My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Tombstone Electro Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Tombstone Electro Dragon Miner
Zap
Tombstone
Barbarian Barrel
Rascals Tombstone Ice Wizard
The Log
Rascals Tombstone
Earthquake
Tombstone
Arrows
Rascals Tombstone
Royal Delivery
Rascals Electro Dragon Miner Ice Wizard
Fireball
Rascals Tombstone Electro Dragon Ice Wizard
Poison
Rascals Tombstone Electro Dragon Ice Wizard
Lightning
Tombstone Electro Dragon Ice Wizard
Rocket
Rascals Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Poison Electro Dragon The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Tornado Poison Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tombstone Tornado Miner Ice Wizard Poison Rascals Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Tombstone Tornado Miner

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Electro Dragon Miner
Tombstone
Tornado
Poison Electro Dragon The Log Ice Wizard
Poison
Miner Tornado Electro Dragon The Log
Electro Dragon
Rascals Tornado Poison Miner Ice Wizard
The Log
Tornado Poison Miner
Miner
Poison Rascals Electro Dragon The Log
Ice Wizard
Tornado Electro Dragon

Defense Synergies 1 14

Rascals
Tornado The Log
Tombstone
Poison Electro Dragon Ice Wizard
Tornado
Ice Wizard Rascals Poison Electro Dragon The Log
Poison
Tombstone Tornado The Log Ice Wizard
Electro Dragon
Tombstone Tornado The Log Ice Wizard
The Log
Rascals Tornado Poison Electro Dragon Miner Ice Wizard
Miner
The Log
Ice Wizard
Tornado Tombstone Poison Electro Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Electro Dragon The Log
Rascals Tombstone Electro Dragon The Log Ice Wizard
Tornado Rascals Tombstone Electro Dragon Ice Wizard
Rascals Tombstone Electro Dragon Ice Wizard
Tombstone Tornado Poison The Log
Tornado The Log Rascals Electro Dragon Ice Wizard
Tornado Rascals Tombstone Poison Electro Dragon Ice Wizard
Rascals Poison Electro Dragon The Log
Rascals Tombstone Tornado Ice Wizard
Tornado Rascals Miner Ice Wizard
Poison Ice Wizard Rascals Tombstone Tornado Electro Dragon The Log
Rascals Tornado Poison Electro Dragon Ice Wizard
Tombstone Rascals Electro Dragon The Log Ice Wizard
Rascals Tombstone Tornado Poison Electro Dragon The Log
Rascals Tombstone
Tornado Rascals The Log
Rascals Tombstone Tornado Poison Electro Dragon
Tombstone Rascals Tornado Electro Dragon The Log Ice Wizard
Tornado Poison The Log Rascals Tombstone Electro Dragon Ice Wizard
Tornado
Rascals Poison Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Tombstone
Poison Electro Dragon The Log Miner
Tombstone Rascals Electro Dragon The Log
Rascals Tornado The Log
Rascals Tombstone
Poison Rascals Tornado Electro Dragon Ice Wizard
Rascals Tombstone Ice Wizard
Rascals
Electro Dragon Tombstone Tornado Poison The Log
Tombstone
Rascals Tombstone Electro Dragon
Tornado Poison The Log
Rascals Tombstone
Rascals Electro Dragon
Rascals Tombstone Electro Dragon Tornado Poison The Log
Poison Rascals Electro Dragon The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rascals Electro Dragon The Log
Poison Tornado Electro Dragon The Log Miner Ice Wizard
Poison Electro Dragon The Log Miner
Rascals Poison The Log
Poison The Log
Poison Tornado Electro Dragon Ice Wizard
Tornado Poison The Log
Poison The Log Tornado Electro Dragon Ice Wizard
Poison The Log Miner Tornado Electro Dragon
Tornado Poison Electro Dragon
Poison Miner Tornado Electro Dragon The Log
Poison Tornado Electro Dragon
Poison The Log Miner
Poison Electro Dragon
Poison The Log
Poison Electro Dragon The Log
Poison Electro Dragon The Log
Tornado Poison
Poison Electro Dragon The Log
Tornado Poison Electro Dragon The Log Miner
Poison The Log
Tornado Poison
Tornado The Log
Poison Electro Dragon The Log
Tornado Poison The Log Electro Dragon Ice Wizard
Poison The Log Miner Tornado Electro Dragon Ice Wizard
Tornado Poison Electro Dragon The Log Miner
Poison Miner Tornado The Log
Poison Tornado Electro Dragon Ice Wizard
Electro Dragon Poison
Poison Electro Dragon The Log Miner
Poison Electro Dragon
Poison The Log
Tombstone Electro Dragon
Poison Tornado Electro Dragon Ice Wizard
The Log
Poison Miner Rascals Electro Dragon
The Log Poison Electro Dragon
Tornado Poison
Electro Dragon
Electro Dragon Rascals Tornado Poison The Log
Tornado Poison Electro Dragon
Poison Electro Dragon Tornado The Log Miner

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