My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Fire Spirit Archers Barbarians
Zap
Fire Spirit Archers Royal Giant
Barbarian Barrel
Fire Spirit Archers Tesla Barbarians
The Log
Fire Spirit Archers Barbarians Royal Giant
Earthquake
Archers Tesla Barbarians
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Barbarians
Fireball
Archers Tesla Barbarians
Poison
Archers Barbarians
Lightning
Tesla
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Archers Tesla Barbarians Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Archers

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap
Zap
Fire Spirit Archers Royal Giant The Log
Archers
Zap Royal Giant
Tesla
Barbarians
Royal Giant
Fire Spirit Lightning Zap Archers The Log
Lightning
Royal Giant
The Log
Zap Royal Giant

Defense Synergies 1 9

Fire Spirit
Zap The Log
Zap
Fire Spirit Archers Tesla Barbarians The Log
Archers
Zap Tesla The Log
Tesla
The Log Zap Archers
Barbarians
Zap
Royal Giant
Lightning
The Log
The Log
Tesla Fire Spirit Zap Archers Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Tesla The Log
Barbarians Zap Tesla The Log
Tesla Barbarians Fire Spirit Archers Lightning
Tesla Barbarians
Lightning Barbarians The Log
The Log Fire Spirit Zap Archers Tesla
Tesla Lightning Fire Spirit Zap Archers
Lightning Zap Tesla Barbarians The Log
Tesla Barbarians
Fire Spirit Archers Tesla Barbarians
Archers Barbarians Zap Tesla The Log
Tesla Zap Archers
Tesla Barbarians Fire Spirit Zap Lightning The Log
Fire Spirit Zap Tesla Barbarians The Log
Barbarians Tesla
Barbarians Zap Tesla Lightning The Log
Tesla Barbarians
Fire Spirit Tesla Zap Archers Barbarians The Log
Zap The Log Fire Spirit Archers Tesla Barbarians
Barbarians Tesla
Fire Spirit Archers Tesla Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Archers Tesla
Zap Archers Tesla Lightning The Log
Barbarians Zap Lightning The Log
Lightning Zap Tesla Barbarians The Log
Barbarians Tesla
Fire Spirit Zap Archers Tesla
Archers Tesla Barbarians Lightning
Tesla Barbarians
Zap Lightning Barbarians The Log
Tesla Barbarians
Tesla Barbarians
Lightning Zap Barbarians The Log
Barbarians Lightning Tesla
Archers Tesla Barbarians
Tesla Barbarians Zap Archers Lightning The Log
Zap Archers Tesla Barbarians The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning The Log
Zap The Log
Lightning The Log
Lightning Barbarians The Log
Fire Spirit Zap The Log
Fire Spirit Zap
Fire Spirit Archers The Log
The Log Fire Spirit Zap Lightning
The Log Zap Lightning
Lightning Fire Spirit
Lightning Zap The Log
Lightning Fire Spirit Zap Archers
Lightning Fire Spirit The Log
Lightning
Lightning Zap The Log
Lightning Zap The Log
Lightning The Log
Lightning
Lightning
Lightning Fire Spirit Zap Archers The Log
Lightning Fire Spirit Zap The Log
Lightning The Log
Lightning
Lightning The Log
Lightning Zap Barbarians The Log
Zap The Log Fire Spirit
The Log Zap Lightning
Lightning Zap The Log
Lightning Zap The Log
Lightning Fire Spirit Zap Archers
Zap Lightning
Lightning
Lightning Zap The Log
Zap Lightning
Lightning The Log
Zap Lightning Fire Spirit Archers Barbarians
Lightning Fire Spirit Zap Archers
The Log
Lightning
The Log Zap Lightning
Lightning Zap
Zap Lightning The Log
Zap Lightning
Lightning Zap The Log

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