My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Ice Golem X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Ice Golem X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Goblins Archers
Zap
Goblins Archers X-Bow
Barbarian Barrel
Ice Spirit Goblins Archers X-Bow
The Log
Ice Spirit Goblins Archers X-Bow
Earthquake
Archers X-Bow
Arrows
Ice Spirit Goblins Archers
Royal Delivery
Ice Spirit Goblins Archers
Fireball
Archers X-Bow
Poison
Archers X-Bow
Lightning
Ice Golem X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Ice Golem Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Ice Golem Fireball Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Golem Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins Ice Golem The Log Archers Tornado Fireball X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Goblins Ice Golem The Log

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblins Archers X-Bow
Goblins
Ice Spirit Archers Ice Golem X-Bow
Archers
Ice Golem Ice Spirit Goblins X-Bow
Ice Golem
Archers X-Bow Goblins
Fireball
Tornado X-Bow The Log
Tornado
Fireball The Log
X-Bow
Ice Golem Fireball The Log Ice Spirit Goblins Archers
The Log
X-Bow Fireball Tornado

Defense Synergies 7 18

Ice Spirit
X-Bow Goblins Archers Ice Golem Fireball Tornado The Log
Goblins
Ice Spirit Archers Ice Golem X-Bow The Log
Archers
Ice Golem Ice Spirit Goblins Tornado X-Bow The Log
Ice Golem
Archers X-Bow Ice Spirit Goblins Fireball Tornado The Log
Fireball
Tornado X-Bow The Log Ice Spirit Ice Golem
Tornado
Fireball Ice Spirit Archers Ice Golem X-Bow The Log
X-Bow
Ice Spirit Ice Golem Fireball The Log Goblins Archers Tornado
The Log
Fireball X-Bow Ice Spirit Goblins Archers Ice Golem Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Fireball X-Bow The Log
Ice Spirit Goblins X-Bow The Log
Tornado Goblins Archers
Goblins
Fireball Tornado X-Bow The Log
Fireball Tornado The Log Goblins Archers X-Bow
Tornado Ice Spirit Archers Fireball X-Bow
Ice Golem Fireball X-Bow The Log
Goblins Tornado X-Bow
Tornado Ice Spirit Goblins Archers Ice Golem
Goblins Archers Ice Golem Fireball Tornado X-Bow The Log
Archers Fireball Tornado
Ice Spirit Fireball X-Bow The Log
Fireball Ice Spirit Goblins Tornado X-Bow The Log
X-Bow
Tornado Ice Spirit Fireball X-Bow The Log
Goblins Fireball Tornado X-Bow
Ice Spirit Fireball Goblins Archers Tornado X-Bow The Log
Tornado The Log Ice Spirit Archers Ice Golem Fireball
Tornado
Goblins Archers Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Archers Ice Golem Fireball X-Bow
Fireball Archers Ice Golem X-Bow The Log
Ice Spirit Goblins Ice Golem The Log
Ice Golem Fireball Tornado X-Bow The Log
Fireball Ice Spirit Archers Ice Golem Tornado
Goblins Archers Ice Golem Fireball
Ice Spirit Goblins Ice Golem Fireball Tornado X-Bow The Log
Fireball Tornado The Log
Ice Golem Fireball
Archers Fireball
Ice Spirit Goblins Archers Ice Golem Fireball Tornado X-Bow The Log
Archers Ice Golem Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem X-Bow The Log
Fireball Tornado X-Bow The Log
Fireball X-Bow The Log
Ice Golem Fireball The Log
Fireball The Log
Fireball Ice Spirit Ice Golem Tornado
Archers Tornado The Log
Fireball X-Bow The Log Ice Spirit Ice Golem Tornado
Fireball The Log Tornado X-Bow
Goblins Fireball Tornado X-Bow
Fireball Tornado X-Bow The Log
Fireball Archers Tornado
Ice Golem Fireball The Log
Fireball X-Bow
Ice Golem Fireball X-Bow The Log
X-Bow Fireball The Log
Fireball X-Bow The Log
Fireball Tornado
Archers Fireball X-Bow The Log
Fireball Tornado X-Bow The Log
Fireball X-Bow The Log
Fireball Tornado
Tornado X-Bow The Log
Fireball X-Bow The Log
Ice Golem Tornado The Log Ice Spirit Fireball
Fireball X-Bow The Log Tornado
Fireball Tornado X-Bow The Log
Fireball Tornado X-Bow The Log
Archers Ice Golem Fireball Tornado X-Bow
Ice Spirit Fireball
Fireball
Fireball X-Bow The Log
Ice Spirit Fireball
Fireball The Log
Ice Spirit Archers Fireball X-Bow
Fireball Archers Tornado
The Log Fireball
Fireball
The Log Ice Golem Fireball
Fireball Tornado
Ice Spirit Fireball Tornado The Log
Fireball Tornado
Fireball Tornado X-Bow The Log

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