My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Musketeer P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Musketeer
Zap
Firecracker
Barbarian Barrel
Firecracker Tesla Musketeer Ice Wizard
The Log
Firecracker Musketeer
Earthquake
Firecracker Tesla
Arrows
Firecracker
Royal Delivery
Firecracker Musketeer P.E.K.K.A Ice Wizard
Fireball
Firecracker Tesla Musketeer Ice Wizard
Poison
Firecracker Musketeer Ice Wizard
Lightning
Tesla Musketeer Ice Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Poison The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Ice Wizard Tesla Musketeer Poison P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Firecracker Ice Wizard

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker P.E.K.K.A Musketeer Poison The Log Ice Wizard
Firecracker
Zap P.E.K.K.A
Tesla
Musketeer
Zap P.E.K.K.A The Log
Poison
P.E.K.K.A Zap The Log
P.E.K.K.A
Zap Poison Firecracker Musketeer The Log Ice Wizard
The Log
Zap Musketeer Poison P.E.K.K.A
Ice Wizard
Zap P.E.K.K.A

Defense Synergies 5 17

Zap
Firecracker Tesla Musketeer Poison P.E.K.K.A The Log Ice Wizard
Firecracker
The Log Zap Tesla Musketeer P.E.K.K.A Ice Wizard
Tesla
Musketeer The Log Zap Firecracker Poison
Musketeer
Tesla The Log Zap Firecracker P.E.K.K.A
Poison
Zap Tesla The Log Ice Wizard
P.E.K.K.A
The Log Zap Firecracker Musketeer Ice Wizard
The Log
Firecracker Tesla Musketeer P.E.K.K.A Zap Poison Ice Wizard
Ice Wizard
Zap Firecracker Poison P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla Musketeer The Log
P.E.K.K.A Zap Firecracker Tesla Musketeer The Log Ice Wizard
Tesla P.E.K.K.A Musketeer Ice Wizard
Tesla P.E.K.K.A Firecracker Musketeer Ice Wizard
Firecracker Poison P.E.K.K.A The Log
The Log Zap Firecracker Tesla Musketeer Ice Wizard
Tesla Musketeer Zap Firecracker Poison Ice Wizard
Zap Tesla Musketeer Poison P.E.K.K.A The Log
Tesla P.E.K.K.A Musketeer Ice Wizard
Firecracker Tesla Musketeer Ice Wizard
Poison Ice Wizard Zap Firecracker Tesla Musketeer The Log
Tesla Musketeer Zap Firecracker Poison Ice Wizard
Tesla P.E.K.K.A Zap Musketeer The Log Ice Wizard
Zap Firecracker Tesla Poison P.E.K.K.A The Log
P.E.K.K.A Tesla
Zap Tesla P.E.K.K.A The Log
Tesla Firecracker Musketeer Poison P.E.K.K.A
Tesla Zap Firecracker Musketeer The Log Ice Wizard
Zap Poison The Log Firecracker Tesla Musketeer Ice Wizard
P.E.K.K.A Tesla Musketeer
Firecracker Tesla Musketeer Poison P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla P.E.K.K.A
Poison Zap Firecracker Tesla Musketeer The Log
P.E.K.K.A Zap Musketeer The Log
P.E.K.K.A Zap Tesla Musketeer The Log
P.E.K.K.A Tesla Musketeer
Firecracker Poison Zap Tesla Musketeer Ice Wizard
P.E.K.K.A Tesla Musketeer Ice Wizard
P.E.K.K.A Tesla
Zap P.E.K.K.A Firecracker Poison The Log
P.E.K.K.A Tesla Musketeer
P.E.K.K.A Tesla Musketeer
P.E.K.K.A Zap Poison The Log
P.E.K.K.A Tesla
Firecracker Tesla Musketeer
Tesla Zap Firecracker Musketeer Poison P.E.K.K.A The Log
Poison Zap Firecracker Tesla Musketeer P.E.K.K.A The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Musketeer The Log
Firecracker Poison Zap Musketeer The Log Ice Wizard
Poison The Log
Firecracker Musketeer Poison The Log
Poison Zap Firecracker The Log
Firecracker Poison Zap Musketeer Ice Wizard
Firecracker Musketeer Poison The Log
Poison The Log Zap Firecracker Ice Wizard
Poison The Log Zap Firecracker
Musketeer Poison
Firecracker Poison Zap Musketeer The Log
Poison Zap Firecracker Musketeer
Poison Firecracker Musketeer The Log
Firecracker Musketeer Poison
Zap Firecracker Musketeer Poison The Log
Zap Firecracker Musketeer Poison The Log
Firecracker Musketeer Poison The Log
Poison
Zap Firecracker Musketeer Poison The Log
Zap Firecracker Poison The Log
Musketeer Poison The Log
Poison
Musketeer The Log
Zap Musketeer Poison The Log
Zap Firecracker Poison The Log Ice Wizard
Firecracker Poison The Log Zap Musketeer Ice Wizard
Zap Musketeer Poison The Log
Poison Zap Firecracker Musketeer The Log
Poison Zap Firecracker Musketeer Ice Wizard
Zap Firecracker Musketeer Poison
Poison Zap Musketeer The Log
Zap Firecracker Poison
P.E.K.K.A
Firecracker Poison The Log
Zap Musketeer
Poison Zap Firecracker Musketeer Ice Wizard
The Log
Poison Firecracker Musketeer
The Log Zap Firecracker Musketeer Poison
Zap Poison
Firecracker Musketeer P.E.K.K.A
Zap Firecracker Musketeer Poison The Log
Firecracker Zap Musketeer Poison
Poison Zap Firecracker Musketeer The Log

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