My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians
Giant Snowball
Minions Barbarians Goblin Hut
Zap
Minions Goblin Hut
Barbarian Barrel
Barbarians Elite Barbarians Goblin Hut
The Log
Barbarians Elite Barbarians Goblin Hut
Earthquake
Barbarians Goblin Hut
Arrows
Minions Goblin Hut
Royal Delivery
Minions Barbarians Elite Barbarians Goblin Hut
Fireball
Minions Barbarians Elite Barbarians Goblin Hut
Poison
Minions Barbarians Goblin Hut
Lightning
Elite Barbarians Goblin Hut
Rocket
Barbarians Elite Barbarians Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Fireball Barbarians Goblin Hut Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Minions Fireball

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Minions Goblin Hut The Log
Minions
Zap Elite Barbarians
Barbarians
Elite Barbarians
Zap Minions Fireball The Log
Fireball
Zap Elite Barbarians The Log
Goblin Hut
Zap The Log
Lightning
The Log
Zap Elite Barbarians Fireball Goblin Hut

Defense Synergies 2 9

Zap
Fireball Minions Barbarians Elite Barbarians Goblin Hut The Log
Minions
Zap The Log
Barbarians
Zap
Elite Barbarians
Zap The Log
Fireball
Zap The Log Goblin Hut
Goblin Hut
Zap Fireball
Lightning
The Log
The Log
Fireball Zap Minions Elite Barbarians Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Minions Fireball Goblin Hut The Log
Barbarians Elite Barbarians Zap Minions Goblin Hut The Log
Barbarians Goblin Hut Minions Elite Barbarians Lightning
Barbarians Elite Barbarians Goblin Hut Minions
Lightning Barbarians Elite Barbarians Fireball The Log
Fireball The Log Zap Minions
Minions Lightning Zap Fireball Goblin Hut
Lightning Zap Barbarians Fireball The Log
Barbarians Minions Elite Barbarians Goblin Hut
Elite Barbarians Barbarians
Minions Barbarians Zap Fireball Goblin Hut The Log
Minions Zap Fireball Goblin Hut
Barbarians Goblin Hut Zap Minions Elite Barbarians Fireball Lightning The Log
Fireball Zap Minions Barbarians Goblin Hut The Log
Barbarians Elite Barbarians Goblin Hut
Barbarians Zap Elite Barbarians Fireball Goblin Hut Lightning The Log
Barbarians Minions Elite Barbarians Fireball Goblin Hut
Fireball Zap Minions Barbarians Elite Barbarians Goblin Hut The Log
Zap The Log Minions Barbarians Fireball Goblin Hut
Barbarians Elite Barbarians Goblin Hut
Minions Barbarians Elite Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Elite Barbarians Fireball Goblin Hut
Fireball Zap Elite Barbarians Lightning The Log
Barbarians Zap Minions Elite Barbarians Goblin Hut Lightning The Log
Lightning Zap Barbarians Elite Barbarians Fireball The Log
Barbarians Elite Barbarians Goblin Hut
Fireball Zap Minions Goblin Hut
Minions Barbarians Elite Barbarians Fireball Goblin Hut Lightning
Barbarians Elite Barbarians
Zap Lightning Minions Barbarians Elite Barbarians Fireball Goblin Hut The Log
Barbarians Goblin Hut
Minions Barbarians Elite Barbarians Goblin Hut
Lightning Zap Barbarians Elite Barbarians Fireball The Log
Barbarians Elite Barbarians Lightning Fireball
Barbarians Fireball
Barbarians Elite Barbarians Goblin Hut Zap Minions Fireball Lightning The Log
Minions Zap Barbarians Elite Barbarians Fireball Goblin Hut The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning The Log
Fireball Zap The Log
Lightning Fireball Goblin Hut The Log
Lightning Barbarians Fireball The Log
Fireball Zap The Log
Fireball Zap Minions
The Log
Fireball The Log Zap Lightning
Fireball The Log Zap Lightning
Lightning Minions Elite Barbarians Fireball
Lightning Zap Fireball The Log
Fireball Lightning Zap
Lightning Elite Barbarians Fireball Goblin Hut The Log
Lightning Minions Fireball
Lightning Zap Elite Barbarians Fireball Goblin Hut The Log
Lightning Zap Fireball Goblin Hut The Log
Lightning Fireball Goblin Hut The Log
Lightning Fireball
Minions Lightning
Lightning Zap Fireball The Log
Lightning Zap Fireball The Log
Lightning Minions Fireball The Log
Lightning Fireball
Lightning The Log
Lightning Zap Barbarians Fireball The Log
Zap The Log Fireball
Fireball The Log Zap Lightning
Fireball Lightning Zap The Log
Fireball Lightning Zap The Log
Elite Barbarians Lightning Zap Fireball
Zap Lightning Minions Fireball Goblin Hut
Lightning Elite Barbarians Fireball
Lightning Zap Fireball The Log
Zap Lightning Fireball
Fireball Lightning The Log
Zap Lightning Minions Barbarians Fireball Goblin Hut
Fireball Lightning Zap
The Log Fireball
Fireball Lightning
The Log Zap Fireball Lightning
Lightning Zap Fireball
Elite Barbarians
Zap Minions Elite Barbarians Fireball Lightning The Log
Zap Fireball Lightning
Lightning Zap Fireball The Log

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