My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Miner
Giant Snowball
Hog Rider Witch Miner Lumberjack
Zap
Witch
Barbarian Barrel
Valkyrie Witch Ice Wizard Lumberjack
The Log
Hog Rider Witch Lumberjack
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Valkyrie Hog Rider Witch Miner Ice Wizard Lumberjack
Fireball
Hog Rider Witch Ice Wizard Lumberjack
Poison
Witch Ice Wizard
Lightning
Valkyrie Witch Ice Wizard Lumberjack
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Miner Ice Wizard Fireball Valkyrie Hog Rider Lumberjack Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Miner Ice Wizard Fireball

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider The Log Miner
Valkyrie
Hog Rider Lumberjack Witch
Hog Rider
Fireball Valkyrie The Log Witch Lumberjack
Witch
Valkyrie Hog Rider Miner Lumberjack
The Log
Hog Rider Fireball Miner Lumberjack
Miner
Fireball Witch The Log Lumberjack
Ice Wizard
Lumberjack
Lumberjack
Valkyrie Hog Rider Witch The Log Miner Ice Wizard

Defense Synergies 1 15

Fireball
The Log Valkyrie Miner Ice Wizard Lumberjack
Valkyrie
Fireball Witch The Log Ice Wizard Lumberjack
Hog Rider
Witch
Valkyrie The Log Ice Wizard Lumberjack
The Log
Fireball Valkyrie Witch Miner Ice Wizard Lumberjack
Miner
Fireball The Log
Ice Wizard
Fireball Valkyrie Witch The Log Lumberjack
Lumberjack
Fireball Valkyrie Witch The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie The Log
Lumberjack Valkyrie Witch The Log Ice Wizard
Witch Lumberjack Valkyrie Ice Wizard
Witch Lumberjack Valkyrie Ice Wizard
Fireball Valkyrie The Log Lumberjack
Fireball The Log Valkyrie Ice Wizard Lumberjack
Fireball Witch Ice Wizard
Fireball Valkyrie The Log
Witch Ice Wizard Lumberjack
Valkyrie Miner Ice Wizard Lumberjack
Valkyrie Witch Ice Wizard Fireball The Log Lumberjack
Fireball Witch Ice Wizard
Lumberjack Fireball Valkyrie Witch The Log Ice Wizard
Fireball Valkyrie Witch The Log Lumberjack
Lumberjack
Fireball The Log Lumberjack
Fireball Valkyrie Witch Lumberjack
Fireball Valkyrie Witch The Log Ice Wizard Lumberjack
Valkyrie Witch The Log Fireball Ice Wizard Lumberjack
Lumberjack
Valkyrie Fireball Witch The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Fireball Witch
Fireball Valkyrie The Log Miner Lumberjack
Lumberjack Valkyrie Witch The Log
Valkyrie Lumberjack Fireball The Log
Valkyrie Witch Lumberjack
Fireball Witch Ice Wizard
Fireball Valkyrie Witch Ice Wizard Lumberjack
Valkyrie Lumberjack
Fireball Valkyrie Witch The Log
Witch
Valkyrie Witch Lumberjack
Fireball Valkyrie The Log
Fireball Valkyrie Witch Lumberjack
Fireball Valkyrie Witch
Witch Fireball Valkyrie The Log Lumberjack
Valkyrie Fireball Witch The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log Miner Ice Wizard
Fireball The Log Miner
Fireball Valkyrie The Log
Fireball Valkyrie The Log
Fireball Witch Ice Wizard
Witch The Log
Fireball The Log Ice Wizard
Fireball The Log Miner
Fireball Lumberjack
Miner Fireball Valkyrie The Log
Fireball
Fireball The Log Miner
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
Fireball The Log
Fireball Valkyrie Witch The Log Miner
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Valkyrie Witch Ice Wizard
Witch
Fireball The Log Miner Witch Ice Wizard
Fireball Witch The Log Miner
Fireball Miner The Log
Fireball Witch Ice Wizard
Fireball Witch
Fireball
Fireball The Log Miner
Fireball
Fireball The Log
Fireball Witch
Fireball Witch Ice Wizard
The Log Fireball
Fireball Miner Valkyrie Lumberjack
The Log Fireball
Fireball
Fireball Witch The Log
Fireball Witch
Fireball Witch The Log Miner

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