My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Mega Minion Balloon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Goblin Gang Mega Minion Balloon
Zap
Goblin Gang Balloon
Barbarian Barrel
Ice Spirit Goblin Gang Electro Wizard
The Log
Ice Spirit Goblin Gang
Earthquake
Goblin Gang
Arrows
Ice Spirit Goblin Gang
Royal Delivery
Ice Spirit Goblin Gang Mega Minion Balloon P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Mega Minion Balloon Electro Wizard
Poison
Goblin Gang Mega Minion Balloon Electro Wizard
Lightning
Mega Minion Balloon Electro Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mega Minion P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Goblin Gang Mega Minion Electro Wizard Balloon Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Goblin Gang Mega Minion

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Balloon P.E.K.K.A Mega Minion
Goblin Gang
Balloon P.E.K.K.A
Mega Minion
Ice Spirit Balloon
Balloon
Ice Spirit Goblin Gang Mega Minion The Log Electro Wizard
Lightning
P.E.K.K.A
Ice Spirit Electro Wizard Goblin Gang The Log
The Log
Balloon P.E.K.K.A
Electro Wizard
P.E.K.K.A Balloon

Defense Synergies 2 12

Ice Spirit
Goblin Gang Mega Minion P.E.K.K.A The Log Electro Wizard
Goblin Gang
Ice Spirit P.E.K.K.A The Log Electro Wizard
Mega Minion
Ice Spirit The Log Electro Wizard
Balloon
Lightning
The Log
P.E.K.K.A
The Log Ice Spirit Goblin Gang Electro Wizard
The Log
P.E.K.K.A Ice Spirit Goblin Gang Mega Minion Lightning Electro Wizard
Electro Wizard
Ice Spirit Goblin Gang Mega Minion P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mega Minion The Log Electro Wizard
P.E.K.K.A Ice Spirit Goblin Gang Mega Minion The Log Electro Wizard
Goblin Gang P.E.K.K.A Mega Minion Lightning Electro Wizard
P.E.K.K.A Goblin Gang Mega Minion Electro Wizard
Lightning P.E.K.K.A The Log
Goblin Gang The Log Mega Minion Electro Wizard
Mega Minion Lightning Electro Wizard Ice Spirit Goblin Gang
Lightning P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Gang
Goblin Gang Ice Spirit Electro Wizard
Goblin Gang Electro Wizard Mega Minion The Log
Mega Minion Goblin Gang Electro Wizard
P.E.K.K.A Ice Spirit Goblin Gang Lightning The Log Electro Wizard
Ice Spirit Goblin Gang Mega Minion P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Ice Spirit Goblin Gang Lightning P.E.K.K.A The Log Electro Wizard
Goblin Gang P.E.K.K.A Electro Wizard
Ice Spirit Goblin Gang Mega Minion The Log Electro Wizard
The Log Ice Spirit Mega Minion Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A Electro Wizard
Electro Wizard Goblin Gang Mega Minion Lightning The Log
Goblin Gang P.E.K.K.A Ice Spirit Lightning The Log Electro Wizard
Goblin Gang Lightning P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Gang
Ice Spirit Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Mega Minion Lightning Electro Wizard
P.E.K.K.A
Lightning P.E.K.K.A Electro Wizard Ice Spirit Mega Minion The Log
P.E.K.K.A Goblin Gang Mega Minion
P.E.K.K.A Mega Minion
Lightning P.E.K.K.A The Log Electro Wizard
Lightning P.E.K.K.A Goblin Gang
Goblin Gang Electro Wizard Ice Spirit Mega Minion Lightning P.E.K.K.A The Log
Mega Minion P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning The Log
The Log Electro Wizard
Lightning The Log
Lightning The Log
The Log
Ice Spirit Mega Minion
The Log
The Log Ice Spirit Lightning
The Log Lightning
Lightning Goblin Gang Electro Wizard
Lightning The Log Electro Wizard
Lightning
Lightning The Log
Lightning
Lightning The Log
Lightning The Log
Lightning The Log
Lightning
Lightning
Lightning Mega Minion The Log Electro Wizard
Lightning The Log
Lightning The Log
Lightning
Lightning The Log
Lightning The Log
The Log Ice Spirit
Mega Minion
The Log Lightning Electro Wizard
Lightning The Log
Lightning The Log
Lightning Electro Wizard
Lightning Electro Wizard Ice Spirit Mega Minion
Lightning Mega Minion
Lightning The Log
Lightning Ice Spirit Electro Wizard
P.E.K.K.A
Lightning The Log
Lightning Electro Wizard Ice Spirit Goblin Gang
Lightning Mega Minion Electro Wizard
The Log
Lightning Goblin Gang Mega Minion Electro Wizard
The Log Lightning
Lightning
Mega Minion P.E.K.K.A
Ice Spirit Goblin Gang Lightning The Log Electro Wizard
Lightning Electro Wizard
Lightning The Log Electro Wizard

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