My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Ice Golem Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Ice Golem Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Giant Skeleton
Giant Snowball
Minion Horde Hog Rider Witch
Zap
Minion Horde Witch
Barbarian Barrel
Witch Giant Skeleton
The Log
Hog Rider Witch Giant Skeleton
Earthquake
Hog Rider Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Hog Rider Witch Giant Skeleton
Fireball
Minion Horde Hog Rider Witch
Poison
Minion Horde Witch
Lightning
Ice Golem Witch
Rocket
Minion Horde Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Rage Tornado Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Ice Golem Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Rage The Log Tornado Hog Rider Minion Horde Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Golem Rage The Log Tornado

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Ice Golem Hog Rider Giant Skeleton
Ice Golem
Hog Rider Minion Horde Witch
Hog Rider
Ice Golem Rage The Log Minion Horde Tornado Witch Giant Skeleton
Rage
Minion Horde Hog Rider Witch Giant Skeleton
Tornado
Hog Rider Witch Giant Skeleton The Log
Witch
Rage Ice Golem Hog Rider Tornado Giant Skeleton
Giant Skeleton
Minion Horde Hog Rider Rage Tornado Witch The Log
The Log
Hog Rider Tornado Giant Skeleton

Defense Synergies 0 13

Minion Horde
Ice Golem Tornado The Log
Ice Golem
Minion Horde Tornado Witch Giant Skeleton The Log
Hog Rider
Rage
Tornado
Minion Horde Ice Golem Witch Giant Skeleton The Log
Witch
Ice Golem Tornado Giant Skeleton The Log
Giant Skeleton
Ice Golem Tornado Witch The Log
The Log
Minion Horde Ice Golem Tornado Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Ice Golem The Log
Minion Horde Witch The Log
Minion Horde Tornado Witch Giant Skeleton
Minion Horde Witch
Tornado Giant Skeleton The Log
Tornado The Log
Minion Horde Tornado Witch
Ice Golem Giant Skeleton The Log
Minion Horde Witch Tornado
Tornado Minion Horde Ice Golem Giant Skeleton
Minion Horde Witch Ice Golem Tornado Giant Skeleton The Log
Minion Horde Tornado Witch
Minion Horde Witch Giant Skeleton The Log
Minion Horde Tornado Witch The Log
Minion Horde
Minion Horde Tornado The Log
Minion Horde Tornado Witch
Minion Horde Tornado Witch The Log
Tornado Witch The Log Ice Golem Giant Skeleton
Tornado
Minion Horde Witch Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Witch Giant Skeleton
Ice Golem The Log
Giant Skeleton Minion Horde Ice Golem Witch The Log
Giant Skeleton Minion Horde Ice Golem Tornado The Log
Giant Skeleton Minion Horde Witch
Minion Horde Ice Golem Tornado Witch
Minion Horde Ice Golem Witch Giant Skeleton
Giant Skeleton Minion Horde
Minion Horde Giant Skeleton Ice Golem Tornado Witch The Log
Witch Minion Horde
Minion Horde Witch Giant Skeleton
Tornado Giant Skeleton The Log
Giant Skeleton Minion Horde Ice Golem Witch
Minion Horde Witch
Witch Minion Horde Ice Golem Tornado Giant Skeleton The Log
Minion Horde Ice Golem Witch Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Ice Golem Giant Skeleton The Log
Tornado The Log
Minion Horde Giant Skeleton The Log
Ice Golem Giant Skeleton The Log
Minion Horde The Log
Minion Horde Ice Golem Tornado Witch
Minion Horde Tornado Witch The Log
The Log Ice Golem Tornado
The Log Tornado
Minion Horde Tornado
Minion Horde Tornado The Log
Tornado
Ice Golem The Log
Minion Horde
Ice Golem The Log
Minion Horde Witch The Log
Minion Horde The Log
Tornado
Minion Horde
The Log
Tornado Witch The Log
Minion Horde Giant Skeleton The Log
Tornado
Tornado The Log
Minion Horde The Log
Ice Golem Tornado The Log Witch
Minion Horde Witch
The Log Tornado Witch
Tornado Witch The Log
Tornado The Log
Minion Horde Ice Golem Tornado Witch
Minion Horde Witch
Minion Horde
Minion Horde The Log
Minion Horde
Minion Horde Giant Skeleton
The Log
Minion Horde Witch
Tornado Witch
The Log
Minion Horde
The Log Ice Golem
Tornado Giant Skeleton
Minion Horde
Minion Horde Tornado Witch Giant Skeleton The Log
Tornado Witch
Tornado Witch Giant Skeleton The Log

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