My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Hog Rider
Giant Snowball
Spear Goblins Bats Goblin Gang Hog Rider Princess
Zap
Spear Goblins Bats Goblin Gang Princess
Barbarian Barrel
Spear Goblins Goblin Gang Princess Ice Wizard
The Log
Spear Goblins Goblin Gang Hog Rider Princess
Earthquake
Spear Goblins Goblin Gang Hog Rider
Arrows
Spear Goblins Bats Goblin Gang Princess
Royal Delivery
Spear Goblins Bats Goblin Gang Hog Rider Princess Ice Wizard
Fireball
Goblin Gang Hog Rider Princess Ice Wizard
Poison
Spear Goblins Bats Goblin Gang Princess Ice Wizard
Lightning
Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats The Log Goblin Gang Princess Ice Wizard Fireball Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats The Log Goblin Gang

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Goblin Gang Princess
Bats
Hog Rider
Goblin Gang
Hog Rider Spear Goblins Princess
Fireball
Hog Rider The Log Princess
Hog Rider
Spear Goblins Bats Goblin Gang Fireball The Log Princess
The Log
Hog Rider Fireball Princess
Princess
Spear Goblins Goblin Gang Fireball Hog Rider The Log
Ice Wizard

Defense Synergies 1 14

Spear Goblins
Bats Goblin Gang The Log Ice Wizard
Bats
Spear Goblins The Log Ice Wizard
Goblin Gang
Spear Goblins The Log Princess Ice Wizard
Fireball
The Log Princess Ice Wizard
Hog Rider
The Log
Fireball Spear Goblins Bats Goblin Gang Princess Ice Wizard
Princess
Goblin Gang Fireball The Log Ice Wizard
Ice Wizard
Spear Goblins Bats Goblin Gang Fireball The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball The Log
Bats Goblin Gang The Log Ice Wizard
Goblin Gang Bats Ice Wizard
Bats Goblin Gang Ice Wizard
Fireball The Log Princess
Goblin Gang Fireball The Log Spear Goblins Bats Ice Wizard
Bats Spear Goblins Goblin Gang Fireball Princess Ice Wizard
Fireball The Log
Goblin Gang Princess Ice Wizard
Goblin Gang Spear Goblins Ice Wizard
Bats Goblin Gang Ice Wizard Spear Goblins Fireball The Log Princess
Spear Goblins Bats Goblin Gang Fireball Princess Ice Wizard
Bats Goblin Gang Fireball The Log Ice Wizard
Fireball Bats Goblin Gang The Log Princess
Goblin Gang
Goblin Gang Fireball The Log
Bats Goblin Gang Fireball
Fireball Spear Goblins Bats Goblin Gang The Log Ice Wizard
The Log Spear Goblins Bats Fireball Princess Ice Wizard
Goblin Gang Spear Goblins Bats Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Fireball
Fireball Goblin Gang The Log
Goblin Gang Spear Goblins Bats The Log
Goblin Gang Bats Fireball The Log
Goblin Gang
Fireball Bats Goblin Gang Princess Ice Wizard
Goblin Gang Spear Goblins Bats Fireball Ice Wizard
Spear Goblins Bats Fireball The Log
Goblin Gang
Bats
Fireball The Log
Goblin Gang Fireball
Fireball Princess
Goblin Gang Spear Goblins Bats Fireball The Log
Bats Fireball The Log Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess The Log
Fireball The Log Princess Ice Wizard
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Spear Goblins Bats Princess Ice Wizard
The Log Princess
Fireball The Log Princess Ice Wizard
Fireball The Log
Bats Goblin Gang Fireball
Fireball The Log Princess
Fireball Princess
Fireball The Log Princess
Fireball Princess
Princess Fireball The Log
Spear Goblins Fireball The Log Princess
Fireball The Log Princess
Fireball
Bats
Fireball The Log Princess
Fireball The Log Princess
Fireball The Log
Fireball Princess
The Log
Fireball The Log
The Log Fireball Princess Ice Wizard
Fireball The Log Princess Ice Wizard
Fireball The Log Princess
Fireball The Log
Bats Fireball Princess Ice Wizard
Bats Fireball
Fireball
Fireball The Log
Fireball Princess
Fireball The Log Princess
Spear Goblins Bats Goblin Gang Fireball Princess
Fireball Princess Ice Wizard
The Log Fireball
Fireball Goblin Gang Princess
The Log Fireball Princess
Fireball
Bats Goblin Gang Fireball The Log Princess
Bats Fireball Princess
Fireball The Log Princess

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