My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Witch Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Skeleton Army Inferno Dragon
Giant Snowball
Hog Rider Skeleton Army Witch Inferno Dragon Lumberjack
Zap
Royal Giant Skeleton Army Witch Inferno Dragon
Barbarian Barrel
Skeleton Army Witch Lumberjack
The Log
Royal Giant Hog Rider Skeleton Army Witch Lumberjack
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Hog Rider Skeleton Army Witch Inferno Dragon Lumberjack
Fireball
Hog Rider Skeleton Army Witch Inferno Dragon Lumberjack
Poison
Skeleton Army Witch
Lightning
Witch Inferno Dragon Lumberjack
Rocket
Hog Rider Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Fireball Hog Rider Inferno Dragon Lumberjack Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Skeleton Army Fireball Hog Rider

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Fireball Hog Rider Witch The Log Lumberjack
Fireball
Royal Giant Hog Rider The Log
Hog Rider
Fireball The Log Royal Giant Witch Lumberjack
Skeleton Army
Witch
Royal Giant Hog Rider Lumberjack
The Log
Hog Rider Royal Giant Fireball Lumberjack
Inferno Dragon
Lumberjack
Royal Giant Hog Rider Witch The Log

Defense Synergies 1 8

Royal Giant
Fireball
The Log Lumberjack
Hog Rider
Skeleton Army
The Log Inferno Dragon Lumberjack
Witch
The Log Lumberjack
The Log
Fireball Skeleton Army Witch Inferno Dragon Lumberjack
Inferno Dragon
Skeleton Army The Log
Lumberjack
Fireball Skeleton Army Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Skeleton Army Inferno Dragon Lumberjack Witch The Log
Skeleton Army Witch Lumberjack Inferno Dragon
Skeleton Army Witch Inferno Dragon Lumberjack
Fireball Skeleton Army The Log Lumberjack
Fireball Skeleton Army The Log Lumberjack
Inferno Dragon Fireball Witch
Fireball The Log
Witch Inferno Dragon Skeleton Army Lumberjack
Skeleton Army Lumberjack
Skeleton Army Witch Fireball The Log Lumberjack
Inferno Dragon Fireball Witch
Skeleton Army Lumberjack Fireball Witch The Log
Fireball Skeleton Army Witch The Log Lumberjack
Skeleton Army Inferno Dragon Lumberjack
Skeleton Army Fireball The Log Inferno Dragon Lumberjack
Fireball Skeleton Army Witch Lumberjack
Fireball Skeleton Army Witch The Log Lumberjack
Witch The Log Fireball Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Skeleton Army Fireball Witch The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Fireball Witch
Fireball The Log Inferno Dragon Lumberjack
Skeleton Army Lumberjack Witch The Log
Skeleton Army Lumberjack Fireball The Log
Skeleton Army Witch Inferno Dragon Lumberjack
Fireball Witch
Skeleton Army Fireball Witch Lumberjack
Skeleton Army Inferno Dragon Lumberjack
Fireball Skeleton Army Witch The Log Inferno Dragon
Witch Skeleton Army Inferno Dragon
Inferno Dragon Witch Lumberjack
Skeleton Army Fireball The Log
Skeleton Army Fireball Witch Lumberjack
Fireball Skeleton Army Witch
Skeleton Army Witch Fireball The Log Inferno Dragon Lumberjack
Fireball Witch The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Witch
Witch The Log
Fireball The Log
Fireball The Log
Fireball Lumberjack
Fireball The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Witch
Witch Inferno Dragon
Fireball The Log Witch
Fireball Witch The Log
Fireball The Log
Fireball Witch
Fireball Witch
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball Skeleton Army Witch
Fireball Witch
The Log Fireball
Fireball Lumberjack
The Log Fireball
Fireball
Fireball Witch The Log
Fireball Witch
Fireball Witch The Log

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