My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Fire Spirit Goblin Gang Hog Rider
Zap
Fire Spirit Goblin Gang Inferno Tower
Barbarian Barrel
Fire Spirit Knight Goblin Gang Inferno Tower Wizard
The Log
Fire Spirit Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider Inferno Tower
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Knight Goblin Gang Hog Rider Wizard
Fireball
Goblin Gang Hog Rider Inferno Tower Wizard
Poison
Goblin Gang Inferno Tower Wizard
Lightning
Knight Inferno Tower Wizard
Rocket
Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Knight Goblin Gang Hog Rider Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Knight

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Knight
Zap
Hog Rider Fire Spirit Knight The Log
Knight
Goblin Gang Hog Rider Fire Spirit Zap Wizard The Log
Goblin Gang
Knight Hog Rider
Hog Rider
Fire Spirit Zap Knight Goblin Gang The Log Wizard
Inferno Tower
Wizard
Knight Hog Rider
The Log
Hog Rider Zap Knight

Defense Synergies 5 11

Fire Spirit
Knight Zap Inferno Tower The Log
Zap
Fire Spirit Knight Goblin Gang Inferno Tower The Log
Knight
Fire Spirit Goblin Gang Inferno Tower Zap Wizard The Log
Goblin Gang
Knight Inferno Tower Zap The Log
Hog Rider
Inferno Tower
Knight Goblin Gang The Log Fire Spirit Zap
Wizard
Knight The Log
The Log
Inferno Tower Fire Spirit Zap Knight Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Inferno Tower Wizard The Log
Inferno Tower Zap Knight Goblin Gang The Log
Goblin Gang Inferno Tower Fire Spirit Knight
Inferno Tower Knight Goblin Gang
The Log
Goblin Gang The Log Fire Spirit Zap
Inferno Tower Fire Spirit Zap Goblin Gang Wizard
Zap Inferno Tower The Log
Inferno Tower Goblin Gang
Knight Goblin Gang Fire Spirit Inferno Tower
Goblin Gang Zap Knight Wizard The Log
Inferno Tower Zap Goblin Gang Wizard
Inferno Tower Fire Spirit Zap Knight Goblin Gang Wizard The Log
Fire Spirit Wizard Zap Goblin Gang The Log
Inferno Tower Knight Goblin Gang
Inferno Tower Zap Goblin Gang The Log
Wizard Knight Goblin Gang Inferno Tower
Fire Spirit Zap Knight Goblin Gang Wizard The Log
Zap Wizard The Log Fire Spirit Knight
Inferno Tower
Goblin Gang Wizard Fire Spirit Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Inferno Tower
Zap Knight Goblin Gang Wizard The Log
Goblin Gang Zap Knight Inferno Tower The Log
Goblin Gang Zap Knight Inferno Tower The Log
Inferno Tower Knight Goblin Gang
Fire Spirit Wizard Zap Goblin Gang
Goblin Gang Knight Inferno Tower
Inferno Tower Knight
Zap Knight Inferno Tower The Log
Inferno Tower Goblin Gang
Knight Inferno Tower
Zap The Log
Knight Goblin Gang Inferno Tower Wizard
Wizard
Goblin Gang Inferno Tower Zap Knight The Log
Zap Inferno Tower Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Zap The Log
The Log
Knight The Log
Wizard Fire Spirit Zap The Log
Wizard Fire Spirit Zap
Fire Spirit Wizard The Log
The Log Fire Spirit Zap Wizard
The Log Zap Wizard
Fire Spirit Goblin Gang
Zap Knight Wizard The Log
Fire Spirit Zap Wizard
Fire Spirit Knight The Log
Zap The Log
Zap Wizard The Log
Wizard The Log
Fire Spirit Zap Wizard The Log
Fire Spirit Zap Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Fire Spirit Wizard
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Fire Spirit Zap Wizard
Zap Wizard
Zap Wizard The Log
Zap
Wizard The Log
Zap Fire Spirit Goblin Gang
Fire Spirit Zap Wizard
The Log
Knight Goblin Gang Wizard
The Log Zap Wizard
Zap
Zap Goblin Gang The Log
Zap
Zap The Log

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