My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Furnace Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Night Witch
Giant Snowball
Hog Rider Furnace Guards Night Witch
Zap
Furnace Guards Night Witch
Barbarian Barrel
Valkyrie Furnace Guards Night Witch
The Log
Hog Rider Furnace Guards
Earthquake
Hog Rider Furnace Guards
Arrows
Furnace Guards Night Witch
Royal Delivery
Valkyrie Hog Rider Guards Night Witch
Fireball
Hog Rider Furnace Night Witch
Poison
Furnace Guards Night Witch
Lightning
Valkyrie Furnace Night Witch
Rocket
Valkyrie Hog Rider Furnace Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Furnace Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Poison Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Fireball Valkyrie Hog Rider Furnace Poison Night Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Guards Fireball Valkyrie

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider The Log
Valkyrie
Hog Rider Furnace
Hog Rider
Fireball Valkyrie The Log Furnace Guards Poison
Furnace
Valkyrie Hog Rider
Guards
Hog Rider The Log
Poison
Hog Rider The Log Night Witch
The Log
Hog Rider Fireball Guards Poison
Night Witch
Poison

Defense Synergies 1 9

Fireball
The Log Valkyrie
Valkyrie
Fireball Furnace The Log Night Witch
Hog Rider
Furnace
Valkyrie Guards
Guards
Furnace Poison The Log
Poison
Guards The Log
The Log
Fireball Valkyrie Guards Poison Night Witch
Night Witch
Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie The Log
Valkyrie Furnace The Log Night Witch
Furnace Valkyrie Night Witch
Night Witch Valkyrie Furnace Guards
Fireball Valkyrie Poison The Log
Fireball The Log Valkyrie Furnace Guards Night Witch
Furnace Fireball Poison Night Witch
Fireball Valkyrie Poison The Log
Furnace Night Witch
Guards Valkyrie Night Witch
Valkyrie Guards Poison Fireball Furnace The Log Night Witch
Fireball Furnace Poison Night Witch
Furnace Night Witch Fireball Valkyrie Guards The Log
Fireball Valkyrie Furnace Guards Poison The Log Night Witch
Furnace
Fireball Furnace The Log
Fireball Valkyrie Furnace Poison Night Witch
Fireball Valkyrie Furnace Guards The Log Night Witch
Valkyrie Furnace Poison The Log Fireball Guards
Valkyrie Fireball Furnace Guards Poison The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Fireball Furnace
Fireball Poison Valkyrie The Log
Guards Valkyrie Furnace The Log
Valkyrie Guards Fireball The Log Night Witch
Valkyrie Guards Night Witch
Fireball Furnace Poison
Guards Fireball Valkyrie Furnace Night Witch
Valkyrie
Fireball Valkyrie Poison The Log
Guards
Valkyrie Guards
Fireball Valkyrie Guards Poison The Log
Fireball Valkyrie Guards Night Witch
Fireball Valkyrie Furnace
Guards Fireball Valkyrie Furnace Poison The Log Night Witch
Valkyrie Poison Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Valkyrie Guards The Log
Fireball Poison The Log
Fireball Poison The Log
Fireball Valkyrie Guards Poison The Log
Fireball Poison Valkyrie Furnace The Log
Fireball Poison Furnace
Furnace Poison The Log
Fireball Poison The Log
Fireball Poison The Log
Fireball Guards Poison Night Witch
Poison Fireball Valkyrie The Log
Fireball Poison
Poison Fireball The Log
Fireball Poison
Fireball Furnace Poison The Log
Fireball Furnace Poison The Log
Fireball Furnace Poison The Log
Fireball Poison
Night Witch
Fireball Poison The Log
Fireball Valkyrie Poison The Log
Fireball Poison The Log Night Witch
Fireball Poison
The Log
Fireball Poison The Log
Poison The Log Fireball Valkyrie Furnace
Fireball Poison The Log
Fireball Poison The Log
Fireball Poison The Log
Poison Fireball Furnace Night Witch
Fireball Guards Poison
Fireball Night Witch
Poison Fireball The Log Night Witch
Fireball Poison
Fireball Poison The Log
Fireball Guards Night Witch
Fireball Poison
The Log Fireball
Fireball Poison Valkyrie
The Log Fireball Poison
Fireball Poison
Fireball Guards Poison The Log
Fireball Poison
Poison Fireball The Log

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