My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Hog Rider Inferno Dragon
Giant Snowball
Archers Barbarians Hog Rider Inferno Dragon
Zap
Archers Royal Giant Inferno Dragon
Barbarian Barrel
Archers Barbarians Ice Wizard
The Log
Archers Barbarians Royal Giant Hog Rider
Earthquake
Archers Barbarians Hog Rider
Arrows
Archers
Royal Delivery
Archers Barbarians Hog Rider Ice Wizard Inferno Dragon
Fireball
Archers Barbarians Hog Rider Ice Wizard Inferno Dragon
Poison
Archers Barbarians Ice Wizard
Lightning
Ice Wizard Inferno Dragon
Rocket
Barbarians Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Ice Wizard Fireball Hog Rider Inferno Dragon Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Ice Wizard Fireball

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Giant Hog Rider Inferno Dragon
Barbarians
Hog Rider
Royal Giant
Fireball Ice Wizard Archers Hog Rider The Log
Fireball
Royal Giant Hog Rider The Log
Hog Rider
Fireball The Log Archers Barbarians Royal Giant
The Log
Hog Rider Royal Giant Fireball
Ice Wizard
Royal Giant
Inferno Dragon
Archers

Defense Synergies 1 6

Archers
The Log Ice Wizard
Barbarians
Royal Giant
Fireball
The Log Ice Wizard
Hog Rider
The Log
Fireball Archers Ice Wizard Inferno Dragon
Ice Wizard
Archers Fireball The Log Inferno Dragon
Inferno Dragon
The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Barbarians Inferno Dragon The Log Ice Wizard
Barbarians Archers Ice Wizard Inferno Dragon
Barbarians Inferno Dragon Ice Wizard
Barbarians Fireball The Log
Fireball The Log Archers Ice Wizard
Inferno Dragon Archers Fireball Ice Wizard
Barbarians Fireball The Log
Barbarians Inferno Dragon Ice Wizard
Archers Barbarians Ice Wizard
Archers Barbarians Ice Wizard Fireball The Log
Inferno Dragon Archers Fireball Ice Wizard
Barbarians Fireball The Log Ice Wizard
Fireball Barbarians The Log
Barbarians Inferno Dragon
Barbarians Fireball The Log Inferno Dragon
Barbarians Fireball
Fireball Archers Barbarians The Log Ice Wizard
The Log Archers Barbarians Fireball Ice Wizard Inferno Dragon
Barbarians Inferno Dragon
Archers Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Fireball
Fireball Archers The Log Inferno Dragon
Barbarians The Log
Barbarians Fireball The Log
Barbarians Inferno Dragon
Fireball Archers Ice Wizard
Archers Barbarians Fireball Ice Wizard
Barbarians Inferno Dragon
Barbarians Fireball The Log Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Barbarians
Barbarians Fireball The Log
Barbarians Fireball
Archers Barbarians Fireball
Barbarians Archers Fireball The Log Inferno Dragon
Archers Barbarians Fireball The Log Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Ice Wizard
Fireball The Log
Barbarians Fireball The Log
Fireball The Log
Fireball Ice Wizard
Archers The Log
Fireball The Log Ice Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Archers
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Archers Fireball The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Barbarians Fireball The Log
The Log Fireball Ice Wizard
Inferno Dragon
Fireball The Log Ice Wizard
Fireball The Log
Fireball The Log
Archers Fireball Ice Wizard
Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Archers Barbarians Fireball
Fireball Archers Ice Wizard
The Log Fireball
Fireball
The Log Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log

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