My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Dark Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Dark Prince Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Goblin Barrel Skeleton Army Dark Prince Giant Skeleton
Giant Snowball
Minion Horde Hog Rider Goblin Barrel Skeleton Army
Zap
Minion Horde Goblin Barrel Skeleton Army Dark Prince
Barbarian Barrel
Wizard Goblin Barrel Skeleton Army Dark Prince Giant Skeleton
The Log
Hog Rider Goblin Barrel Skeleton Army Dark Prince Giant Skeleton
Earthquake
Hog Rider Goblin Barrel Skeleton Army
Arrows
Minion Horde Goblin Barrel Skeleton Army
Royal Delivery
Minion Horde Hog Rider Wizard Goblin Barrel Skeleton Army Dark Prince Giant Skeleton
Fireball
Minion Horde Hog Rider Wizard Goblin Barrel Skeleton Army
Poison
Minion Horde Wizard Skeleton Army
Lightning
Wizard Dark Prince
Rocket
Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Dark Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Skeleton Army Hog Rider Dark Prince Minion Horde Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Barrel Skeleton Army Hog Rider

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Hog Rider Dark Prince Giant Skeleton
Hog Rider
The Log Minion Horde Wizard Goblin Barrel Dark Prince Giant Skeleton
Wizard
Hog Rider Dark Prince Giant Skeleton
Goblin Barrel
Dark Prince Hog Rider Skeleton Army Giant Skeleton
Skeleton Army
Goblin Barrel
Dark Prince
Goblin Barrel Minion Horde Hog Rider Wizard
Giant Skeleton
Minion Horde Hog Rider Wizard Goblin Barrel The Log
The Log
Hog Rider Giant Skeleton

Defense Synergies 0 9

Minion Horde
The Log
Hog Rider
Wizard
Skeleton Army Dark Prince Giant Skeleton The Log
Goblin Barrel
Skeleton Army
Wizard Giant Skeleton The Log
Dark Prince
Wizard The Log
Giant Skeleton
Wizard Skeleton Army The Log
The Log
Minion Horde Wizard Skeleton Army Dark Prince Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard The Log
Minion Horde Skeleton Army Dark Prince The Log
Minion Horde Skeleton Army Dark Prince Giant Skeleton
Minion Horde Skeleton Army Dark Prince
Skeleton Army Dark Prince Giant Skeleton The Log
Skeleton Army The Log Dark Prince
Minion Horde Wizard
Giant Skeleton The Log
Minion Horde Skeleton Army
Skeleton Army Minion Horde Dark Prince Giant Skeleton
Minion Horde Skeleton Army Wizard Dark Prince Giant Skeleton The Log
Minion Horde Wizard
Minion Horde Skeleton Army Wizard Dark Prince Giant Skeleton The Log
Wizard Skeleton Army Minion Horde Dark Prince The Log
Skeleton Army Minion Horde
Minion Horde Skeleton Army The Log
Minion Horde Wizard Skeleton Army Dark Prince
Minion Horde Wizard Skeleton Army Dark Prince The Log
Wizard The Log Dark Prince Giant Skeleton
Wizard Skeleton Army Dark Prince Minion Horde Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Dark Prince Giant Skeleton
Wizard The Log
Skeleton Army Giant Skeleton Minion Horde Dark Prince The Log
Skeleton Army Dark Prince Giant Skeleton Minion Horde The Log
Giant Skeleton Minion Horde Skeleton Army Dark Prince
Wizard Minion Horde
Skeleton Army Dark Prince Minion Horde Giant Skeleton
Giant Skeleton Minion Horde Skeleton Army Dark Prince
Minion Horde Giant Skeleton Skeleton Army Dark Prince The Log
Minion Horde Skeleton Army
Minion Horde Dark Prince Giant Skeleton
Skeleton Army Dark Prince Giant Skeleton The Log
Skeleton Army Dark Prince Giant Skeleton Minion Horde Wizard
Wizard Minion Horde Skeleton Army
Skeleton Army Minion Horde Dark Prince Giant Skeleton The Log
Minion Horde Wizard Dark Prince Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Giant Skeleton The Log
The Log
Minion Horde Giant Skeleton The Log
Dark Prince Giant Skeleton The Log
Wizard Minion Horde Dark Prince The Log
Wizard Minion Horde
Minion Horde Wizard The Log
The Log Wizard
The Log Wizard
Minion Horde
Minion Horde Wizard Dark Prince The Log
Wizard
The Log
Minion Horde
The Log
Minion Horde Wizard The Log
Minion Horde Wizard The Log
Minion Horde
Wizard Dark Prince The Log
Wizard The Log
Minion Horde Giant Skeleton The Log
Wizard
The Log
Minion Horde The Log
The Log Wizard Dark Prince
Minion Horde
The Log Wizard
Wizard The Log
The Log
Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Minion Horde Wizard The Log
Minion Horde
Minion Horde Giant Skeleton
Wizard The Log
Minion Horde Skeleton Army Dark Prince
Wizard
The Log
Minion Horde Wizard Dark Prince
The Log Wizard
Giant Skeleton
Minion Horde Dark Prince
Minion Horde Giant Skeleton The Log
Dark Prince Giant Skeleton The Log

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