My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Bad
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Goblin Hut Barbarian Hut Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Goblin Hut
Zap
Goblin Hut
Barbarian Barrel
Ice Spirit Knight Goblin Hut Barbarian Hut Ice Wizard
The Log
Ice Spirit Hog Rider Goblin Hut Barbarian Hut
Earthquake
Hog Rider Goblin Hut Barbarian Hut
Arrows
Ice Spirit Goblin Hut
Royal Delivery
Ice Spirit Knight Hog Rider Goblin Hut Ice Wizard
Fireball
Hog Rider Goblin Hut Barbarian Hut Ice Wizard
Poison
Goblin Hut Barbarian Hut Ice Wizard
Lightning
Knight Goblin Hut Barbarian Hut Ice Wizard
Rocket
Hog Rider Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Poison The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Poison Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Knight Ice Wizard Hog Rider Poison Goblin Hut Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Knight Ice Wizard

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Hog Rider Goblin Hut Barbarian Hut
Knight
Ice Spirit Hog Rider Goblin Hut Barbarian Hut Poison The Log Ice Wizard
Hog Rider
Ice Spirit Knight The Log Goblin Hut Barbarian Hut Poison
Goblin Hut
Ice Spirit Knight Hog Rider Barbarian Hut The Log Ice Wizard
Barbarian Hut
Ice Spirit Knight Hog Rider Goblin Hut Ice Wizard
Poison
Knight Hog Rider The Log
The Log
Hog Rider Knight Goblin Hut Poison
Ice Wizard
Knight Goblin Hut Barbarian Hut

Defense Synergies 1 16

Ice Spirit
Knight Goblin Hut Poison The Log Ice Wizard
Knight
Ice Wizard Ice Spirit Goblin Hut Barbarian Hut Poison The Log
Hog Rider
Goblin Hut
Ice Spirit Knight Barbarian Hut Ice Wizard
Barbarian Hut
Knight Goblin Hut The Log Ice Wizard
Poison
Ice Spirit Knight The Log Ice Wizard
The Log
Ice Spirit Knight Barbarian Hut Poison Ice Wizard
Ice Wizard
Knight Ice Spirit Goblin Hut Barbarian Hut Poison The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Knight Goblin Hut The Log
Barbarian Hut Ice Spirit Knight Goblin Hut The Log Ice Wizard
Goblin Hut Barbarian Hut Knight Ice Wizard
Goblin Hut Barbarian Hut Knight Ice Wizard
Poison The Log
The Log Ice Wizard
Ice Spirit Goblin Hut Barbarian Hut Poison Ice Wizard
Barbarian Hut Poison The Log
Barbarian Hut Goblin Hut Ice Wizard
Knight Ice Spirit Ice Wizard
Poison Ice Wizard Knight Goblin Hut The Log
Goblin Hut Barbarian Hut Poison Ice Wizard
Goblin Hut Barbarian Hut Ice Spirit Knight The Log Ice Wizard
Barbarian Hut Ice Spirit Goblin Hut Poison The Log
Barbarian Hut Knight Goblin Hut
Barbarian Hut Ice Spirit Goblin Hut The Log
Barbarian Hut Knight Goblin Hut Poison
Ice Spirit Knight Goblin Hut Barbarian Hut The Log Ice Wizard
Poison The Log Ice Spirit Knight Goblin Hut Barbarian Hut Ice Wizard
Barbarian Hut Goblin Hut
Knight Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarian Hut Goblin Hut
Poison Knight The Log
Ice Spirit Knight Goblin Hut Barbarian Hut The Log
Knight Barbarian Hut The Log
Barbarian Hut Knight Goblin Hut
Poison Ice Spirit Goblin Hut Ice Wizard
Knight Goblin Hut Barbarian Hut Ice Wizard
Knight Barbarian Hut
Ice Spirit Knight Goblin Hut Barbarian Hut Poison The Log
Goblin Hut Barbarian Hut
Knight Goblin Hut
Poison The Log
Knight Barbarian Hut
Barbarian Hut
Goblin Hut Ice Spirit Knight Barbarian Hut Poison The Log
Poison Goblin Hut Barbarian Hut The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Barbarian Hut The Log
Poison The Log Ice Wizard
Goblin Hut Barbarian Hut Poison The Log
Knight Barbarian Hut Poison The Log
Poison The Log
Poison Ice Spirit Ice Wizard
Poison The Log
Poison The Log Ice Spirit Barbarian Hut Ice Wizard
Poison The Log
Poison
Poison Knight The Log
Poison
Poison Knight Goblin Hut Barbarian Hut The Log
Poison
Goblin Hut Barbarian Hut Poison The Log
Goblin Hut Barbarian Hut Poison The Log
Goblin Hut Barbarian Hut Poison The Log
Poison
Poison The Log
Poison The Log
Poison The Log
Poison
The Log
Barbarian Hut Poison The Log
Poison The Log Ice Spirit Ice Wizard
Poison The Log Ice Wizard
Poison The Log
Poison The Log
Poison Ice Wizard
Ice Spirit Goblin Hut Poison
Poison The Log
Ice Spirit Poison
Poison The Log
Ice Spirit Goblin Hut Barbarian Hut
Poison Ice Wizard
The Log
Poison Knight
The Log Poison
Poison
Ice Spirit Poison The Log
Poison
Poison The Log

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