My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Dark Prince P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince Bandit
Giant Snowball
Hog Rider
Zap
Dark Prince Bandit
Barbarian Barrel
Tesla Wizard Dark Prince Bandit
The Log
Hog Rider Dark Prince Bandit
Earthquake
Tesla Hog Rider
Arrows
Royal Delivery
Hog Rider Wizard Dark Prince P.E.K.K.A Bandit
Fireball
Tesla Hog Rider Wizard Bandit
Poison
Wizard
Lightning
Tesla Wizard Dark Prince Bandit
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Bandit Tesla Hog Rider Dark Prince Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Bandit Tesla

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Dark Prince Bandit
Tesla
Hog Rider
Arrows The Log Wizard Dark Prince Bandit
Wizard
Hog Rider Dark Prince P.E.K.K.A Bandit
Dark Prince
Arrows Hog Rider Wizard Bandit
P.E.K.K.A
Arrows Wizard The Log
The Log
Hog Rider P.E.K.K.A Bandit
Bandit
Arrows Hog Rider Wizard Dark Prince The Log

Defense Synergies 2 13

Arrows
Tesla Dark Prince P.E.K.K.A Bandit
Tesla
The Log Arrows Wizard Dark Prince
Hog Rider
Wizard
Tesla Dark Prince P.E.K.K.A The Log Bandit
Dark Prince
Arrows Tesla Wizard The Log Bandit
P.E.K.K.A
The Log Arrows Wizard
The Log
Tesla P.E.K.K.A Wizard Dark Prince Bandit
Bandit
Arrows Wizard Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard The Log
P.E.K.K.A Tesla Dark Prince The Log Bandit
Tesla P.E.K.K.A Dark Prince Bandit
Tesla P.E.K.K.A Dark Prince Bandit
Arrows Dark Prince P.E.K.K.A The Log
Arrows The Log Tesla Dark Prince Bandit
Tesla Arrows Wizard
Arrows Tesla P.E.K.K.A The Log Bandit
Tesla P.E.K.K.A
Tesla Dark Prince Bandit
Arrows Tesla Wizard Dark Prince The Log Bandit
Arrows Tesla Wizard
Tesla P.E.K.K.A Wizard Dark Prince The Log Bandit
Wizard Arrows Tesla Dark Prince P.E.K.K.A The Log
P.E.K.K.A Tesla Bandit
Tesla P.E.K.K.A The Log Bandit
Tesla Wizard Arrows Dark Prince P.E.K.K.A
Arrows Tesla Wizard Dark Prince The Log Bandit
Arrows Wizard The Log Tesla Dark Prince Bandit
P.E.K.K.A Tesla
Wizard Dark Prince Arrows Tesla P.E.K.K.A The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Dark Prince P.E.K.K.A Bandit
Bandit Arrows Tesla Wizard The Log
P.E.K.K.A Bandit Dark Prince The Log
Dark Prince P.E.K.K.A Tesla The Log Bandit
P.E.K.K.A Tesla Dark Prince Bandit
Arrows Wizard Tesla
Dark Prince P.E.K.K.A Tesla Bandit
P.E.K.K.A Tesla Dark Prince
P.E.K.K.A Dark Prince The Log Bandit
P.E.K.K.A Tesla
P.E.K.K.A Tesla Dark Prince
P.E.K.K.A Arrows Dark Prince The Log
Dark Prince P.E.K.K.A Tesla Wizard Bandit
Wizard Tesla
Tesla Dark Prince P.E.K.K.A The Log
Arrows Tesla Wizard Dark Prince P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log Bandit
Arrows The Log Bandit
Arrows The Log Bandit
Arrows Dark Prince The Log
Wizard Arrows Dark Prince The Log
Arrows Wizard
Arrows Wizard The Log
Arrows The Log Wizard
Arrows The Log Wizard Bandit
Arrows Wizard Dark Prince The Log Bandit
Arrows Wizard
The Log Bandit
Arrows Bandit
Arrows The Log
Arrows Wizard The Log Bandit
Arrows Wizard The Log Bandit
Arrows
Arrows Wizard Dark Prince The Log Bandit
Arrows Wizard The Log
The Log
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Wizard Dark Prince
Arrows The Log Wizard Bandit
Arrows Wizard The Log Bandit
Arrows The Log Bandit
Arrows Wizard
Wizard
Arrows Wizard The Log Bandit
Arrows
P.E.K.K.A
Arrows Wizard The Log
Dark Prince Bandit
Arrows Wizard
Arrows The Log
Wizard Dark Prince
Arrows The Log Wizard
Arrows
Dark Prince P.E.K.K.A
The Log
Dark Prince The Log Bandit

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