My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Ice Golem Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Rascals Ice Golem Giant Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Elite Barbarians Ice Golem Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Giant Inferno Dragon
Giant Snowball
Skeletons Witch Inferno Dragon
Zap
Skeletons Witch Inferno Dragon
Barbarian Barrel
Skeletons Rascals Elite Barbarians Witch
The Log
Skeletons Rascals Elite Barbarians Witch
Earthquake
Skeletons Witch
Arrows
Skeletons Rascals Witch
Royal Delivery
Skeletons Rascals Elite Barbarians Witch Inferno Dragon
Fireball
Rascals Elite Barbarians Witch Inferno Dragon
Poison
Rascals Witch
Lightning
Elite Barbarians Ice Golem Witch Inferno Dragon
Rocket
Rascals Elite Barbarians Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem The Log Inferno Dragon Rascals Giant Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Ice Golem The Log Inferno Dragon

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Rascals
Elite Barbarians
Ice Golem The Log
Ice Golem
Elite Barbarians Witch
Giant
Witch The Log
Witch
Ice Golem Giant
The Log
Elite Barbarians Giant
Inferno Dragon

Defense Synergies 0 13

Skeletons
Elite Barbarians Ice Golem Witch The Log Inferno Dragon
Rascals
The Log
Elite Barbarians
Skeletons Ice Golem The Log
Ice Golem
Skeletons Elite Barbarians Witch The Log Inferno Dragon
Giant
Witch
Skeletons Ice Golem The Log
The Log
Skeletons Rascals Elite Barbarians Ice Golem Witch Inferno Dragon
Inferno Dragon
Skeletons Ice Golem The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem The Log
Elite Barbarians Inferno Dragon Skeletons Rascals Witch The Log
Witch Skeletons Rascals Elite Barbarians Inferno Dragon
Elite Barbarians Witch Inferno Dragon Skeletons Rascals
Elite Barbarians The Log
The Log Skeletons Rascals
Inferno Dragon Rascals Witch
Rascals Ice Golem The Log
Witch Inferno Dragon Skeletons Rascals Elite Barbarians
Elite Barbarians Skeletons Rascals Ice Golem
Witch Skeletons Rascals Ice Golem The Log
Inferno Dragon Rascals Witch
Skeletons Rascals Elite Barbarians Witch The Log
Rascals Witch The Log
Elite Barbarians Inferno Dragon Rascals
Rascals Elite Barbarians The Log Inferno Dragon
Skeletons Rascals Elite Barbarians Witch
Rascals Elite Barbarians Witch The Log
Witch The Log Rascals Ice Golem Inferno Dragon
Elite Barbarians Inferno Dragon
Rascals Elite Barbarians Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeletons Elite Barbarians Ice Golem Witch
Elite Barbarians Ice Golem The Log Inferno Dragon
Skeletons Rascals Elite Barbarians Ice Golem Witch The Log
Rascals Elite Barbarians Ice Golem The Log
Skeletons Rascals Elite Barbarians Witch Inferno Dragon
Skeletons Rascals Ice Golem Witch
Rascals Skeletons Elite Barbarians Ice Golem Witch
Rascals Elite Barbarians Inferno Dragon
Skeletons Elite Barbarians Ice Golem Witch The Log Inferno Dragon
Witch Skeletons Inferno Dragon
Inferno Dragon Rascals Elite Barbarians Witch
Elite Barbarians The Log
Rascals Elite Barbarians Skeletons Ice Golem Witch
Rascals Witch
Rascals Elite Barbarians Witch Skeletons Ice Golem The Log Inferno Dragon
Rascals Elite Barbarians Ice Golem Witch The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Ice Golem The Log
The Log
The Log
Rascals Ice Golem The Log
The Log
Ice Golem Witch
Witch The Log
The Log Ice Golem
The Log
Elite Barbarians
The Log
Elite Barbarians Ice Golem The Log
Elite Barbarians Ice Golem The Log
Witch The Log
The Log
The Log
Witch The Log
The Log
The Log
The Log
Ice Golem The Log Witch
Witch Inferno Dragon
The Log Witch
Witch The Log
The Log
Elite Barbarians Ice Golem Witch
Witch
Elite Barbarians
The Log
The Log
Witch
Witch
The Log
Rascals
The Log Ice Golem
Elite Barbarians
Rascals Elite Barbarians Witch The Log
Witch
Witch The Log

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