My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado Freeze The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Inferno Dragon
Giant Snowball
Fire Spirit Baby Dragon Inferno Dragon
Zap
Fire Spirit Inferno Dragon
Barbarian Barrel
Fire Spirit Giant Skeleton
The Log
Fire Spirit Giant Skeleton
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Baby Dragon Giant Skeleton Inferno Dragon
Fireball
Baby Dragon Inferno Dragon
Poison
Lightning
Baby Dragon Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Tornado Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Tornado Baby Dragon Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado Baby Dragon Freeze Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Tornado Fireball Baby Dragon Freeze Inferno Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Tornado Fireball

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Baby Dragon Giant Skeleton Inferno Dragon
Fireball
Tornado Baby Dragon Freeze The Log
Tornado
Fireball Baby Dragon Freeze Giant Skeleton The Log
Baby Dragon
Tornado Fire Spirit Fireball Giant Skeleton Inferno Dragon
Freeze
Fireball Tornado
Giant Skeleton
Fire Spirit Tornado Baby Dragon The Log
The Log
Fireball Tornado Giant Skeleton
Inferno Dragon
Fire Spirit Baby Dragon

Defense Synergies 2 13

Fire Spirit
Tornado Giant Skeleton The Log
Fireball
Tornado The Log Freeze
Tornado
Fireball Fire Spirit Baby Dragon Giant Skeleton The Log Inferno Dragon
Baby Dragon
Tornado Giant Skeleton The Log Inferno Dragon
Freeze
Fireball
Giant Skeleton
Fire Spirit Tornado Baby Dragon The Log
The Log
Fireball Fire Spirit Tornado Baby Dragon Giant Skeleton Inferno Dragon
Inferno Dragon
Tornado Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon The Log
Inferno Dragon The Log
Tornado Fire Spirit Freeze Giant Skeleton Inferno Dragon
Inferno Dragon
Fireball Tornado Giant Skeleton The Log
Fireball Tornado Freeze The Log Fire Spirit Baby Dragon
Tornado Inferno Dragon Fire Spirit Fireball Baby Dragon Freeze
Fireball Baby Dragon Giant Skeleton The Log
Inferno Dragon Tornado
Tornado Fire Spirit Giant Skeleton
Fireball Tornado Baby Dragon Freeze Giant Skeleton The Log
Inferno Dragon Fireball Tornado Baby Dragon
Fire Spirit Fireball Freeze Giant Skeleton The Log
Fire Spirit Fireball Tornado Baby Dragon Freeze The Log
Inferno Dragon
Tornado Fireball Freeze The Log Inferno Dragon
Fireball Tornado
Fire Spirit Fireball Tornado Baby Dragon The Log
Tornado Baby Dragon Freeze The Log Fire Spirit Fireball Giant Skeleton Inferno Dragon
Tornado Inferno Dragon
Fire Spirit Fireball Baby Dragon Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Giant Skeleton
Fireball Baby Dragon The Log Inferno Dragon
Giant Skeleton The Log
Giant Skeleton Fireball Tornado The Log
Giant Skeleton Inferno Dragon
Fire Spirit Fireball Tornado Baby Dragon Freeze
Fireball Giant Skeleton
Giant Skeleton Inferno Dragon
Freeze Giant Skeleton Fireball Tornado Baby Dragon The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Giant Skeleton
Fireball Tornado Giant Skeleton The Log
Giant Skeleton Fireball
Fireball Baby Dragon
Fireball Tornado Baby Dragon Freeze Giant Skeleton The Log Inferno Dragon
Fireball Baby Dragon Freeze Giant Skeleton The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon Freeze Giant Skeleton The Log
Fireball Tornado Baby Dragon The Log
Fireball Baby Dragon Giant Skeleton The Log
Fireball Freeze Giant Skeleton The Log
Fireball Fire Spirit Baby Dragon The Log
Fireball Fire Spirit Tornado Baby Dragon Freeze
Fire Spirit Tornado Baby Dragon The Log
Fireball The Log Fire Spirit Tornado Baby Dragon Freeze
Fireball The Log Tornado
Fire Spirit Fireball Tornado
Fireball Tornado The Log
Fireball Fire Spirit Tornado Baby Dragon
Fire Spirit Fireball Baby Dragon The Log
Fireball Baby Dragon Freeze
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Tornado Freeze
Fire Spirit Fireball Baby Dragon The Log
Fire Spirit Fireball Tornado Baby Dragon The Log
Fireball Baby Dragon Giant Skeleton The Log
Fireball Tornado
Tornado The Log
Fireball Baby Dragon The Log
Tornado Freeze The Log Fire Spirit Fireball Baby Dragon
Inferno Dragon
Fireball The Log Tornado Baby Dragon
Fireball Tornado Baby Dragon The Log
Fireball Tornado Baby Dragon The Log
Fire Spirit Fireball Tornado Baby Dragon
Fireball Freeze
Fireball
Fireball The Log
Fireball Freeze
Giant Skeleton
Fireball The Log
Fire Spirit Fireball Freeze
Fireball Fire Spirit Tornado Baby Dragon
Freeze
The Log Fireball
Fireball Baby Dragon
The Log Fireball Baby Dragon
Fireball Tornado Giant Skeleton
Fireball Tornado Baby Dragon Freeze Giant Skeleton The Log
Fireball Tornado
Fireball Tornado Baby Dragon Freeze Giant Skeleton The Log

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