My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Graveyard
Giant Snowball
Goblins Goblin Gang Baby Dragon Graveyard
Zap
Goblins Goblin Gang Graveyard
Barbarian Barrel
Goblins Goblin Gang Tesla Valkyrie Graveyard
The Log
Goblins Goblin Gang Graveyard
Earthquake
Goblin Gang Tesla Graveyard
Arrows
Goblins Goblin Gang Graveyard
Royal Delivery
Goblins Goblin Gang Valkyrie Baby Dragon Graveyard
Fireball
Goblin Gang Tesla Baby Dragon
Poison
Goblin Gang Graveyard
Lightning
Tesla Valkyrie Baby Dragon
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Arrows Goblin Gang Tesla Valkyrie Baby Dragon Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Arrows Goblin Gang

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie Baby Dragon
Arrows
Graveyard
Goblin Gang
Valkyrie Baby Dragon
Tesla
Valkyrie
Graveyard Goblins Goblin Gang Baby Dragon
Baby Dragon
Graveyard Goblins Goblin Gang Valkyrie
The Log
Graveyard
Graveyard
Arrows Valkyrie Baby Dragon The Log

Defense Synergies 2 11

Goblins
Tesla The Log
Arrows
Tesla Valkyrie
Goblin Gang
Tesla Valkyrie The Log
Tesla
Goblin Gang The Log Goblins Arrows Valkyrie Baby Dragon
Valkyrie
Arrows Goblin Gang Tesla Baby Dragon The Log
Baby Dragon
Tesla Valkyrie The Log
The Log
Tesla Goblins Goblin Gang Valkyrie Baby Dragon
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Baby Dragon The Log
Goblins Goblin Gang Tesla Valkyrie The Log
Goblin Gang Tesla Goblins Valkyrie
Tesla Goblins Goblin Gang Valkyrie
Arrows Valkyrie The Log
Arrows Goblin Gang The Log Goblins Tesla Valkyrie Baby Dragon
Tesla Arrows Goblin Gang Baby Dragon
Arrows Tesla Valkyrie Baby Dragon The Log
Tesla Goblins Goblin Gang
Goblin Gang Goblins Tesla Valkyrie
Goblins Goblin Gang Valkyrie Arrows Tesla Baby Dragon The Log
Arrows Tesla Goblin Gang Baby Dragon
Tesla Goblin Gang Valkyrie The Log
Valkyrie Goblins Arrows Goblin Gang Tesla Baby Dragon The Log
Goblin Gang Tesla
Goblin Gang Tesla The Log
Tesla Goblins Arrows Goblin Gang Valkyrie
Arrows Tesla Goblins Goblin Gang Valkyrie Baby Dragon The Log
Arrows Valkyrie Baby Dragon The Log Tesla
Tesla
Goblin Gang Valkyrie Goblins Arrows Tesla Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Goblins Tesla
Arrows Goblin Gang Tesla Valkyrie Baby Dragon The Log
Goblin Gang Goblins Valkyrie The Log
Goblin Gang Valkyrie Tesla The Log
Goblin Gang Tesla Valkyrie
Arrows Goblin Gang Tesla Baby Dragon
Goblin Gang Goblins Tesla Valkyrie
Tesla Valkyrie
Goblins Valkyrie Baby Dragon The Log
Goblin Gang Tesla
Tesla Valkyrie
Arrows Valkyrie The Log
Goblin Gang Tesla Valkyrie
Tesla Valkyrie Baby Dragon
Goblin Gang Tesla Goblins Valkyrie Baby Dragon The Log
Arrows Valkyrie Tesla Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Valkyrie The Log
Arrows Valkyrie Baby Dragon The Log
Arrows Baby Dragon
Arrows Baby Dragon The Log
Arrows The Log Baby Dragon
Arrows The Log
Goblins Goblin Gang
Arrows Valkyrie The Log
Arrows Baby Dragon
Baby Dragon The Log
Arrows Baby Dragon
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows
Arrows Baby Dragon The Log
Arrows Valkyrie Baby Dragon The Log
Baby Dragon The Log
Arrows
The Log
Arrows Baby Dragon The Log
Arrows The Log Valkyrie Baby Dragon
Arrows The Log Baby Dragon
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon
Arrows The Log
Arrows
Arrows The Log
Goblin Gang
Arrows Baby Dragon
Arrows The Log
Goblin Gang Valkyrie Baby Dragon
Arrows The Log Baby Dragon
Arrows
Goblin Gang Baby Dragon The Log
Baby Dragon The Log

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