My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Cannon Cart Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Cannon Cart Inferno Dragon
Giant Snowball
Hog Rider Inferno Dragon
Zap
Cannon Cart Inferno Dragon
Barbarian Barrel
Valkyrie Cannon Cart Electro Wizard
The Log
Hog Rider Cannon Cart
Earthquake
Hog Rider
Arrows
Royal Delivery
Valkyrie Hog Rider Cannon Cart Electro Wizard Inferno Dragon
Fireball
Hog Rider Cannon Cart Electro Wizard Inferno Dragon
Poison
Electro Wizard
Lightning
Valkyrie Cannon Cart Electro Wizard Inferno Dragon
Rocket
Valkyrie Hog Rider Cannon Cart Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Fireball Valkyrie Hog Rider Electro Wizard Inferno Dragon Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Fireball Valkyrie

Attack Synergies 9 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Cannon Cart Electro Wizard Valkyrie The Log
Fireball
Zap Hog Rider The Log Electro Wizard
Valkyrie
Hog Rider Cannon Cart Zap Electro Wizard
Hog Rider
Zap Fireball Valkyrie The Log Cannon Cart Electro Wizard
Cannon Cart
Zap Valkyrie The Log Hog Rider Electro Wizard
The Log
Hog Rider Cannon Cart Zap Fireball
Electro Wizard
Zap Fireball Valkyrie Hog Rider Cannon Cart
Inferno Dragon

Defense Synergies 3 13

Zap
Fireball Electro Wizard Valkyrie Cannon Cart The Log Inferno Dragon
Fireball
Zap The Log Valkyrie Electro Wizard
Valkyrie
Zap Fireball Cannon Cart The Log Electro Wizard
Hog Rider
Cannon Cart
Zap Valkyrie Electro Wizard
The Log
Fireball Zap Valkyrie Electro Wizard Inferno Dragon
Electro Wizard
Zap Fireball Valkyrie Cannon Cart The Log Inferno Dragon
Inferno Dragon
Zap The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Fireball Valkyrie The Log Electro Wizard
Inferno Dragon Zap Valkyrie Cannon Cart The Log Electro Wizard
Valkyrie Cannon Cart Electro Wizard Inferno Dragon
Inferno Dragon Valkyrie Cannon Cart Electro Wizard
Fireball Valkyrie The Log
Fireball The Log Zap Valkyrie Cannon Cart Electro Wizard
Electro Wizard Inferno Dragon Zap Fireball
Zap Fireball Valkyrie Cannon Cart The Log Electro Wizard
Inferno Dragon
Valkyrie Cannon Cart Electro Wizard
Valkyrie Electro Wizard Zap Fireball Cannon Cart The Log
Inferno Dragon Zap Fireball Electro Wizard
Zap Fireball Valkyrie Cannon Cart The Log Electro Wizard
Fireball Valkyrie Zap Cannon Cart The Log Electro Wizard
Inferno Dragon Cannon Cart Electro Wizard
Zap Fireball The Log Electro Wizard Inferno Dragon
Fireball Valkyrie Cannon Cart Electro Wizard
Fireball Zap Valkyrie Cannon Cart The Log Electro Wizard
Zap Valkyrie The Log Fireball Cannon Cart Electro Wizard Inferno Dragon
Cannon Cart Electro Wizard Inferno Dragon
Valkyrie Fireball Cannon Cart The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fireball Cannon Cart Electro Wizard
Fireball Electro Wizard Zap Valkyrie Cannon Cart The Log Inferno Dragon
Zap Valkyrie Cannon Cart The Log Electro Wizard
Valkyrie Zap Fireball Cannon Cart The Log Electro Wizard
Valkyrie Cannon Cart Inferno Dragon
Fireball Zap Electro Wizard
Fireball Valkyrie Cannon Cart Electro Wizard
Valkyrie Cannon Cart Inferno Dragon
Zap Electro Wizard Fireball Valkyrie Cannon Cart The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Valkyrie Cannon Cart
Zap Fireball Valkyrie The Log Electro Wizard
Cannon Cart Fireball Valkyrie
Fireball Valkyrie Cannon Cart
Electro Wizard Zap Fireball Valkyrie Cannon Cart The Log Inferno Dragon
Valkyrie Zap Fireball Cannon Cart The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball Zap The Log Electro Wizard
Fireball Cannon Cart The Log
Cannon Cart Fireball Valkyrie The Log
Fireball Zap Valkyrie The Log
Fireball Zap
The Log
Fireball The Log Zap
Fireball The Log Zap
Fireball Electro Wizard
Zap Fireball Valkyrie Cannon Cart The Log Electro Wizard
Fireball Zap
Fireball Cannon Cart The Log
Fireball Cannon Cart
Zap Fireball Cannon Cart The Log
Zap Fireball Cannon Cart The Log
Fireball Cannon Cart The Log
Fireball
Zap Fireball The Log Electro Wizard
Zap Fireball Valkyrie The Log
Fireball The Log
Fireball
The Log
Zap Fireball Cannon Cart The Log
Zap The Log Fireball Valkyrie
Inferno Dragon
Fireball The Log Zap Electro Wizard
Fireball Zap The Log
Fireball Zap The Log
Zap Fireball Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball The Log
Zap Fireball Electro Wizard
Fireball The Log
Zap Electro Wizard Fireball Cannon Cart
Fireball Zap Electro Wizard
The Log Fireball
Fireball Valkyrie Cannon Cart Electro Wizard
The Log Zap Fireball
Zap Fireball
Cannon Cart
Zap Fireball The Log Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Cannon Cart The Log Electro Wizard

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