My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Skeleton Army
Giant Snowball
Minions Hog Rider Skeleton Army Princess
Zap
Minions Inferno Tower Skeleton Army Princess
Barbarian Barrel
Inferno Tower Skeleton Army Princess
The Log
Hog Rider Skeleton Army Princess
Earthquake
Hog Rider Inferno Tower Skeleton Army
Arrows
Minions Skeleton Army Princess
Royal Delivery
Minions Hog Rider Skeleton Army Princess
Fireball
Minions Hog Rider Inferno Tower Skeleton Army Princess
Poison
Minions Inferno Tower Skeleton Army Princess
Lightning
Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Freeze Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Skeleton Army Princess Hog Rider Freeze Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Skeleton Army

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Minions Freeze The Log Princess
Minions
Hog Rider Zap
Hog Rider
Zap Minions Freeze The Log Princess
Inferno Tower
Skeleton Army
Freeze
Hog Rider Zap
The Log
Hog Rider Zap Princess
Princess
Zap Hog Rider The Log

Defense Synergies 2 13

Zap
Minions Inferno Tower Skeleton Army The Log Princess
Minions
Zap Inferno Tower Freeze The Log
Hog Rider
Inferno Tower
Skeleton Army The Log Zap Minions Princess
Skeleton Army
Inferno Tower Zap Freeze The Log Princess
Freeze
Minions Skeleton Army
The Log
Inferno Tower Zap Minions Skeleton Army Princess
Princess
Zap Inferno Tower Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Inferno Tower The Log
Inferno Tower Skeleton Army Zap Minions The Log
Inferno Tower Skeleton Army Minions Freeze
Inferno Tower Skeleton Army Minions
Skeleton Army The Log Princess
Skeleton Army Freeze The Log Zap Minions
Minions Inferno Tower Zap Freeze Princess
Zap Inferno Tower The Log
Inferno Tower Minions Skeleton Army Princess
Skeleton Army Inferno Tower
Minions Skeleton Army Zap Freeze The Log Princess
Minions Inferno Tower Zap Princess
Inferno Tower Skeleton Army Zap Minions Freeze The Log
Skeleton Army Zap Minions Freeze The Log Princess
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Zap Freeze The Log
Minions Inferno Tower Skeleton Army
Zap Minions Skeleton Army The Log
Zap Freeze The Log Minions Princess
Inferno Tower
Skeleton Army Minions The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Inferno Tower
Zap The Log
Skeleton Army Zap Minions Inferno Tower The Log
Skeleton Army Zap Inferno Tower The Log
Inferno Tower Skeleton Army
Zap Minions Freeze Princess
Skeleton Army Minions Inferno Tower
Inferno Tower Skeleton Army
Zap Freeze Minions Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army
Minions Inferno Tower
Skeleton Army Zap The Log
Skeleton Army Inferno Tower
Skeleton Army Princess
Inferno Tower Skeleton Army Zap Minions Freeze The Log
Minions Zap Inferno Tower Freeze The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Freeze The Log
Zap The Log Princess
The Log
Freeze The Log
Zap The Log
Zap Minions Freeze Princess
The Log Princess
The Log Zap Freeze Princess
The Log Zap
Minions
Zap The Log Princess
Zap Princess
The Log Princess
Minions Freeze Princess
Princess Zap The Log
Zap The Log Princess
The Log Princess
Freeze
Minions
Zap The Log Princess
Zap The Log Princess
Minions The Log
Princess
The Log
Zap The Log
Zap Freeze The Log Princess
The Log Zap Princess
Zap The Log Princess
Zap The Log
Zap Princess
Zap Minions Freeze
Zap The Log
Zap Freeze Princess
The Log Princess
Zap Minions Skeleton Army Freeze Princess
Zap Princess
Freeze
The Log
Princess
The Log Zap Princess
Zap
Zap Minions Freeze The Log Princess
Zap Princess
Zap Freeze The Log Princess

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