My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Baby Dragon Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Hog Rider Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Guards Bandit Inferno Dragon
Giant Snowball
Battle Ram Hog Rider Guards Baby Dragon Inferno Dragon
Zap
Battle Ram Guards Bandit Inferno Dragon
Barbarian Barrel
Battle Ram Wizard Guards Bandit
The Log
Battle Ram Hog Rider Guards Bandit
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Battle Ram Hog Rider Wizard Guards Baby Dragon Bandit Inferno Dragon
Fireball
Battle Ram Hog Rider Wizard Baby Dragon Bandit Inferno Dragon
Poison
Wizard Guards
Lightning
Battle Ram Wizard Baby Dragon Bandit Inferno Dragon
Rocket
Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards Baby Dragon Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Bandit Battle Ram Hog Rider Baby Dragon Inferno Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Guards Bandit Battle Ram

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Ram
The Log Bandit Baby Dragon
Hog Rider
The Log Wizard Guards Baby Dragon Bandit
Wizard
Hog Rider Bandit
Guards
Hog Rider The Log Bandit
Baby Dragon
Battle Ram Hog Rider Bandit Inferno Dragon
The Log
Battle Ram Hog Rider Guards Bandit
Bandit
Battle Ram Hog Rider Wizard Guards Baby Dragon The Log
Inferno Dragon
Baby Dragon

Defense Synergies 0 10

Battle Ram
Hog Rider
Wizard
Guards The Log Bandit
Guards
Wizard Baby Dragon The Log
Baby Dragon
Guards The Log Bandit Inferno Dragon
The Log
Wizard Guards Baby Dragon Bandit Inferno Dragon
Bandit
Wizard Baby Dragon The Log
Inferno Dragon
Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon The Log
Inferno Dragon The Log Bandit
Bandit Inferno Dragon
Inferno Dragon Guards Bandit
The Log
The Log Guards Baby Dragon Bandit
Inferno Dragon Wizard Baby Dragon
Baby Dragon The Log Bandit
Inferno Dragon
Guards Bandit
Guards Wizard Baby Dragon The Log Bandit
Inferno Dragon Wizard Baby Dragon
Wizard Guards The Log Bandit
Wizard Guards Baby Dragon The Log
Inferno Dragon Bandit
The Log Bandit Inferno Dragon
Wizard
Wizard Guards Baby Dragon The Log Bandit
Wizard Baby Dragon The Log Guards Bandit Inferno Dragon
Inferno Dragon
Wizard Guards Baby Dragon The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Bandit
Bandit Wizard Baby Dragon The Log Inferno Dragon
Guards Bandit The Log
Guards The Log Bandit
Guards Bandit Inferno Dragon
Wizard Baby Dragon
Guards Bandit
Inferno Dragon
Baby Dragon The Log Bandit Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Guards
Guards The Log
Wizard Guards Bandit
Wizard Baby Dragon
Guards Baby Dragon The Log Inferno Dragon
Wizard Baby Dragon The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Baby Dragon The Log Bandit
Baby Dragon The Log Bandit
Baby Dragon The Log Bandit
Guards The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon
Wizard Baby Dragon The Log
The Log Wizard Baby Dragon
The Log Wizard Bandit
Guards
Wizard The Log Bandit
Wizard Baby Dragon
Baby Dragon The Log Bandit
Baby Dragon Bandit
Baby Dragon The Log
Wizard Baby Dragon The Log Bandit
Wizard Baby Dragon The Log Bandit
Wizard Baby Dragon The Log Bandit
Wizard Baby Dragon The Log
Baby Dragon The Log
Wizard
The Log
Baby Dragon The Log
The Log Wizard Baby Dragon
Inferno Dragon
The Log Wizard Baby Dragon Bandit
Wizard Baby Dragon The Log Bandit
Baby Dragon The Log Bandit
Wizard Baby Dragon
Wizard Guards
Wizard The Log Bandit
Wizard The Log
Guards Bandit
Wizard Baby Dragon
The Log
Wizard Baby Dragon
The Log Wizard Baby Dragon
Guards Baby Dragon The Log
Baby Dragon The Log Bandit

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