My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Inferno Dragon Graveyard
Giant Snowball
Skeletons Goblin Gang Inferno Dragon Graveyard
Zap
Skeletons Goblin Gang Inferno Dragon Graveyard
Barbarian Barrel
Skeletons Goblin Gang Wizard Graveyard
The Log
Skeletons Goblin Gang Graveyard
Earthquake
Skeletons Goblin Gang Graveyard
Arrows
Skeletons Goblin Gang Graveyard
Royal Delivery
Skeletons Goblin Gang Wizard Inferno Dragon Graveyard
Fireball
Goblin Gang Wizard Inferno Dragon
Poison
Goblin Gang Wizard Graveyard
Lightning
Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap The Log Goblin Gang Freeze Inferno Dragon Wizard Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap The Log Goblin Gang

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Graveyard Freeze The Log
Goblin Gang
Wizard
Freeze
Graveyard Zap
The Log
Zap Graveyard
Inferno Dragon
Graveyard
Zap Freeze The Log

Defense Synergies 0 12

Skeletons
Zap Wizard The Log Inferno Dragon
Zap
Skeletons Goblin Gang The Log Inferno Dragon
Goblin Gang
Zap The Log Inferno Dragon
Wizard
Skeletons Freeze The Log
Freeze
Wizard
The Log
Skeletons Zap Goblin Gang Wizard Inferno Dragon
Inferno Dragon
Skeletons Zap Goblin Gang The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log
Inferno Dragon Skeletons Zap Goblin Gang The Log
Goblin Gang Skeletons Freeze Inferno Dragon
Inferno Dragon Skeletons Goblin Gang
The Log
Goblin Gang Freeze The Log Skeletons Zap
Inferno Dragon Zap Goblin Gang Wizard Freeze
Zap The Log
Inferno Dragon Skeletons Goblin Gang
Goblin Gang Skeletons
Goblin Gang Skeletons Zap Wizard Freeze The Log
Inferno Dragon Zap Goblin Gang Wizard
Skeletons Zap Goblin Gang Wizard Freeze The Log
Wizard Zap Goblin Gang Freeze The Log
Inferno Dragon Goblin Gang
Zap Goblin Gang Freeze The Log Inferno Dragon
Wizard Skeletons Goblin Gang
Zap Goblin Gang Wizard The Log
Zap Wizard Freeze The Log Inferno Dragon
Inferno Dragon
Goblin Gang Wizard The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Zap
Zap Goblin Gang Wizard The Log Inferno Dragon
Goblin Gang Skeletons Zap The Log
Goblin Gang Zap The Log
Skeletons Goblin Gang Inferno Dragon
Wizard Skeletons Zap Goblin Gang Freeze
Goblin Gang Skeletons
Inferno Dragon
Zap Freeze Skeletons The Log Inferno Dragon
Skeletons Goblin Gang Inferno Dragon
Inferno Dragon
Zap The Log
Skeletons Goblin Gang Wizard
Wizard
Goblin Gang Skeletons Zap Freeze The Log Inferno Dragon
Zap Wizard Freeze The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
Zap The Log
The Log
Freeze The Log
Wizard Zap The Log
Wizard Zap Freeze
Wizard The Log
The Log Zap Wizard Freeze
The Log Zap Wizard
Goblin Gang
Zap Wizard The Log
Zap Wizard
The Log
Freeze
Zap The Log
Zap Wizard The Log
Wizard The Log
Freeze
Zap Wizard The Log
Zap Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap Freeze The Log Wizard
Inferno Dragon
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Zap Wizard
Zap Wizard Freeze
Zap Wizard The Log
Zap Freeze
Wizard The Log
Zap Goblin Gang Freeze
Zap Wizard
Freeze
The Log
Goblin Gang Wizard
The Log Zap Wizard
Zap
Zap Goblin Gang Freeze The Log
Zap
Zap Freeze The Log

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