My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton
Giant Snowball
Barbarians Hog Rider Furnace
Zap
Furnace
Barbarian Barrel
Barbarians Furnace Wizard Giant Skeleton
The Log
Barbarians Hog Rider Furnace Giant Skeleton
Earthquake
Barbarians Hog Rider Furnace
Arrows
Furnace
Royal Delivery
Barbarians Hog Rider Wizard Giant Skeleton
Fireball
Barbarians Hog Rider Furnace Wizard
Poison
Barbarians Furnace Wizard
Lightning
Furnace Wizard
Rocket
Barbarians Hog Rider Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Fireball Hog Rider Furnace Barbarians Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage The Log Fireball Hog Rider

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Fireball
Hog Rider The Log
Hog Rider
Fireball Rage The Log Barbarians Furnace Wizard Giant Skeleton
Furnace
Hog Rider Giant Skeleton
Wizard
Hog Rider Rage Giant Skeleton
Rage
Hog Rider Wizard Giant Skeleton
Giant Skeleton
Hog Rider Furnace Wizard Rage The Log
The Log
Hog Rider Fireball Giant Skeleton

Defense Synergies 1 4

Barbarians
Furnace
Fireball
The Log
Hog Rider
Furnace
Barbarians
Wizard
Giant Skeleton The Log
Rage
Giant Skeleton
Wizard The Log
The Log
Fireball Wizard Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log
Barbarians Furnace The Log
Barbarians Furnace Giant Skeleton
Barbarians Furnace
Barbarians Fireball Giant Skeleton The Log
Fireball The Log Furnace
Furnace Fireball Wizard
Barbarians Fireball Giant Skeleton The Log
Barbarians Furnace
Barbarians Giant Skeleton
Barbarians Fireball Furnace Wizard Giant Skeleton The Log
Fireball Furnace Wizard
Barbarians Furnace Fireball Wizard Giant Skeleton The Log
Fireball Wizard Barbarians Furnace The Log
Barbarians Furnace
Barbarians Fireball Furnace The Log
Barbarians Wizard Fireball Furnace
Fireball Barbarians Furnace Wizard The Log
Furnace Wizard The Log Barbarians Fireball Giant Skeleton
Barbarians
Wizard Barbarians Fireball Furnace Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Furnace Giant Skeleton
Fireball Wizard The Log
Barbarians Giant Skeleton Furnace The Log
Giant Skeleton Barbarians Fireball The Log
Barbarians Giant Skeleton
Fireball Furnace Wizard
Barbarians Fireball Furnace Giant Skeleton
Giant Skeleton Barbarians
Giant Skeleton Barbarians Fireball The Log
Barbarians
Barbarians Giant Skeleton
Barbarians Fireball Giant Skeleton The Log
Barbarians Giant Skeleton Fireball Wizard
Wizard Barbarians Fireball Furnace
Barbarians Fireball Furnace Giant Skeleton The Log
Barbarians Fireball Wizard Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton The Log
Fireball The Log
Fireball Giant Skeleton The Log
Barbarians Fireball Giant Skeleton The Log
Fireball Wizard Furnace The Log
Fireball Wizard Furnace
Furnace Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Fireball
Fireball Wizard The Log
Fireball Wizard
Fireball The Log
Fireball
Fireball Furnace The Log
Fireball Furnace Wizard The Log
Fireball Furnace Wizard The Log
Fireball
Fireball Wizard The Log
Fireball Wizard The Log
Fireball Giant Skeleton The Log
Fireball Wizard
The Log
Barbarians Fireball The Log
The Log Fireball Furnace Wizard
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Furnace Wizard
Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball
Giant Skeleton
Fireball Wizard The Log
Barbarians Fireball
Fireball Wizard
The Log Fireball
Fireball Wizard
The Log Fireball Wizard
Fireball Giant Skeleton
Fireball Giant Skeleton The Log
Fireball
Fireball Giant Skeleton The Log

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