My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Elite Barbarians Hog Rider
Giant Snowball
Archers Barbarians Hog Rider Witch
Zap
Archers Royal Giant Witch
Barbarian Barrel
Archers Barbarians Elite Barbarians Witch
The Log
Archers Barbarians Royal Giant Elite Barbarians Hog Rider Witch
Earthquake
Archers Barbarians Hog Rider Witch
Arrows
Archers Witch
Royal Delivery
Archers Barbarians Elite Barbarians Hog Rider Witch
Fireball
Archers Barbarians Elite Barbarians Hog Rider Witch
Poison
Archers Barbarians Witch
Lightning
Elite Barbarians Witch
Rocket
Barbarians Elite Barbarians Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Hog Rider Barbarians Witch Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Archers Hog Rider

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Archers Royal Giant Witch The Log
Archers
Zap Royal Giant Elite Barbarians Hog Rider
Barbarians
Hog Rider
Royal Giant
Zap Archers Elite Barbarians Hog Rider Witch The Log
Elite Barbarians
Zap Archers Royal Giant Hog Rider The Log
Hog Rider
Zap The Log Archers Barbarians Royal Giant Elite Barbarians Witch
Witch
Zap Royal Giant Hog Rider
The Log
Hog Rider Zap Royal Giant Elite Barbarians

Defense Synergies 0 9

Zap
Archers Barbarians Elite Barbarians Witch The Log
Archers
Zap Witch The Log
Barbarians
Zap
Royal Giant
Elite Barbarians
Zap The Log
Hog Rider
Witch
Zap Archers The Log
The Log
Zap Archers Elite Barbarians Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Barbarians Elite Barbarians Zap Witch The Log
Barbarians Witch Archers Elite Barbarians
Barbarians Elite Barbarians Witch
Barbarians Elite Barbarians The Log
The Log Zap Archers
Zap Archers Witch
Zap Barbarians The Log
Barbarians Witch Elite Barbarians
Elite Barbarians Archers Barbarians
Archers Barbarians Witch Zap The Log
Zap Archers Witch
Barbarians Zap Elite Barbarians Witch The Log
Zap Barbarians Witch The Log
Barbarians Elite Barbarians
Barbarians Zap Elite Barbarians The Log
Barbarians Elite Barbarians Witch
Zap Archers Barbarians Elite Barbarians Witch The Log
Zap Witch The Log Archers Barbarians
Barbarians Elite Barbarians
Archers Barbarians Elite Barbarians Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Archers Elite Barbarians Witch
Zap Archers Elite Barbarians The Log
Barbarians Zap Elite Barbarians Witch The Log
Zap Barbarians Elite Barbarians The Log
Barbarians Elite Barbarians Witch
Zap Archers Witch
Archers Barbarians Elite Barbarians Witch
Barbarians Elite Barbarians
Zap Barbarians Elite Barbarians Witch The Log
Witch Barbarians
Barbarians Elite Barbarians Witch
Zap Barbarians Elite Barbarians The Log
Barbarians Elite Barbarians Witch
Archers Barbarians Witch
Barbarians Elite Barbarians Witch Zap Archers The Log
Zap Archers Barbarians Elite Barbarians Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
Barbarians The Log
Zap The Log
Zap Witch
Archers Witch The Log
The Log Zap
The Log Zap
Elite Barbarians
Zap The Log
Zap Archers
Elite Barbarians The Log
Zap Elite Barbarians The Log
Zap Witch The Log
The Log
Zap Archers The Log
Zap Witch The Log
The Log
The Log
Zap Barbarians The Log
Zap The Log Witch
Witch
The Log Zap Witch
Zap Witch The Log
Zap The Log
Elite Barbarians Zap Archers Witch
Zap Witch
Elite Barbarians
Zap The Log
Zap
The Log
Zap Archers Barbarians Witch
Zap Archers Witch
The Log
The Log Zap
Zap
Elite Barbarians
Zap Elite Barbarians Witch The Log
Zap Witch
Zap Witch The Log

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