My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Royal Giant Mega Minion

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Royal Giant
Giant Snowball
Bats Archers Barbarians Mega Minion
Zap
Bats Archers Royal Giant
Barbarian Barrel
Archers Knight Barbarians
The Log
Archers Barbarians Royal Giant
Earthquake
Archers Barbarians
Arrows
Bats Archers
Royal Delivery
Bats Archers Knight Barbarians Mega Minion
Fireball
Archers Barbarians Mega Minion
Poison
Bats Archers Barbarians Mega Minion
Lightning
Knight Mega Minion
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Archers Knight Mega Minion Fireball Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Archers Knight

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Royal Giant Mega Minion
Archers
Knight Royal Giant
Knight
Bats Archers Mega Minion Fireball The Log
Barbarians
Royal Giant
Bats Fireball Archers Mega Minion The Log
Mega Minion
Knight Bats Royal Giant Fireball
Fireball
Royal Giant Knight Mega Minion The Log
The Log
Knight Royal Giant Fireball

Defense Synergies 4 6

Bats
Knight The Log
Archers
Knight Mega Minion The Log
Knight
Bats Archers Mega Minion Fireball The Log
Barbarians
Royal Giant
Mega Minion
Knight Archers The Log
Fireball
The Log Knight
The Log
Fireball Bats Archers Knight Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Fireball The Log
Barbarians Bats Knight Mega Minion The Log
Barbarians Bats Archers Knight Mega Minion
Barbarians Bats Knight Mega Minion
Barbarians Fireball The Log
Fireball The Log Bats Archers Mega Minion
Bats Mega Minion Archers Fireball
Barbarians Fireball The Log
Barbarians
Knight Archers Barbarians
Bats Archers Barbarians Knight Mega Minion Fireball The Log
Mega Minion Bats Archers Fireball
Barbarians Bats Knight Fireball The Log
Fireball Bats Barbarians Mega Minion The Log
Barbarians Knight
Barbarians Fireball The Log
Barbarians Bats Knight Fireball
Fireball Bats Archers Knight Barbarians Mega Minion The Log
The Log Bats Archers Knight Barbarians Mega Minion Fireball
Barbarians
Bats Archers Knight Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Archers Fireball
Fireball Archers Knight Mega Minion The Log
Barbarians Bats Knight The Log
Bats Knight Barbarians Fireball The Log
Barbarians Knight
Fireball Bats Archers
Bats Archers Knight Barbarians Mega Minion Fireball
Knight Barbarians
Bats Knight Barbarians Mega Minion Fireball The Log
Barbarians Mega Minion
Bats Knight Barbarians Mega Minion
Barbarians Fireball The Log
Barbarians Knight Fireball
Archers Barbarians Fireball
Barbarians Bats Archers Knight Mega Minion Fireball The Log
Bats Archers Barbarians Mega Minion Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log
Fireball The Log
Knight Barbarians Fireball The Log
Fireball The Log
Fireball Bats Mega Minion
Archers The Log
Fireball The Log
Fireball The Log
Bats Fireball
Knight Fireball The Log
Fireball Archers
Knight Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Bats
Archers Mega Minion Fireball The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Barbarians Fireball The Log
The Log Fireball
Mega Minion
Fireball The Log
Fireball The Log
Fireball The Log
Bats Archers Fireball
Bats Mega Minion Fireball
Mega Minion Fireball
Fireball The Log
Fireball
Fireball The Log
Bats Archers Barbarians Fireball
Fireball Archers Mega Minion
The Log Fireball
Fireball Knight Mega Minion
The Log Fireball
Fireball
Mega Minion
Bats Fireball The Log
Bats Fireball
Fireball The Log

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