My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Minions Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Baby Dragon Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Skeleton Army Lava Hound
Giant Snowball
Fire Spirit Bats Minions Skeleton Army Baby Dragon Lava Hound
Zap
Fire Spirit Bats Minions Skeleton Army Lava Hound
Barbarian Barrel
Fire Spirit Skeleton Army
The Log
Fire Spirit Skeleton Army
Earthquake
Skeleton Army
Arrows
Fire Spirit Bats Minions Skeleton Army Lava Hound
Royal Delivery
Fire Spirit Bats Minions Skeleton Army Baby Dragon Lava Hound
Fireball
Minions Skeleton Army Baby Dragon Lava Hound
Poison
Bats Minions Skeleton Army Lava Hound
Lightning
Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap The Log Minions Skeleton Army Baby Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bats Zap The Log

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Baby Dragon
Bats
Lava Hound Zap Minions Baby Dragon
Zap
Fire Spirit Bats Minions Baby Dragon The Log Lava Hound
Minions
Lava Hound Bats Zap Baby Dragon
Skeleton Army
Lava Hound
Baby Dragon
Lava Hound Fire Spirit Bats Zap Minions
The Log
Zap
Lava Hound
Bats Minions Baby Dragon Zap Skeleton Army

Defense Synergies 0 14

Fire Spirit
Zap The Log
Bats
Zap Minions Baby Dragon The Log
Zap
Fire Spirit Bats Minions Skeleton Army Baby Dragon The Log
Minions
Bats Zap Baby Dragon The Log
Skeleton Army
Zap The Log
Baby Dragon
Bats Zap Minions The Log
The Log
Fire Spirit Bats Zap Minions Skeleton Army Baby Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Baby Dragon The Log
Skeleton Army Bats Zap Minions The Log
Skeleton Army Fire Spirit Bats Minions
Skeleton Army Bats Minions
Skeleton Army The Log
Skeleton Army The Log Fire Spirit Bats Zap Minions Baby Dragon
Bats Minions Fire Spirit Zap Baby Dragon
Zap Baby Dragon The Log
Minions Skeleton Army
Skeleton Army Fire Spirit
Bats Minions Skeleton Army Zap Baby Dragon The Log
Minions Bats Zap Baby Dragon
Skeleton Army Fire Spirit Bats Zap Minions The Log
Fire Spirit Skeleton Army Bats Zap Minions Baby Dragon The Log
Skeleton Army
Skeleton Army Zap The Log
Bats Minions Skeleton Army
Fire Spirit Bats Zap Minions Skeleton Army Baby Dragon The Log
Zap Baby Dragon The Log Fire Spirit Bats Minions
Skeleton Army Fire Spirit Bats Minions Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap
Zap Baby Dragon The Log
Skeleton Army Bats Zap Minions The Log
Skeleton Army Bats Zap The Log
Skeleton Army
Fire Spirit Bats Zap Minions Baby Dragon
Skeleton Army Bats Minions
Skeleton Army
Zap Bats Minions Skeleton Army Baby Dragon The Log
Skeleton Army
Bats Minions
Skeleton Army Zap The Log
Skeleton Army
Skeleton Army Baby Dragon
Skeleton Army Bats Zap Minions Baby Dragon The Log
Bats Minions Zap Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Zap Baby Dragon The Log
Baby Dragon The Log
The Log
Fire Spirit Zap Baby Dragon The Log
Fire Spirit Bats Zap Minions Baby Dragon
Fire Spirit Baby Dragon The Log
The Log Fire Spirit Zap Baby Dragon
The Log Zap
Fire Spirit Bats Minions
Zap The Log
Fire Spirit Zap Baby Dragon
Fire Spirit Baby Dragon The Log
Minions Baby Dragon
Zap Baby Dragon The Log
Zap Baby Dragon The Log
Baby Dragon The Log
Bats Minions
Fire Spirit Zap Baby Dragon The Log
Fire Spirit Zap Baby Dragon The Log
Minions Baby Dragon The Log
The Log
Zap Baby Dragon The Log
Zap The Log Fire Spirit Baby Dragon
The Log Zap Baby Dragon
Zap Baby Dragon The Log
Zap Baby Dragon The Log
Fire Spirit Bats Zap Baby Dragon
Zap Bats Minions
Zap The Log
Zap
The Log
Zap Fire Spirit Bats Minions Skeleton Army
Fire Spirit Zap Baby Dragon
The Log
Baby Dragon
The Log Zap Baby Dragon
Zap
Zap Bats Minions Baby Dragon The Log
Bats Zap
Zap Baby Dragon The Log

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