My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Furnace Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Barbarians Hog Rider Furnace
Zap
Archers Furnace
Barbarian Barrel
Archers Barbarians Furnace Ice Wizard
The Log
Archers Barbarians Hog Rider Furnace
Earthquake
Archers Barbarians Hog Rider Furnace
Arrows
Archers Furnace
Royal Delivery
Archers Barbarians Hog Rider Ice Wizard
Fireball
Archers Barbarians Hog Rider Furnace Ice Wizard
Poison
Archers Barbarians Furnace Ice Wizard
Lightning
Furnace Ice Wizard
Rocket
Barbarians Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Furnace The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Ice Wizard Fireball Hog Rider Furnace Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Ice Wizard

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Hog Rider
Arrows
Fireball Hog Rider Archers
Barbarians
Hog Rider
Fireball
Arrows Hog Rider The Log
Hog Rider
Arrows Fireball The Log Archers Barbarians Furnace
Furnace
Hog Rider
The Log
Hog Rider Fireball
Ice Wizard

Defense Synergies 1 11

Archers
Furnace The Log Ice Wizard
Arrows
Barbarians Fireball Furnace Ice Wizard
Barbarians
Arrows Furnace
Fireball
The Log Arrows Ice Wizard
Hog Rider
Furnace
Archers Arrows Barbarians Ice Wizard
The Log
Fireball Archers Ice Wizard
Ice Wizard
Archers Arrows Fireball Furnace The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Barbarians Furnace The Log Ice Wizard
Barbarians Furnace Archers Ice Wizard
Barbarians Furnace Ice Wizard
Arrows Barbarians Fireball The Log
Arrows Fireball The Log Archers Furnace Ice Wizard
Furnace Archers Arrows Fireball Ice Wizard
Arrows Barbarians Fireball The Log
Barbarians Furnace Ice Wizard
Archers Barbarians Ice Wizard
Archers Barbarians Ice Wizard Arrows Fireball Furnace The Log
Arrows Archers Fireball Furnace Ice Wizard
Barbarians Furnace Fireball The Log Ice Wizard
Fireball Arrows Barbarians Furnace The Log
Barbarians Furnace
Barbarians Fireball Furnace The Log
Barbarians Arrows Fireball Furnace
Arrows Fireball Archers Barbarians Furnace The Log Ice Wizard
Arrows Furnace The Log Archers Barbarians Fireball Ice Wizard
Barbarians
Archers Arrows Barbarians Fireball Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Fireball Furnace
Fireball Archers Arrows The Log
Barbarians Furnace The Log
Barbarians Fireball The Log
Barbarians
Arrows Fireball Furnace Archers Ice Wizard
Archers Barbarians Fireball Furnace Ice Wizard
Barbarians
Barbarians Fireball The Log
Barbarians
Barbarians
Arrows Barbarians Fireball The Log
Barbarians Fireball
Archers Barbarians Fireball Furnace
Barbarians Archers Fireball Furnace The Log
Arrows Archers Barbarians Fireball The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows The Log
Arrows Fireball The Log Ice Wizard
Arrows Fireball The Log
Arrows Barbarians Fireball The Log
Fireball Arrows Furnace The Log
Arrows Fireball Furnace Ice Wizard
Archers Arrows Furnace The Log
Arrows Fireball The Log Ice Wizard
Arrows Fireball The Log
Fireball
Arrows Fireball The Log
Fireball Archers Arrows
Fireball The Log
Arrows Fireball
Arrows Fireball Furnace The Log
Arrows Fireball Furnace The Log
Arrows Fireball Furnace The Log
Arrows Fireball
Archers Arrows Fireball The Log
Arrows Fireball The Log
Fireball The Log
Arrows Fireball
The Log
Arrows Barbarians Fireball The Log
Arrows The Log Fireball Furnace Ice Wizard
Arrows Fireball The Log Ice Wizard
Fireball Arrows The Log
Fireball Arrows The Log
Archers Arrows Fireball Furnace Ice Wizard
Fireball
Fireball
Arrows Fireball The Log
Arrows Fireball
Arrows Fireball The Log
Archers Barbarians Fireball
Fireball Archers Arrows Ice Wizard
Arrows The Log Fireball
Fireball
Arrows The Log Fireball
Arrows Fireball
Fireball The Log
Fireball
Fireball The Log

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