My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Guards
Giant Snowball
Bats Guards
Zap
Bats Guards
Barbarian Barrel
Guards Executioner Electro Wizard
The Log
Guards
Earthquake
Guards
Arrows
Bats Guards
Royal Delivery
Bats Guards Executioner Electro Wizard
Fireball
Executioner Electro Wizard
Poison
Bats Guards Executioner Electro Wizard
Lightning
Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Guards Tornado Fireball Electro Wizard Giant Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Guards Tornado

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant
Fireball
Tornado Giant The Log Electro Wizard
Giant
Bats Fireball Guards Tornado Executioner The Log Electro Wizard
Guards
Giant The Log
Tornado
Fireball Executioner Giant The Log
Executioner
Tornado Giant The Log
The Log
Fireball Giant Guards Tornado Executioner
Electro Wizard
Fireball Giant

Defense Synergies 3 10

Bats
The Log Electro Wizard
Fireball
Tornado The Log Electro Wizard
Giant
Guards
Executioner The Log Electro Wizard
Tornado
Fireball Executioner The Log Electro Wizard
Executioner
Tornado Guards The Log
The Log
Fireball Bats Guards Tornado Executioner Electro Wizard
Electro Wizard
Bats Fireball Guards Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner The Log Electro Wizard
Bats Executioner The Log Electro Wizard
Tornado Bats Executioner Electro Wizard
Bats Guards Electro Wizard
Fireball Tornado The Log
Fireball Tornado The Log Bats Guards Executioner Electro Wizard
Bats Tornado Electro Wizard Fireball Executioner
Fireball The Log Electro Wizard
Tornado
Guards Tornado Electro Wizard
Bats Guards Executioner Electro Wizard Fireball Tornado The Log
Executioner Bats Fireball Tornado Electro Wizard
Bats Fireball Guards The Log Electro Wizard
Fireball Executioner Bats Guards Tornado The Log Electro Wizard
Electro Wizard
Tornado Fireball The Log Electro Wizard
Bats Fireball Tornado Executioner Electro Wizard
Fireball Bats Guards Tornado Executioner The Log Electro Wizard
Tornado Executioner The Log Bats Fireball Guards Electro Wizard
Tornado Electro Wizard
Bats Fireball Guards Executioner The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Electro Wizard
Fireball Electro Wizard Executioner The Log
Guards Bats The Log Electro Wizard
Guards Bats Fireball Tornado The Log Electro Wizard
Guards Executioner
Fireball Executioner Bats Tornado Electro Wizard
Guards Bats Fireball Electro Wizard
Electro Wizard Bats Fireball Tornado The Log
Guards
Bats Guards
Fireball Guards Tornado The Log Electro Wizard
Fireball Guards Executioner
Fireball Executioner
Guards Electro Wizard Bats Fireball Tornado Executioner The Log
Bats Executioner Fireball The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards The Log
Fireball Tornado Executioner The Log Electro Wizard
Fireball The Log
Fireball Guards The Log
Fireball Executioner The Log
Fireball Executioner Bats Tornado
Tornado Executioner The Log
Fireball The Log Tornado Executioner
Fireball The Log Tornado
Bats Fireball Guards Tornado Electro Wizard
Fireball Tornado The Log Electro Wizard
Fireball Tornado Executioner
Fireball Executioner The Log
Fireball
Fireball The Log
Fireball Executioner The Log
Fireball Executioner The Log
Fireball Tornado
Bats
Fireball Executioner The Log Electro Wizard
Fireball Tornado The Log
Fireball The Log
Fireball Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball Executioner
Fireball The Log Tornado Executioner Electro Wizard
Fireball Tornado The Log
Fireball Tornado The Log
Bats Fireball Tornado Executioner Electro Wizard
Electro Wizard Bats Fireball Guards
Fireball
Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Bats Fireball Guards
Fireball Tornado Executioner Electro Wizard
The Log Fireball
Fireball Executioner Electro Wizard
The Log Fireball Executioner
Fireball Tornado
Executioner
Bats Fireball Guards Tornado The Log Electro Wizard
Bats Fireball Tornado Executioner Electro Wizard
Fireball Tornado Executioner The Log Electro Wizard

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