My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Mega Minion
Zap
Goblin Gang Inferno Tower
Barbarian Barrel
Goblin Gang Inferno Tower Electro Wizard
The Log
Goblin Gang
Earthquake
Goblin Gang Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mega Minion Electro Wizard
Fireball
Goblin Gang Mega Minion Inferno Tower Electro Wizard
Poison
Goblin Gang Mega Minion Inferno Tower Electro Wizard
Lightning
Mega Minion Inferno Tower Electro Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Mega Minion Electro Wizard Inferno Tower Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Mega Minion

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Electro Wizard The Log Mega Knight
Goblin Gang
Mega Minion
Zap Mega Knight
Inferno Tower
Lightning
The Log
Zap Mega Knight
Electro Wizard
Zap Mega Knight
Mega Knight
Zap Mega Minion The Log Electro Wizard

Defense Synergies 6 14

Zap
Mega Minion Electro Wizard Mega Knight Goblin Gang Inferno Tower The Log
Goblin Gang
Inferno Tower Zap The Log Electro Wizard
Mega Minion
Zap Inferno Tower The Log Electro Wizard Mega Knight
Inferno Tower
Goblin Gang The Log Electro Wizard Zap Mega Minion Mega Knight
Lightning
The Log
The Log
Inferno Tower Zap Goblin Gang Mega Minion Lightning Electro Wizard Mega Knight
Electro Wizard
Zap Inferno Tower Goblin Gang Mega Minion The Log Mega Knight
Mega Knight
Zap Mega Minion Inferno Tower The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Mega Minion Inferno Tower The Log Electro Wizard
Inferno Tower Zap Goblin Gang Mega Minion The Log Electro Wizard Mega Knight
Goblin Gang Inferno Tower Mega Knight Mega Minion Lightning Electro Wizard
Inferno Tower Goblin Gang Mega Minion Electro Wizard Mega Knight
Lightning The Log Mega Knight
Goblin Gang The Log Zap Mega Minion Electro Wizard Mega Knight
Mega Minion Inferno Tower Lightning Electro Wizard Zap Goblin Gang
Lightning Zap Inferno Tower The Log Electro Wizard Mega Knight
Inferno Tower Goblin Gang
Goblin Gang Inferno Tower Electro Wizard Mega Knight
Goblin Gang Electro Wizard Zap Mega Minion The Log Mega Knight
Mega Minion Inferno Tower Zap Goblin Gang Electro Wizard
Inferno Tower Mega Knight Zap Goblin Gang Lightning The Log Electro Wizard
Mega Knight Zap Goblin Gang Mega Minion The Log Electro Wizard
Inferno Tower Goblin Gang Electro Wizard Mega Knight
Inferno Tower Zap Goblin Gang Lightning The Log Electro Wizard Mega Knight
Mega Knight Goblin Gang Inferno Tower Electro Wizard
Mega Knight Zap Goblin Gang Mega Minion The Log Electro Wizard
Zap The Log Mega Minion Electro Wizard Mega Knight
Inferno Tower Electro Wizard
Goblin Gang Mega Knight The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Inferno Tower Electro Wizard
Electro Wizard Zap Goblin Gang Mega Minion Lightning The Log Mega Knight
Goblin Gang Mega Knight Zap Inferno Tower Lightning The Log Electro Wizard
Goblin Gang Lightning Mega Knight Zap Inferno Tower The Log Electro Wizard
Inferno Tower Goblin Gang Mega Knight
Zap Goblin Gang Electro Wizard
Goblin Gang Mega Minion Inferno Tower Lightning Electro Wizard
Inferno Tower Mega Knight
Zap Lightning Electro Wizard Mega Knight Mega Minion Inferno Tower The Log
Inferno Tower Goblin Gang Mega Minion
Mega Knight Mega Minion Inferno Tower
Lightning Mega Knight Zap The Log Electro Wizard
Lightning Mega Knight Goblin Gang Inferno Tower
Mega Knight
Goblin Gang Inferno Tower Electro Wizard Zap Mega Minion Lightning The Log
Mega Knight Zap Mega Minion Inferno Tower The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning The Log
Zap The Log Electro Wizard
Lightning The Log
Lightning The Log
Zap The Log Mega Knight
Zap Mega Minion
The Log
The Log Zap Lightning
The Log Zap Lightning
Lightning Goblin Gang Electro Wizard
Lightning Zap The Log Electro Wizard
Lightning Zap
Lightning The Log
Lightning
Lightning Zap The Log
Lightning Zap The Log
Lightning The Log Mega Knight
Lightning
Lightning
Lightning Zap Mega Minion The Log Electro Wizard Mega Knight
Lightning Zap The Log Mega Knight
Lightning The Log Mega Knight
Lightning
Lightning The Log
Lightning Zap The Log
Zap The Log Mega Knight
Mega Minion
The Log Zap Lightning Electro Wizard
Lightning Zap The Log Mega Knight
Lightning Zap The Log
Lightning Zap Electro Wizard
Zap Lightning Electro Wizard Mega Minion
Lightning Mega Minion
Lightning Zap The Log Mega Knight
Zap Lightning Electro Wizard
Mega Knight
Lightning The Log
Zap Lightning Electro Wizard Goblin Gang
Lightning Zap Mega Minion Electro Wizard
The Log
Lightning Goblin Gang Mega Minion Electro Wizard Mega Knight
The Log Zap Lightning
Lightning Zap
Mega Minion Mega Knight
Zap Goblin Gang Lightning The Log Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap The Log Electro Wizard Mega Knight

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