My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Royal Ghost Electro Wizard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Royal Recruits Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Royal Recruits Graveyard
Giant Snowball
Goblins Bomber Bats Royal Recruits Electro Dragon Graveyard
Zap
Goblins Bomber Bats Graveyard
Barbarian Barrel
Goblins Bomber Royal Recruits Graveyard
The Log
Goblins Bomber Royal Recruits Graveyard
Earthquake
Bomber Graveyard
Arrows
Goblins Bomber Bats Royal Recruits Graveyard
Royal Delivery
Goblins Bomber Bats Royal Recruits Electro Dragon Graveyard
Fireball
Bomber Electro Dragon
Poison
Bomber Bats Royal Recruits Electro Dragon Graveyard
Lightning
Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Bats Zap The Log Electro Dragon Graveyard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Bomber Bats Zap

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Bomber
Bats Zap Royal Recruits Graveyard
Bats
Bomber Zap Royal Recruits Graveyard
Zap
Graveyard Goblins Bomber Bats Royal Recruits Electro Dragon The Log
Royal Recruits
Bomber Bats Zap Electro Dragon Graveyard
Electro Dragon
Zap Royal Recruits Graveyard
The Log
Zap Graveyard
Graveyard
Zap Bomber Bats Royal Recruits Electro Dragon The Log

Defense Synergies 0 15

Goblins
Bomber Zap Electro Dragon The Log
Bomber
Goblins Bats Zap Royal Recruits The Log
Bats
Bomber Zap Royal Recruits The Log
Zap
Goblins Bomber Bats Electro Dragon The Log
Royal Recruits
Bomber Bats The Log
Electro Dragon
Goblins Zap The Log
The Log
Goblins Bomber Bats Zap Royal Recruits Electro Dragon
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Royal Recruits Electro Dragon The Log
Goblins Bomber Bats Zap Royal Recruits Electro Dragon The Log
Goblins Bomber Bats Royal Recruits Electro Dragon
Royal Recruits Goblins Bomber Bats Electro Dragon
Bomber Royal Recruits The Log
The Log Goblins Bomber Bats Zap Electro Dragon
Bats Zap Electro Dragon
Zap Royal Recruits Electro Dragon The Log
Goblins Royal Recruits
Goblins Bomber Royal Recruits
Goblins Bats Bomber Zap Royal Recruits Electro Dragon The Log
Bats Zap Electro Dragon
Royal Recruits Bomber Bats Zap Electro Dragon The Log
Bomber Goblins Bats Zap Royal Recruits Electro Dragon The Log
Royal Recruits
Zap Royal Recruits The Log
Goblins Bomber Bats Royal Recruits Electro Dragon
Goblins Bomber Bats Zap Royal Recruits Electro Dragon The Log
Zap The Log Bomber Bats Royal Recruits Electro Dragon
Royal Recruits
Bomber Royal Recruits Goblins Bats Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblins Zap
Bomber Zap Electro Dragon The Log
Royal Recruits Goblins Bats Zap Electro Dragon The Log
Royal Recruits Bats Zap The Log
Royal Recruits
Bats Zap Electro Dragon
Royal Recruits Goblins Bats
Royal Recruits
Zap Royal Recruits Electro Dragon Goblins Bats The Log
Royal Recruits
Bats Royal Recruits Electro Dragon
Royal Recruits Zap The Log
Royal Recruits
Royal Recruits Bomber Electro Dragon
Royal Recruits Electro Dragon Goblins Bomber Bats Zap The Log
Bats Bomber Zap Royal Recruits Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Electro Dragon The Log
Zap Electro Dragon The Log
Electro Dragon The Log
Royal Recruits The Log
Bomber Zap The Log
Bats Zap Electro Dragon
Bomber The Log
The Log Zap Electro Dragon
The Log Zap Electro Dragon
Goblins Bats Electro Dragon
Zap Royal Recruits Electro Dragon The Log
Zap Electro Dragon
The Log
Electro Dragon
Zap The Log
Bomber Zap Electro Dragon The Log
Royal Recruits Electro Dragon The Log
Bomber Bats
Bomber Zap Electro Dragon The Log
Bomber Zap Electro Dragon The Log
The Log
The Log
Zap Royal Recruits Electro Dragon The Log
Zap The Log Bomber Electro Dragon
The Log Zap Electro Dragon
Zap Electro Dragon The Log
Zap The Log
Bats Zap Electro Dragon
Zap Electro Dragon Bats
Bomber Zap Electro Dragon The Log
Zap Electro Dragon
The Log
Zap Bats Royal Recruits Electro Dragon
Zap Electro Dragon
The Log
Electro Dragon
The Log Bomber Zap Electro Dragon
Zap
Royal Recruits Electro Dragon
Zap Electro Dragon Bats Royal Recruits The Log
Bats Zap Electro Dragon
Electro Dragon Zap Royal Recruits The Log

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