My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Three Musketeers Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Three Musketeers Miner Sparky
Giant Snowball
Fire Spirit Minion Horde Three Musketeers Miner
Zap
Fire Spirit Minion Horde Three Musketeers Sparky
Barbarian Barrel
Fire Spirit Three Musketeers Sparky
The Log
Fire Spirit Three Musketeers Sparky
Earthquake
Arrows
Fire Spirit Minion Horde
Royal Delivery
Fire Spirit Minion Horde Three Musketeers Miner Sparky
Fireball
Minion Horde Three Musketeers Sparky
Poison
Minion Horde Three Musketeers Sparky
Lightning
Three Musketeers Sparky
Rocket
Minion Horde Three Musketeers Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Miner Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Miner Minion Horde Giant Sparky Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Miner

Attack Synergies 7 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Zap Giant Three Musketeers Sparky
Zap
Giant Miner Sparky Fire Spirit Minion Horde Three Musketeers The Log
Minion Horde
Miner Zap Giant Sparky
Giant
Zap Miner Sparky Fire Spirit Minion Horde Three Musketeers The Log
Three Musketeers
Fire Spirit Zap Giant The Log Miner
The Log
Zap Giant Three Musketeers Miner Sparky
Miner
Fire Spirit Zap Minion Horde Giant Three Musketeers The Log Sparky
Sparky
Zap Giant Fire Spirit Minion Horde The Log Miner

Defense Synergies 0 13

Fire Spirit
Zap The Log Sparky
Zap
Fire Spirit Minion Horde Three Musketeers The Log Miner Sparky
Minion Horde
Zap The Log Sparky
Giant
Three Musketeers
Zap The Log
The Log
Fire Spirit Zap Minion Horde Three Musketeers Miner Sparky
Miner
Zap The Log
Sparky
Fire Spirit Zap Minion Horde The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde The Log Sparky
Minion Horde Sparky Zap Three Musketeers The Log
Minion Horde Three Musketeers Sparky Fire Spirit
Minion Horde Three Musketeers Sparky
The Log Sparky
The Log Fire Spirit Zap
Minion Horde Three Musketeers Fire Spirit Zap
Zap The Log Sparky
Minion Horde Three Musketeers Sparky
Fire Spirit Minion Horde Miner Sparky
Minion Horde Zap The Log
Minion Horde Three Musketeers Zap
Minion Horde Sparky Fire Spirit Zap Three Musketeers The Log
Fire Spirit Three Musketeers Sparky Zap Minion Horde The Log
Sparky Minion Horde Three Musketeers
Minion Horde Zap Three Musketeers The Log Sparky
Minion Horde Three Musketeers Sparky
Fire Spirit Zap Minion Horde Three Musketeers The Log
Zap The Log Fire Spirit
Sparky Three Musketeers
Fire Spirit Minion Horde The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Sparky
Zap The Log Miner
Zap Minion Horde The Log Sparky
Zap Minion Horde The Log Sparky
Minion Horde Three Musketeers Sparky
Fire Spirit Zap Minion Horde Three Musketeers
Sparky Minion Horde
Minion Horde Sparky
Zap Minion Horde The Log Sparky
Minion Horde Three Musketeers Sparky
Minion Horde Sparky
Zap The Log
Minion Horde Three Musketeers Sparky
Minion Horde Three Musketeers Sparky
Sparky Zap Minion Horde Three Musketeers The Log
Zap Minion Horde The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log Sparky
Zap The Log Miner
Minion Horde The Log Miner Sparky
The Log Sparky
Fire Spirit Zap Minion Horde The Log Sparky
Fire Spirit Zap Minion Horde
Fire Spirit Minion Horde The Log Sparky
The Log Fire Spirit Zap
The Log Miner Zap
Fire Spirit Minion Horde Three Musketeers Sparky
Miner Zap Minion Horde The Log Sparky
Fire Spirit Zap
Fire Spirit Three Musketeers The Log Miner Sparky
Minion Horde
Zap The Log Sparky
Zap Minion Horde Three Musketeers The Log Sparky
Minion Horde Three Musketeers The Log Sparky
Three Musketeers Sparky
Minion Horde Sparky
Fire Spirit Zap Three Musketeers The Log Sparky
Fire Spirit Zap The Log Miner
Minion Horde The Log Sparky
The Log Sparky
Zap Minion Horde The Log
Zap The Log Fire Spirit Sparky
Minion Horde
The Log Miner Zap Sparky
Zap The Log Miner Sparky
Miner Zap The Log Sparky
Fire Spirit Zap Minion Horde Sparky
Zap Minion Horde
Minion Horde Sparky
Zap Minion Horde The Log Miner Sparky
Zap Minion Horde Sparky
Minion Horde Sparky
The Log Sparky
Zap Minion Horde Fire Spirit
Fire Spirit Zap Three Musketeers
The Log
Miner Minion Horde Three Musketeers Sparky
The Log Zap
Zap Sparky
Minion Horde Three Musketeers Sparky
Zap Minion Horde The Log Sparky
Zap
Zap The Log Miner Sparky

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