince
Zap The Log Electro Wizard
Zap Electro Wizard
Zap Barbarian Barrel Dark Prince The Log Electro Wizard

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