My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Wizard Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Dark Prince
Giant Snowball
Hog Rider Skeleton Army
Zap
Skeleton Army Dark Prince
Barbarian Barrel
Knight Tesla Wizard Skeleton Army Dark Prince
The Log
Hog Rider Skeleton Army Dark Prince
Earthquake
Tesla Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Hog Rider Wizard Skeleton Army Dark Prince
Fireball
Tesla Hog Rider Wizard Skeleton Army
Poison
Wizard Skeleton Army
Lightning
Knight Tesla Wizard Dark Prince
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Dark Prince The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Skeleton Army Tesla Fireball Hog Rider Dark Prince Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Skeleton Army Tesla

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Fireball Wizard The Log
Tesla
Fireball
Hog Rider Knight Dark Prince The Log
Hog Rider
Knight Fireball The Log Wizard Dark Prince
Wizard
Knight Hog Rider Dark Prince
Skeleton Army
Dark Prince
Fireball Hog Rider Wizard
The Log
Hog Rider Knight Fireball

Defense Synergies 3 14

Knight
Tesla Fireball Wizard Skeleton Army The Log
Tesla
Knight The Log Fireball Wizard Skeleton Army Dark Prince
Fireball
The Log Knight Tesla Dark Prince
Hog Rider
Wizard
Knight Tesla Skeleton Army Dark Prince The Log
Skeleton Army
Knight Tesla Wizard The Log
Dark Prince
Tesla Fireball Wizard The Log
The Log
Tesla Fireball Knight Wizard Skeleton Army Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball Wizard The Log
Skeleton Army Knight Tesla Dark Prince The Log
Tesla Skeleton Army Knight Dark Prince
Tesla Skeleton Army Knight Dark Prince
Fireball Skeleton Army Dark Prince The Log
Fireball Skeleton Army The Log Tesla Dark Prince
Tesla Fireball Wizard
Tesla Fireball The Log
Tesla Skeleton Army
Knight Skeleton Army Tesla Dark Prince
Skeleton Army Knight Tesla Fireball Wizard Dark Prince The Log
Tesla Fireball Wizard
Tesla Skeleton Army Knight Fireball Wizard Dark Prince The Log
Fireball Wizard Skeleton Army Tesla Dark Prince The Log
Skeleton Army Knight Tesla
Skeleton Army Tesla Fireball The Log
Tesla Wizard Knight Fireball Skeleton Army Dark Prince
Tesla Fireball Knight Wizard Skeleton Army Dark Prince The Log
Wizard The Log Knight Tesla Fireball Dark Prince
Tesla
Wizard Skeleton Army Dark Prince Knight Tesla Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Tesla Fireball Dark Prince
Fireball Knight Tesla Wizard The Log
Skeleton Army Knight Dark Prince The Log
Skeleton Army Dark Prince Knight Tesla Fireball The Log
Knight Tesla Skeleton Army Dark Prince
Fireball Wizard Tesla
Skeleton Army Dark Prince Knight Tesla Fireball
Knight Tesla Skeleton Army Dark Prince
Knight Fireball Skeleton Army Dark Prince The Log
Tesla Skeleton Army
Knight Tesla Dark Prince
Skeleton Army Fireball Dark Prince The Log
Skeleton Army Dark Prince Knight Tesla Fireball Wizard
Wizard Tesla Fireball Skeleton Army
Tesla Skeleton Army Knight Fireball Dark Prince The Log
Tesla Fireball Wizard Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log
Fireball The Log
Knight Fireball Dark Prince The Log
Fireball Wizard Dark Prince The Log
Fireball Wizard
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Fireball
Knight Fireball Wizard Dark Prince The Log
Fireball Wizard
Knight Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Fireball Wizard Dark Prince The Log
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard Dark Prince
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Fireball Skeleton Army Dark Prince
Fireball Wizard
The Log Fireball
Fireball Knight Wizard Dark Prince
The Log Fireball Wizard
Fireball
Dark Prince
Fireball The Log
Fireball
Fireball Dark Prince The Log

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